Duckstation/src/core/cpu_disasm.cpp

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#include "cpu_disasm.h"
#include "cpu_core.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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#include "common/assert.h"
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#include <array>
namespace CPU {
enum Operand : u8
{
Operand_None,
i_rs,
i_rt,
i_imm,
j_target,
r_rs,
r_rt,
r_rd,
r_shamt,
r_funct
};
struct TableEntry
{
const char* format;
};
static const std::array<const char*, 64> s_base_table = {{
"", // 0
"UNKNOWN", // 1
"j $jt", // 2
"jal $jt", // 3
"beq $rs, $rt, $rel", // 4
"bne $rs, $rt, $rel", // 5
"blez $rs, $rel", // 6
"bgtz $rs, $rel", // 7
"addi $rt, $rs, $imm", // 8
"addiu $rt, $rs, $imm", // 9
"slti $rt, $rs, $imm", // 10
"sltiu $rt, $rs, $immu", // 11
"andi $rt, $rs, $immu", // 12
"ori $rt, $rs, $immu", // 13
"xori $rt, $rs, $immu", // 14
"lui $rt, $imm", // 15
"UNKNOWN", // 16
"UNKNOWN", // 17
"UNKNOWN", // 18
"UNKNOWN", // 19
"UNKNOWN", // 20
"UNKNOWN", // 21
"UNKNOWN", // 22
"UNKNOWN", // 23
"UNKNOWN", // 24
"UNKNOWN", // 25
"UNKNOWN", // 26
"UNKNOWN", // 27
"UNKNOWN", // 28
"UNKNOWN", // 29
"UNKNOWN", // 30
"UNKNOWN", // 31
"lb $rt, $offsetrs", // 32
"lh $rt, $offsetrs", // 33
"lwl $rt, $offsetrs", // 34
"lw $rt, $offsetrs", // 35
"lbu $rt, $offsetrs", // 36
"lhu $rt, $offsetrs", // 37
"lwr $rt, $offsetrs", // 38
"UNKNOWN", // 39
"sb $rt, $offsetrs", // 40
"sh $rt, $offsetrs", // 41
"swl $rt, $offsetrs", // 42
"sw $rt, $offsetrs", // 43
"UNKNOWN", // 44
"UNKNOWN", // 45
"swr $rt, $offsetrs", // 46
"UNKNOWN", // 47
"lwc0 $coprt, $offsetrs", // 48
"lwc1 $coprt, $offsetrs", // 49
"lwc2 $coprt, $offsetrs", // 50
"lwc3 $coprt, $offsetrs", // 51
"UNKNOWN", // 52
"UNKNOWN", // 53
"UNKNOWN", // 54
"UNKNOWN", // 55
"swc0 $coprt, $offsetrs", // 56
"swc1 $coprt, $offsetrs", // 57
"swc2 $coprt, $offsetrs", // 58
"swc3 $coprt, $offsetrs", // 59
"UNKNOWN", // 60
"UNKNOWN", // 61
"UNKNOWN", // 62
"UNKNOWN" // 63
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}};
static const std::array<const char*, 64> s_special_table = {{
"sll $rd, $rt, $shamt", // 0
"UNKNOWN", // 1
"srl $rd, $rt, $shamt", // 2
"sra $rd, $rt, $shamt", // 3
"sllv $rd, $rt, $rs", // 4
"UNKNOWN", // 5
"srlv $rd, $rt, $rs", // 6
"srav $rd, $rt, $rs", // 7
"jr $rs", // 8
"jalr $rd, $rs", // 9
"UNKNOWN", // 10
"UNKNOWN", // 11
"syscall", // 12
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"break", // 13
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"UNKNOWN", // 14
"UNKNOWN", // 15
"mfhi $rd", // 16
"mthi $rs", // 17
"mflo $rd", // 18
"mtlo $rs", // 19
"UNKNOWN", // 20
"UNKNOWN", // 21
"UNKNOWN", // 22
"UNKNOWN", // 23
"mult $rs, $rt", // 24
"multu $rs, $rt", // 25
"div $rs, $rt", // 26
"divu $rs, $rt", // 27
"UNKNOWN", // 28
"UNKNOWN", // 29
"UNKNOWN", // 30
"UNKNOWN", // 31
"add $rd, $rs, $rt", // 32
"addu $rd, $rs, $rt", // 33
"sub $rd, $rs, $rt", // 34
"subu $rd, $rs, $rt", // 35
"and $rd, $rs, $rt", // 36
"or $rd, $rs, $rt", // 37
"xor $rd, $rs, $rt", // 38
"nor $rd, $rs, $rt", // 39
"UNKNOWN", // 40
"UNKNOWN", // 41
"slt $rd, $rs, $rt", // 42
"sltu $rd, $rs, $rt", // 43
"UNKNOWN", // 44
"UNKNOWN", // 45
"UNKNOWN", // 46
"UNKNOWN", // 47
"UNKNOWN", // 48
"UNKNOWN", // 49
"UNKNOWN", // 50
"UNKNOWN", // 51
"UNKNOWN", // 52
"UNKNOWN", // 53
"UNKNOWN", // 54
"UNKNOWN", // 55
"UNKNOWN", // 56
"UNKNOWN", // 57
"UNKNOWN", // 58
"UNKNOWN", // 59
"UNKNOWN", // 60
"UNKNOWN", // 61
"UNKNOWN", // 62
"UNKNOWN" // 63
}};
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static const std::array<std::pair<CopCommonInstruction, const char*>, 5> s_cop_common_table = {
{{CopCommonInstruction::mfcn, "mfc$cop $rt, $coprd"},
{CopCommonInstruction::cfcn, "cfc$cop $rt, $coprd"},
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{CopCommonInstruction::mtcn, "mtc$cop $rt, $coprd"},
{CopCommonInstruction::ctcn, "ctc$cop $rt, $coprd"},
