Duckstation/src/util/gl/context_egl.h

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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "context.h"
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#include "glad/egl.h"
namespace GL {
class ContextEGL : public Context
{
public:
ContextEGL(const WindowInfo& wi);
~ContextEGL() override;
static std::unique_ptr<Context> Create(const WindowInfo& wi, std::span<const Version> versions_to_try, Error* error);
void* GetProcAddress(const char* name) override;
virtual bool ChangeSurface(const WindowInfo& new_wi) override;
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
bool SwapBuffers() override;
bool IsCurrent() override;
bool MakeCurrent() override;
bool DoneCurrent() override;
bool SetSwapInterval(s32 interval) override;
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virtual std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi, Error* error) override;
protected:
virtual bool SetDisplay();
virtual EGLNativeWindowType GetNativeWindow(EGLConfig config);
bool Initialize(std::span<const Version> versions_to_try, Error* error);
bool CreateDisplay();
bool CreateContext(const Version& version, EGLContext share_context);
bool CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current);
bool CreateSurface();
bool CreatePBufferSurface();
bool CheckConfigSurfaceFormat(EGLConfig config, GPUTexture::Format format);
GPUTexture::Format GetSurfaceTextureFormat() const;
void DestroyContext();
void DestroySurface();
EGLDisplay m_display = EGL_NO_DISPLAY;
EGLSurface m_surface = EGL_NO_SURFACE;
EGLContext m_context = EGL_NO_CONTEXT;
EGLConfig m_config = {};
bool m_supports_surfaceless = false;
};
} // namespace GL