Duckstation/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts

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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="zh_CN">
<context>
<name>AboutDialog</name>
<message>
<location filename="../aboutdialog.ui" line="14"/>
<source>About DuckStation</source>
<translation>Duckstation</translation>
</message>
<message>
<location filename="../aboutdialog.ui" line="101"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="14"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="29"/>
<source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
<translation>DuckStation是索尼PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt;仿/, </translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="32"/>
<source>Authors</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="33"/>
<source>Icon by</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="34"/>
<source>License</source>
<translation>License</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../advancedsettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="32"/>
<source>Logging</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="40"/>
<source>Log Level:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="50"/>
<source>Log Filters:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="64"/>
<source>Log To System Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="71"/>
<source>Log To Window</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="78"/>
<source>Log To Debug Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="85"/>
<source>Log To File</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="97"/>
<source>Tweaks/Hacks</source>
<translation>Tweaks/Hacks</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="103"/>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
<translation>/使, </translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="113"/>
<source>DMA Max Slice Ticks:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="133"/>
<source>DMA Halt Ticks:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="166"/>
<source>GPU FIFO Size:</source>
<translation>GPU FIFO大小:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="173"/>
<source>GPU Max Run-Ahead:</source>
<translation>GPU最大前进速度:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="190"/>
<source>Reset To Default</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="197"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="207"/>
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="213"/>
<location filename="../advancedsettingswidget.cpp" line="34"/>
<source>Use Debug Host GPU Device</source>
<translation>使GPU设备</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="34"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="35"/>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation>使API使</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../audiosettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="32"/>
<source>Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="38"/>
<source>Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="48"/>
<source>Buffer Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="93"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation>最大延迟: 0帧 (0.00ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="103"/>
<source>Sync To Output</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="110"/>
<source>Start Dumping On Boot</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="120"/>
<source>Controls</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="126"/>
<source>Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="152"/>
<location filename="../audiosettingswidget.cpp" line="53"/>
<source>Mute</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="159"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="34"/>
<source>Audio Backend</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="35"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation>Cubeb提供了最低的延迟, , SDL后端</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="39"/>
<source>Buffer Size</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="40"/>
<source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
<translation>, 仿, , Cubeb后端使用更小的块, , 使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="45"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="46"/>
<source>Throttles the emulation speed based on the audio backend pulling audio frames. Sync will automatically be disabled if not running at 100% speed.</source>
<translation>100%, </translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="49"/>
<location filename="../audiosettingswidget.cpp" line="53"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="50"/>
<source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
<translation>, </translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="51"/>
<source>Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="52"/>
<source>Controls the volume of the audio played on the host. Values are in percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="54"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="64"/>
<source>Maximum latency: %1 frames (%2ms)</source>
<translation>: %1 (%2ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="69"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../autoupdaterdialog.ui" line="17"/>
<location filename="../autoupdaterdialog.cpp" line="147"/>
<location filename="../autoupdaterdialog.cpp" line="234"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="33"/>
<source>Update Available</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="40"/>
<source>Current Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="47"/>
<source>New Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="54"/>
<source>Update Notes:</source>
<translation>:</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="83"/>
<source>Download and Install...</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="90"/>
<source>Skip This Update</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="97"/>
<source>Remind Me Later</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="81"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="148"/>
<source>No updates are currently available. Please try again later.</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="199"/>
<source>Current Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="201"/>
<source>New Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="233"/>
<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="233"/>
<source>Cancel</source>
<translation></translation>
</message>
</context>
<context>
<name>ConsoleSettingsWidget</name>
<message>
<location filename="../consolesettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="32"/>
<source>Console</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="38"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="48"/>
<source>BIOS Image Path:</source>