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{CopCommonInstruction::bcnc, "bc$cop$copcc $rel"}}};
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static const std::array<std::pair<Cop0Instruction, const char*>, 1> s_cop0_table = {{{Cop0Instruction::rfe, "rfe"}}};
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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static void FormatInstruction(String* dest, const Instruction inst, u32 pc, Registers* regs, const char* format)
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{
dest->Clear();
TinyString comment;
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const char* str = format;
while (*str != '\0')
{
const char ch = *(str++);
if (ch != '$')
{
dest->AppendCharacter(ch);
continue;
}
if (std::strncmp(str, "rs", 2) == 0)
{
dest->AppendString(GetRegName(inst.r.rs));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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if (regs)
{
comment.AppendFormattedString("%s%s=0x%08X", comment.IsEmpty() ? "" : ", ", GetRegName(inst.r.rs),
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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regs->r[static_cast<u8>(inst.r.rs.GetValue())]);
}
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str += 2;
}
else if (std::strncmp(str, "rt", 2) == 0)
{
dest->AppendString(GetRegName(inst.r.rt));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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if (regs)
{
comment.AppendFormattedString("%s%s=0x%08X", comment.IsEmpty() ? "" : ", ", GetRegName(inst.r.rt),
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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regs->r[static_cast<u8>(inst.r.rt.GetValue())]);
}
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str += 2;
}
else if (std::strncmp(str, "rd", 2) == 0)
{
dest->AppendString(GetRegName(inst.r.rd));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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if (regs)
{
comment.AppendFormattedString("%s%s=0x%08X", comment.IsEmpty() ? "" : ", ", GetRegName(inst.r.rd),
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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regs->r[static_cast<u8>(inst.r.rd.GetValue())]);
}
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str += 2;
}
else if (std::strncmp(str, "shamt", 5) == 0)
{
dest->AppendFormattedString("%d", ZeroExtend32(inst.r.shamt.GetValue()));
str += 5;
}
else if (std::strncmp(str, "immu", 4) == 0)
{
dest->AppendFormattedString("%u", inst.i.imm_zext32());
str += 4;
}
else if (std::strncmp(str, "imm", 3) == 0)
{
// dest->AppendFormattedString("%d", static_cast<int>(inst.i.imm_sext32()));
dest->AppendFormattedString("%04x", inst.i.imm_zext32());
str += 3;
}
else if (std::strncmp(str, "rel", 3) == 0)
{
const u32 target = (pc + UINT32_C(4)) + (inst.i.imm_sext32() << 2);
dest->AppendFormattedString("%08x", target);
str += 3;
}
else if (std::strncmp(str, "offsetrs", 8) == 0)
{
const s32 offset = static_cast<s32>(inst.i.imm_sext32());
dest->AppendFormattedString("%d(%s)", offset, GetRegName(inst.i.rs));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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if (regs)
{
comment.AppendFormattedString("%saddr=0x%08X", comment.IsEmpty() ? "" : ", ",
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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regs->r[static_cast<u8>(inst.i.rs.GetValue())] + offset);
}
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str += 8;
}
else if (std::strncmp(str, "jt", 2) == 0)
{
const u32 target = ((pc + UINT32_C(4)) & UINT32_C(0xF0000000)) | (inst.j.target << 2);
dest->AppendFormattedString("%08x", target);
str += 2;
}
else if (std::strncmp(str, "copcc", 5) == 0)
{
dest->AppendCharacter(((inst.bits & (UINT32_C(1) << 24)) != 0) ? 't' : 'f');
str += 5;
}
else if (std::strncmp(str, "coprd", 5) == 0)
