Duckstation/src/common/gl/context_egl_x11.h

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#pragma once
#include "context_egl.h"
#include "x11_window.h"
namespace GL {
class ContextEGLX11 final : public ContextEGL
{
public:
ContextEGLX11(const WindowInfo& wi);
~ContextEGLX11() override;
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try);
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
protected:
EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
private:
ALWAYS_INLINE Display* GetDisplay() const { return static_cast<Display*>(m_wi.display_connection); }
X11Window m_window;
};
} // namespace GL