<translation>BIOS文件路径:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="55"/>
<location filename="../consolesettingswidget.cpp" line="35"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="62"/>
<source>Enable TTY Output</source>
<translation>TTY输出</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="74"/>
<source>...</source>
<translation>...</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="86"/>
<source>CPU Emulation</source>
<translation>CPU模拟</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="92"/>
<source>Execution Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="105"/>
<source>CDROM Emulation</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="111"/>
<source>Use Read Thread (Asynchronous)</source>
<translation>使线 ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="118"/>
<source>Enable Region Check</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="125"/>
<source>Preload Image To RAM</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="35"/>
<location filename="../consolesettingswidget.cpp" line="39"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="36"/>
<source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enabled.</source>
<translation>BIOS应用补丁以跳过主机的启动动画, , </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="39"/>
<source>Preload Image to RAM</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="40"/>
<source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="47"/>
<source>Select BIOS Image</source>
<translation>BIOS文件</translation>
</message>
</context>
<context>
<name>ControllerSettingsWidget</name>
<message>
<location filename="../controllersettingswidget.cpp" line="82"/>
<source>Controller Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="113"/>
<source>Load Profile</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="117"/>
<source>Save Profile</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="123"/>
<source>Clear All</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="125"/>
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="126"/>
<source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="140"/>
<location filename="../controllersettingswidget.cpp" line="142"/>
<source>Rebind All</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="143"/>
<source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="167"/>
<source>Port %1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="183"/>
<source>Button Bindings:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="220"/>
<source>Axis Bindings:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="259"/>
<source>Rumble</source>
<translation>Rumble</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="345"/>
<location filename="../controllersettingswidget.cpp" line="394"/>
<location filename="../controllersettingswidget.cpp" line="435"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="349"/>
<source>Select File</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="397"/>
<location filename="../controllersettingswidget.cpp" line="437"/>
<source>Select path to input profile ini</source>
<translation>ini的路径</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="421"/>
<source>New...</source>
<translation>...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="423"/>
<location filename="../controllersettingswidget.cpp" line="424"/>
<source>Enter Input Profile Name</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="427"/>
<location filename="../controllersettingswidget.cpp" line="441"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="428"/>
<source>No name entered, input profile was not saved.</source>
<translation>, </translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="442"/>
<source>No path selected, input profile was not saved.</source>
<translation>, </translation>
</message>
</context>
<context>
<name>GPUSettingsWidget</name>
<message>
<location filename="../gpusettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="47"/>
<source>Basic</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="53"/>
<source>Renderer:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="63"/>
<source>Adapter:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="76"/>
<source>Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="82"/>
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="92"/>
<source>Crop:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="102"/>
<location filename="../gpusettingswidget.cpp" line="88"/>
<source>Linear Upscaling</source>
<translation>线</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="109"/>
<location filename="../gpusettingswidget.cpp" line="93"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="116"/>
<location filename="../gpusettingswidget.cpp" line="97"/>
<source>VSync</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="126"/>
<source>Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="132"/>
<source>Resolution Scale:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="142"/>
<location filename="../gpusettingswidget.cpp" line="107"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation type="unfinished"> (24, )</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="149"/>
<location filename="../gpusettingswidget.cpp" line="114"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation type="unfinished"> ()</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="156"/>
<location filename="../gpusettingswidget.cpp" line="83"/>
<source>Disable Interlacing (force progressive render/scan)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="163"/>
<location filename="../gpusettingswidget.cpp" line="118"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC制式(60hz-PAL)</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="170"/>
<location filename="../gpusettingswidget.cpp" line="124"/>
<source>Bilinear Texture Filtering</source>
<translation>线</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="177"/>
<location filename="../gpusettingswidget.cpp" line="128"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="187"/>
<source>PGXP</source>
<translation>PGXP</translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="193"/>
<location filename="../gpusettingswidget.cpp" line="133"/>
<source>Geometry Correction</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="200"/>
<location filename="../gpusettingswidget.cpp" line="136"/>
<source>Culling Correction</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="207"/>
<location filename="../gpusettingswidget.cpp" line="139"/>
<source>Texture Correction</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.ui" line="214"/>
<location filename="../gpusettingswidget.cpp" line="142"/>
<source>Vertex Cache</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="63"/>
<source>Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="64"/>
<source>Chooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
