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								/*
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								  Simple DirectMedia Layer
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								  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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								  This software is provided 'as-is', without any express or implied
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								  warranty.  In no event will the authors be held liable for any damages
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								  arising from the use of this software.
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								  Permission is granted to anyone to use this software for any purpose,
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								  including commercial applications, and to alter it and redistribute it
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								  freely, subject to the following restrictions:
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								  1. The origin of this software must not be misrepresented; you must not
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								     claim that you wrote the original software. If you use this software
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								     in a product, an acknowledgment in the product documentation would be
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								     appreciated but is not required.
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								  2. Altered source versions must be plainly marked as such, and must not be
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								     misrepresented as being the original software.
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								  3. This notice may not be removed or altered from any source distribution.
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								*/
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								/**
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								 *  \file SDL_opengles.h
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								 *
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								 *  This is a simple file to encapsulate the OpenGL ES 1.X API headers.
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								 */
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								#include "SDL_config.h"
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								#ifdef __IPHONEOS__
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								#include <OpenGLES/ES1/gl.h>
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								#include <OpenGLES/ES1/glext.h>
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								#else
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								#include <GLES/gl.h>
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								#include <GLES/glext.h>
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								#endif
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								#ifndef APIENTRY
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								#define APIENTRY
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								#endif
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