Duckstation/src/duckstation-qt/main.cpp

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#include "common/log.h"
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#include "mainwindow.h"
#include "qthostinterface.h"
#include <QtWidgets/QApplication>
#include <QtWidgets/QMessageBox>
#include <cstdlib>
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#include <memory>
int main(int argc, char* argv[])
{
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
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QApplication app(argc, argv);
#ifdef _WIN32
// Use Segoe UI on Windows rather than MS Shell Dlg 2, courtesy of Dolphin.
// Can be removed once switched to Qt 6.
QApplication::setFont(QApplication::font("QMenu"));
#endif
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std::unique_ptr<QtHostInterface> host_interface = std::make_unique<QtHostInterface>();
std::unique_ptr<SystemBootParameters> boot_params;
if (!host_interface->parseCommandLineParameters(argc, argv, &boot_params))
return EXIT_FAILURE;
if (!host_interface->Initialize())
{
host_interface->Shutdown();
QMessageBox::critical(nullptr, QObject::tr("DuckStation Error"),
QObject::tr("Failed to initialize host interface. Cannot continue."), QMessageBox::Ok);
return EXIT_FAILURE;
}
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std::unique_ptr<MainWindow> window = std::make_unique<MainWindow>(host_interface.get());
window->show();
// if we're in batch mode, don't bother refreshing the game list as it won't be used
if (!host_interface->inBatchMode())
host_interface->refreshGameList();
if (boot_params)
{
host_interface->bootSystem(*boot_params);
boot_params.reset();
}
int result = app.exec();
window.reset();
host_interface->Shutdown();
return result;
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}