<translation>GPU任务的后端, Direct3D 11OpenGL硬件后端可能可用, , </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="69"/>
<source>Adapter</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="69"/>
<location filename="../gpusettingswidget.cpp" line="224"/>
<source>(Default)</source>
<translation>()</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="70"/>
<source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device.</source>
<translation>GPU或适配器, GPU用于硬件渲染器Direct3D和Vulkan中受支持, OpenGL将始终使用默认设备</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="73"/>
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="74"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is 4:3 which matches a typical TV of the era.</source>
<translation>默认值是4:3, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="77"/>
<source>Crop Mode</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="77"/>
<source>Only Overscan Area</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="78"/>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects and may not display correctly with the All Borders setting. Only Overscan offers a good compromise between stability and hiding black borders.</source>
<translation>/, , </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="83"/>
<location filename="../gpusettingswidget.cpp" line="93"/>
<location filename="../gpusettingswidget.cpp" line="107"/>
<location filename="../gpusettingswidget.cpp" line="118"/>
<location filename="../gpusettingswidget.cpp" line="124"/>
<location filename="../gpusettingswidget.cpp" line="128"/>
<location filename="../gpusettingswidget.cpp" line="133"/>
<location filename="../gpusettingswidget.cpp" line="142"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="84"/>
<source>Forces the rendering and display of frames to progressive mode. This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Not all games are compatible with this option, some require interlaced rendering or render interlaced internally. Usually safe to enable.</source>
<translation>480p中渲染480i游戏中的效果来移除它们, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="88"/>
<location filename="../gpusettingswidget.cpp" line="97"/>
<location filename="../gpusettingswidget.cpp" line="114"/>
<location filename="../gpusettingswidget.cpp" line="136"/>
<location filename="../gpusettingswidget.cpp" line="139"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="89"/>
<source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale.</source>
<translation>使线/使, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="94"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>, 2D游戏中可能会产生更清晰的图像</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="98"/>
<source>Enables synchronization with the host display when possible. Enabling this option will provide better frame pacing and smoother motion with fewer duplicated frames. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
<translation>, (, 100%), </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="102"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="103"/>
<source>Enables the upscaling of 3D objects rendered to the console&apos;s framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation>, GPU</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="108"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation type="unfinished">使8, 使, , , </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="115"/>
<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers.</source>
<translation type="unfinished">GPU的分辨率级别使, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="119"/>
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the speed.</source>
<translation>PAL模式时使用NTSC帧计时, PAL游戏以60hz运行, 17%, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="125"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>线, , , </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="129"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>, 基本上将3D游戏中的视野从4:3增加到16:9&lt;br&gt;2D游戏, 使, &lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="134"/>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>PS1游戏中常见的&quot;&quot;&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="137"/>
<source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
<translation>, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="140"/>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使, </translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="143"/>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation>, 使PGXP兼容性</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="178"/>
<source> (for 720p)</source>
<translation> (720p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="180"/>
<source> (for 1080p)</source>
<translation> (1080p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="181"/>
<source> (for 1440p)</source>
<translation> (1440p)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="184"/>
<source> (for 4K)</source>
<translation> (4K)</translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="194"/>
<source>Automatic based on window size</source>
<translation></translation>
</message>
<message>
<location filename="../gpusettingswidget.cpp" line="196"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../gamelistmodel.cpp" line="289"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="290"/>
<source>Code</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="291"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="292"/>
<source>File Title</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="293"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="294"/>
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistmodel.cpp" line="295"/>
<source>Compatibility</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSearchDirectoriesModel</name>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="29"/>
<source>Path</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="31"/>
<source>Recursive</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../gamelistsettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="34"/>
<source>Search Directories</source>
<translation><byte value="x1e"/></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="46"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="57"/>
<location filename="../gamelistsettingswidget.cpp" line="85"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="81"/>
<source>Scan New</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="92"/>
<source>Rescan All</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="103"/>
<source>Update Redump Database</source>
<translation>Redump数据库</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="87"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="95"/>
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="101"/>
<source>Scan Recursively?</source>
<translation>?</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="102"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation> &quot;%1&quot; ?
