Duckstation/src/common/event.cpp

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#include "event.h"
#include "assert.h"
#if defined(WIN32)
#include "windows_headers.h"
#include <malloc.h>
#elif defined(__linux__) || defined(__APPLE__) || defined(__HAIKU__)
#include <time.h>
#endif
namespace Common {
#if defined(WIN32) && defined(USE_WIN32_EVENT_OBJECTS)
Event::Event(bool auto_reset /* = false */)
{
m_event_handle = reinterpret_cast<void*>(CreateEvent(nullptr, auto_reset ? FALSE : TRUE, FALSE, nullptr));
Assert(m_event_handle != nullptr);
}
Event::~Event()
{
CloseHandle(reinterpret_cast<HANDLE>(m_event_handle));
}
void Event::Signal()
{
SetEvent(reinterpret_cast<HANDLE>(m_event_handle));
}
void Event::Wait()
{
WaitForSingleObject(reinterpret_cast<HANDLE>(m_event_handle), INFINITE);
}
bool Event::TryWait(u32 timeout_in_ms)
{
return (WaitForSingleObject(reinterpret_cast<HANDLE>(m_event_handle), timeout_in_ms) == WAIT_OBJECT_0);
}
void Event::Reset()
{
ResetEvent(reinterpret_cast<HANDLE>(m_event_handle));
}
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void Event::WaitForMultiple(Event** events, u32 num_events)
{
DebugAssert(num_events > 0);
HANDLE* event_handles = (HANDLE*)alloca(sizeof(HANDLE) * num_events);
for (u32 i = 0; i < num_events; i++)
event_handles[i] = reinterpret_cast<HANDLE>(events[i]->m_event_handle);
WaitForMultipleObjects(num_events, event_handles, TRUE, INFINITE);
}
#elif defined(WIN32)
Event::Event(bool auto_reset /* = false */) : m_auto_reset(auto_reset)
{
InitializeCriticalSection(&m_cs);
InitializeConditionVariable(&m_cv);
}
Event::~Event()
{
DeleteCriticalSection(&m_cs);
}
void Event::Signal()
{
EnterCriticalSection(&m_cs);
m_signaled.store(true);
WakeAllConditionVariable(&m_cv);
LeaveCriticalSection(&m_cs);
}
void Event::Wait()
{
m_waiters.fetch_add(1);
EnterCriticalSection(&m_cs);
while (!m_signaled.load())
SleepConditionVariableCS(&m_cv, &m_cs, INFINITE);
if (m_waiters.fetch_sub(1) == 1 && m_auto_reset)
m_signaled.store(false);
LeaveCriticalSection(&m_cs);
}
bool Event::TryWait(u32 timeout_in_ms)
{
m_waiters.fetch_add(1);
const u32 start = GetTickCount();
EnterCriticalSection(&m_cs);
while (!m_signaled.load() && (GetTickCount() - start) < timeout_in_ms)
SleepConditionVariableCS(&m_cv, &m_cs, INFINITE);
const bool result = m_signaled.load();
if (m_waiters.fetch_sub(1) == 1 && result && m_auto_reset)
m_signaled.store(false);
LeaveCriticalSection(&m_cs);
return result;
}
void Event::Reset()
{
EnterCriticalSection(&m_cs);
m_signaled.store(false);
LeaveCriticalSection(&m_cs);
}
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void Event::WaitForMultiple(Event** events, u32 num_events)
{
for (u32 i = 0; i < num_events; i++)
events[i]->Wait();
}
#elif defined(__linux__) || defined(__APPLE__) || defined(__HAIKU__)
Event::Event(bool auto_reset /* = false */) : m_auto_reset(auto_reset)
{
pthread_mutex_init(&m_mutex, nullptr);
pthread_cond_init(&m_cv, nullptr);
}
Event::~Event()
{
pthread_cond_destroy(&m_cv);
pthread_mutex_destroy(&m_mutex);
}
void Event::Signal()
{
pthread_mutex_lock(&m_mutex);
m_signaled.store(true);
pthread_cond_broadcast(&m_cv);
pthread_mutex_unlock(&m_mutex);
}
void Event::Wait()
{
m_waiters.fetch_add(1);
pthread_mutex_lock(&m_mutex);
while (!m_signaled.load())
pthread_cond_wait(&m_cv, &m_mutex);
if (m_waiters.fetch_sub(1) == 1 && m_auto_reset)
m_signaled.store(false);
pthread_mutex_unlock(&m_mutex);
}
bool Event::TryWait(u32 timeout_in_ms)
{
m_waiters.fetch_add(1);
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += timeout_in_ms / 1000;
ts.tv_nsec += (timeout_in_ms % 1000) * 1000000;
pthread_mutex_lock(&m_mutex);
while (!m_signaled.load())
pthread_cond_timedwait(&m_cv, &m_mutex, &ts);
const bool result = m_signaled.load();
if (m_waiters.fetch_sub(1) == 1 && result && m_auto_reset)
m_signaled.store(false);
pthread_mutex_unlock(&m_mutex);
return result;
}
void Event::Reset()
{
pthread_mutex_lock(&m_mutex);
m_signaled.store(false);
pthread_mutex_unlock(&m_mutex);
}
void Event::WaitForMultiple(Event** events, u32 num_events)
{
for (u32 i = 0; i < num_events; i++)
events[i]->Wait();
}
#else
Event::Event(bool auto_reset /* = false */) : m_auto_reset(auto_reset) {}
Event::~Event() = default;
void Event::Signal()
{
std::unique_lock lock(m_mutex);
m_signaled.store(true);
m_cv.notify_all();
}
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void Event::Wait()
{
m_waiters.fetch_add(1);
std::unique_lock lock(m_mutex);
m_cv.wait(lock, [this]() { return m_signaled.load(); });
if (m_waiters.fetch_sub(1) == 1 && m_auto_reset)
m_signaled.store(false);
}
bool Event::TryWait(u32 timeout_in_ms)
{
m_waiters.fetch_add(1);
std::unique_lock lock(m_mutex);
const bool result =
m_cv.wait_for(lock, std::chrono::milliseconds(timeout_in_ms), [this]() { return m_signaled.load(); });
if (m_waiters.fetch_sub(1) == 1 && result && m_auto_reset)
m_signaled.store(false);
return result;
}
void Event::Reset()
{
std::unique_lock lock(m_mutex);
m_signaled.store(false);
}
void Event::WaitForMultiple(Event** events, u32 num_events)
{
for (u32 i = 0; i < num_events; i++)
events[i]->Wait();
}
#endif
} // namespace Common