Duckstation/src/duckstation-qt/gamelistsearchdirectoriesmodel.h

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#pragma once
#include <QtCore/QAbstractTableModel>
#include <QtCore/QString>
#include <vector>
class EmuThread;
class GameListSearchDirectoriesModel : public QAbstractTableModel
{
Q_OBJECT
public:
GameListSearchDirectoriesModel(EmuThread* host_interface);
~GameListSearchDirectoriesModel();
int columnCount(const QModelIndex& parent) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role) override;
void addEntry(const QString& path, bool recursive);
void removeEntry(int row);
bool isEntryRecursive(int row) const;
void setEntryRecursive(int row, bool recursive);
void openEntryInExplorer(QWidget* parent, int row) const;
void loadFromSettings();
void saveToSettings();
private:
struct Entry
{
QString path;
bool recursive;
};
EmuThread* m_host_interface;
std::vector<Entry> m_entries;
};