, </translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="140"/>
<source>Download database from redump.org?</source>
<translation>redump.org下载数据库?</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="141"/>
<source>Do you wish to download the disc database from redump.org?
This will download approximately 4 megabytes over your current internet connection.</source>
<translation>redump.org下载光盘数据库吗?
4MB</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="248"/>
<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="248"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="259"/>
<source>Download failed</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="266"/>
<source>Extracting...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="272"/>
<source>Extract failed</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="272"/>
<source>Extracting game database failed.</source>
<translation></translation>
</message>
</context>
<context>
<name>GamePropertiesDialog</name>
<message>
<location filename="../gamepropertiesdialog.ui" line="14"/>
<source>Dialog</source>
<translation>Dialog</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="24"/>
<source>Image Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="38"/>
<source>Game Code:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="52"/>
<source>Title:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="66"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="80"/>
<source>Compatibility:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="90"/>
<source>Upscaling Issues:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="100"/>
<source>Comments:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="110"/>
<source>Version Tested:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="122"/>
<source>Set to Current</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="131"/>
<source>Tracks:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="148"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="153"/>
<source>Mode</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="158"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="163"/>
<source>Length</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="168"/>
<source>Hash</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="191"/>
<source>Compute Hashes</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="198"/>
<source>Verify Dump</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="205"/>
<source>Export Compatibility Info</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="212"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="53"/>
<source>Game Properties - %1</source>
<translation> - %1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="150"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="154"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="244"/>
<source>Not yet implemented</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="258"/>
<source>Compatibility Info Export</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.cpp" line="258"/>
<source>Press OK to copy to clipboard.</source>
<translation></translation>
</message>
</context>
<context>
<name>GeneralSettingsWidget</name>
<message>
<location filename="../generalsettingswidget.ui" line="14"/>
<source>Form</source>
<translation>Form</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="32"/>
<source>Behaviour</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="38"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<source>Pause On Start</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="45"/>
<location filename="../generalsettingswidget.cpp" line="40"/>
<source>Confirm Power Off</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="52"/>
<location filename="../generalsettingswidget.cpp" line="43"/>
<source>Save State On Exit</source>
<translation>退</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="59"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<source>Load Devices From Save States</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="66"/>
<location filename="../generalsettingswidget.cpp" line="46"/>
<source>Start Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="73"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<source>Render To Main Window</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="83"/>
<location filename="../generalsettingswidget.cpp" line="68"/>
<source>Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="119"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="128"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<source>Enable Speed Limiter</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="135"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<source>Increase Timer Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="145"/>
<source>On-Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="151"/>
<source>Show Messages</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="158"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<source>Show FPS</source>
<translation>FPS</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="165"/>
<source>Show Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="172"/>
<location filename="../generalsettingswidget.cpp" line="76"/>
<source>Show VPS</source>
<translation>VPS</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="40"/>
<location filename="../generalsettingswidget.cpp" line="43"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<location filename="../generalsettingswidget.cpp" line="64"/>
<location filename="../generalsettingswidget.cpp" line="71"/>
<location filename="../generalsettingswidget.cpp" line="101"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="41"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="44"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>退</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="46"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<location filename="../generalsettingswidget.cpp" line="55"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<location filename="../generalsettingswidget.cpp" line="76"/>
<location filename="../generalsettingswidget.cpp" line="80"/>
<location filename="../generalsettingswidget.cpp" line="91"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="47"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="50"/>
<source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
<translation>, , </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="53"/>
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="56"/>
<source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
<translation>, , , , </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="61"/>
<source>Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable.</source>
<translation>, , </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="65"/>
<source>Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops.</source>
