Duckstation/src/core/digital_controller.h

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#pragma once
#include "controller.h"
#include <memory>
#include <optional>
#include <string_view>
class DigitalController final : public Controller
{
public:
enum class Button : u8
{
Select = 0,
L3 = 1,
R3 = 2,
Start = 3,
Up = 4,
Right = 5,
Down = 6,
Left = 7,
L2 = 8,
R2 = 9,
L1 = 10,
R1 = 11,
Triangle = 12,
Circle = 13,
Cross = 14,
Square = 15,
Count
};
static const Controller::ControllerInfo INFO;
DigitalController(u32 index);
~DigitalController() override;
static std::unique_ptr<DigitalController> Create(u32 index);
ControllerType GetType() const override;
void Reset() override;
bool DoState(StateWrapper& sw, bool apply_input_state) override;
float GetBindState(u32 index) const override;
void SetBindState(u32 index, float value) override;
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u32 GetButtonStateBits() const override;
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void ResetTransferState() override;
bool Transfer(const u8 data_in, u8* data_out) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
private:
enum class TransferState : u8
{
Idle,
Ready,
IDMSB,
ButtonsLSB,
ButtonsMSB
};
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
TransferState m_transfer_state = TransferState::Idle;
bool m_popn_controller_mode = false;
u8 GetButtonsLSBMask() const;
};