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{
dest->AppendFormattedString("%u", ZeroExtend32(static_cast<u8>(inst.r.rd.GetValue())));
str += 5;
}
else if (std::strncmp(str, "coprt", 5) == 0)
{
dest->AppendFormattedString("%u", ZeroExtend32(static_cast<u8>(inst.r.rt.GetValue())));
str += 5;
}
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else if (std::strncmp(str, "cop", 3) == 0)
{
dest->AppendFormattedString("%u", static_cast<u8>(inst.op.GetValue()) & INSTRUCTION_COP_N_MASK);
str += 3;
}
else
{
Panic("Unknown operand");
}
}
if (!comment.IsEmpty())
{
for (u32 i = dest->GetLength(); i < 30; i++)
dest->AppendCharacter(' ');
dest->AppendString("; ");
dest->AppendString(comment);
}
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}
template<typename T>
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void FormatCopInstruction(String* dest, u32 pc, Registers* regs, const Instruction inst,
const std::pair<T, const char*>* table, size_t table_size, T table_key)
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{
for (size_t i = 0; i < table_size; i++)
{
if (table[i].first == table_key)
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatInstruction(dest, inst, pc, regs, table[i].second);
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return;
}
}
dest->Format("<cop%u 0x%08X>", ZeroExtend32(inst.cop.cop_n.GetValue()), inst.cop.imm25.GetValue());
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}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void DisassembleInstruction(String* dest, u32 pc, u32 bits, Registers* regs)
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{
const Instruction inst{bits};
switch (inst.op)
{
case InstructionOp::funct:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatInstruction(dest, inst, pc, regs, s_special_table[static_cast<u8>(inst.r.funct.GetValue())]);
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return;
case InstructionOp::cop0:
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case InstructionOp::cop1:
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case InstructionOp::cop2:
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case InstructionOp::cop3:
{
if (inst.cop.IsCommonInstruction())
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatCopInstruction(dest, pc, regs, inst, s_cop_common_table.data(), s_cop_common_table.size(),
inst.cop.CommonOp());
}
else
{
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switch (inst.op)
{
case InstructionOp::cop0:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatCopInstruction(dest, pc, regs, inst, s_cop0_table.data(), s_cop0_table.size(), inst.cop.Cop0Op());
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}
break;
case InstructionOp::cop1:
case InstructionOp::cop2:
case InstructionOp::cop3:
default:
{
dest->Format("<cop%u 0x%08X>", ZeroExtend32(inst.cop.cop_n.GetValue()), inst.cop.imm25.GetValue());
}
break;
}
}
}
break;
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// special case for bltz/bgez{al}
case InstructionOp::b:
{
const u8 rt = static_cast<u8>(inst.i.rt.GetValue());
const bool bgez = ConvertToBoolUnchecked(rt & u8(1));
const bool link = ConvertToBoolUnchecked((rt >> 4) & u8(1));
if (link)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatInstruction(dest, inst, pc, regs, bgez ? "bgezal $rs, $rel" : "bltzal $rs, $rel");
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else
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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FormatInstruction(dest, inst, pc, regs, bgez ? "bgez $rs, $rel" : "bltz $rs, $rel");
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}
break;
default:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
FormatInstruction(dest, inst, pc, regs, s_base_table[static_cast<u8>(inst.op.GetValue())]);
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break;
}
}
} // namespace CPU