<translation>, 使</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="69"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>, , </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="71"/>
<source>Show OSD Messages</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="72"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>(/)</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="75"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="77"/>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>()</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="80"/>
<source>Show Speed</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="81"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="87"/>
<location filename="../generalsettingswidget.cpp" line="91"/>
<source>Enable Discord Presence</source>
<translation>Discord Presence</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="92"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Discord中显示您当前正在玩的游戏</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="97"/>
<location filename="../generalsettingswidget.cpp" line="101"/>
<source>Enable Automatic Update Check</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="102"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation>, </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="116"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../inputbindingdialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation>0/</translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="45"/>
<source>Add Binding</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="52"/>
<source>Remove Binding</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="59"/>
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="21"/>
<source>Bindings for %1 %2</source>
<translation>%1 %2</translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="57"/>
<location filename="../inputbindingdialog.cpp" line="69"/>
<source>Push Button/Axis... [%1]</source>
<translation>/... [%1]</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message>
<location filename="../inputbindingwidgets.cpp" line="38"/>
<source>%1 bindings</source>
<translation>%1 </translation>
</message>
<message>
<location filename="../inputbindingwidgets.cpp" line="140"/>
<location filename="../inputbindingwidgets.cpp" line="152"/>
<source>Push Button/Axis... [%1]</source>
<translation>/... [%1]</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../mainwindow.ui" line="14"/>
<location filename="../mainwindow.cpp" line="60"/>
<location filename="../mainwindow.cpp" line="71"/>
<location filename="../mainwindow.cpp" line="482"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="38"/>
<source>System</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="42"/>
<location filename="../mainwindow.cpp" line="403"/>
<source>Change Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="54"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="63"/>
<source>Save State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="86"/>
<source>S&amp;ettings</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="90"/>
<source>Theme</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="95"/>
<source>Language</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="119"/>
<source>&amp;Help</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="131"/>
<source>&amp;Debug</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="135"/>
<source>Switch GPU Renderer</source>
<translation>GPU渲染器</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="140"/>
<source>Switch CPU Emulation Mode</source>
<translation>CPU模拟模式</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="164"/>
<source>toolBar</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="203"/>
<source>Start &amp;Disc...</source>
<translation>(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="212"/>
<source>Start &amp;BIOS</source>
<translation>BIOS(&amp;B)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="221"/>
<source>&amp;Scan For New Games</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="230"/>
<source>&amp;Rescan All Games</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="239"/>
<source>Power &amp;Off</source>
<translation>(&amp;O)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="248"/>
<source>&amp;Reset</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="260"/>
<source>&amp;Pause</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="269"/>
<source>&amp;Load State</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="278"/>
<source>&amp;Save State</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="283"/>
<source>E&amp;xit</source>
<translation>退(&amp;X)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="292"/>
<source>C&amp;onsole Settings...</source>
<translation>(&amp;O)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="301"/>
<source>&amp;Controller Settings...</source>
<translation>(&amp;C)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="310"/>
<source>&amp;Hotkey Settings...</source>
<translation>(&amp;H)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="319"/>
<source>&amp;GPU Settings...</source>
<translation>(&amp;G)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="328"/>
<source>Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="333"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="338"/>
<source>&amp;GitHub Repository...</source>
<translation>GitHub库(&amp;G)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="343"/>
<source>&amp;Issue Tracker...</source>
<translation>(&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="348"/>
<source>&amp;Discord Server...</source>
<translation>Discord服务器(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="353"/>
<source>Check for &amp;Updates...</source>
<translation>(&amp;U)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="358"/>
<source>&amp;About...</source>
<translation>(&amp;A)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="367"/>
<source>Change Disc...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="376"/>
<source>Audio Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="385"/>
<source>Game List Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="394"/>
<source>General Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="403"/>
<source>Advanced Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="412"/>
<source>Add Game Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="421"/>
<source>&amp;Settings...</source>
<translation>(&amp;S)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="426"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="431"/>
<source>From Game List...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="436"/>
<source>Remove Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="441"/>
<source>Resume State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="446"/>
<source>Global State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="454"/>
<source>Show VRAM</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="462"/>
<source>Dump CPU to VRAM Copies</source>
<translation>CPU转存到显存拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="470"/>
<source>Dump VRAM to CPU Copies</source>
<translation>CPU拷贝</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="478"/>
<source>Dump Audio</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="486"/>
<source>Show GPU State</source>
<translation>GPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="494"/>
<source>Show CDROM State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="502"/>
<source>Show SPU State</source>
<translation>SPU状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="510"/>
<source>Show Timers State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="518"/>
<source>Show MDEC State</source>
<translation>MDEC状态</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="527"/>
<source>&amp;Screenshot</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="536"/>
<source>&amp;Memory Card Settings...</source>
<translation>(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="545"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="548"/>
<source>Resumes the last save state created.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="116"/>
<source>Failed to create host display device context.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="266"/>
<location filename="../mainwindow.cpp" line="284"/>
<source>Select Disc Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="368"/>
<source>Properties...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="371"/>
<source>Open Containing Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="386"/>
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="389"/>
<source>Fast Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="395"/>
<source>Full Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="413"/>
<source>Add Search Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="483"/>
<source>Language changed. Please restart the application to apply.</source>
<translation>, </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="660"/>
<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="661"/>
<source>DarkFusion</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="662"/>
<source>QDarkStyle</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="835"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="841"/>
<source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;, GitHub官方版本的DuckStation版本, &lt;/p&gt;&lt;p&gt;,&quot;&quot;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;lt;/p&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="847"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../memorycardsettingswidget.cpp" line="38"/>
<source>If one of the &quot;separate card per game&quot; memory card modes is chosen, these memory cards will be saved to the memcards directory.</source>
<translation>&quot;&quot;, memcards目录中</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="44"/>
<source>Open...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="57"/>
<source>Memory Card %1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="71"/>
<source>Memory Card Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="80"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="84"/>
<source>Shared Memory Card Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="93"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../main.cpp" line="32"/>
<source>DuckStation Error</source>
<translation>DuckStation错误</translation>
</message>
<message>
<location filename="../main.cpp" line="33"/>
<source>Failed to initialize host interface. Cannot continue.</source>
<translation>, </translation>
</message>
<message>
<location filename="../qtutils.cpp" line="628"/>
<source>Failed to open URL</source>
<translation>URL</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="629"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>URL
URL: %1</translation>
</message>
</context>
<context>
<name>QtHostInterface</name>
<message>
<location filename="../qthostinterface.cpp" line="856"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="859"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="877"/>
<source>Resume (%1)</source>
<translation>(%1)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="884"/>
<source>%1 Save %2 (%3)</source>
<translation>&quot;%1%2 (%3)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="884"/>
<source>Game</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="891"/>
<source>Delete Save States...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="898"/>
<source>Confirm Save State Deletion</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="899"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>%1
</translation>
</message>
</context>
<context>
<name>QtProgressCallback</name>
<message>
<location filename="../qtprogresscallback.cpp" line="10"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="29"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="82"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="87"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../qtprogresscallback.cpp" line="93"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settingsdialog.ui" line="23"/>
<source>DuckStation Settings</source>
<translation>DuckStation设置</translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="63"/>
<source>General Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="72"/>
<source>Console Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="81"/>
<source>Game List Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="90"/>
<source>Hotkey Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="99"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="108"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="117"/>
<source>GPU Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="126"/>
<source>Audio Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.ui" line="135"/>
<source>Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="54"/>
<source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="58"/>
<source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="61"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;DuckStation, , /redump.org, </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="66"/>
<source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;, /, , /, , , , Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="72"/>
<source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;, , , /rumble, rumble/, , , Shift</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="80"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;, </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="83"/>
<source>&lt;strong&gt;GPU Settings&lt;/strong&gt;&lt;hr&gt;These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;GPU, </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="86"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="88"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="115"/>
<source>Recommended Value</source>
<translation></translation>
</message>
</context>
</TS>