Duckstation/src/duckstation-qt/settingsdialog.h

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#pragma once
#include "common/types.h"
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#include "ui_settingsdialog.h"
#include <QtCore/QMap>
#include <QtCore/QString>
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#include <QtWidgets/QDialog>
#include <array>
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class SettingsInterface;
enum class DiscRegion : u8;
namespace GameDatabase {
struct Entry;
}
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class GeneralSettingsWidget;
class BIOSSettingsWidget;
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class GameListSettingsWidget;
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class ConsoleSettingsWidget;
class EmulationSettingsWidget;
class MemoryCardSettingsWidget;
class DisplaySettingsWidget;
class EnhancementSettingsWidget;
class PostProcessingSettingsWidget;
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class AudioSettingsWidget;
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class AchievementSettingsWidget;
class FolderSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsDialog final : public QDialog
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{
Q_OBJECT
public:
explicit SettingsDialog(QWidget* parent);
SettingsDialog(const std::string& path, const std::string& serial, DiscRegion region,
const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif, QWidget* parent);
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~SettingsDialog();
static void openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region);
ALWAYS_INLINE bool isPerGameSettings() const { return static_cast<bool>(m_sif); }
ALWAYS_INLINE SettingsInterface* getSettingsInterface() const { return m_sif.get(); }
ALWAYS_INLINE GeneralSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
ALWAYS_INLINE BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
ALWAYS_INLINE ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
ALWAYS_INLINE EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
ALWAYS_INLINE GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
ALWAYS_INLINE MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
ALWAYS_INLINE DisplaySettingsWidget* getDisplaySettingsWidget() const { return m_display_settings; }
ALWAYS_INLINE EnhancementSettingsWidget* getEnhancementSettingsWidget() const { return m_enhancement_settings; }
ALWAYS_INLINE AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
ALWAYS_INLINE AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
ALWAYS_INLINE AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
ALWAYS_INLINE FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; }
ALWAYS_INLINE PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
bool eventFilter(QObject* object, QEvent* event) override;
// Helper functions for reading effective setting values (from game -> global settings).
bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const;
int getEffectiveIntValue(const char* section, const char* key, int default_value) const;
float getEffectiveFloatValue(const char* section, const char* key, float default_value) const;
std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const;
Qt::CheckState getCheckState(const char* section, const char* key, bool default_value);
// Helper functions for reading setting values for this layer (game settings or global).
std::optional<bool> getBoolValue(const char* section, const char* key, std::optional<bool> default_value) const;
std::optional<int> getIntValue(const char* section, const char* key, std::optional<int> default_value) const;
std::optional<float> getFloatValue(const char* section, const char* key, std::optional<float> default_value) const;
std::optional<std::string> getStringValue(const char* section, const char* key,
std::optional<const char*> default_value) const;
void setBoolSettingValue(const char* section, const char* key, std::optional<bool> value);
void setIntSettingValue(const char* section, const char* key, std::optional<int> value);
void setFloatSettingValue(const char* section, const char* key, std::optional<float> value);
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
void removeSettingValue(const char* section, const char* key);
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Q_SIGNALS:
void settingsResetToDefaults();
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public Q_SLOTS:
void setCategory(const char* category);
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private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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private:
enum : u32
{
MAX_SETTINGS_WIDGETS = 13
};
void addPages();
void addWidget(QWidget* widget, QString title, QString icon, QString help_text);
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Ui::SettingsDialog m_ui;
std::unique_ptr<SettingsInterface> m_sif;
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GeneralSettingsWidget* m_general_settings = nullptr;
BIOSSettingsWidget* m_bios_settings = nullptr;
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ConsoleSettingsWidget* m_console_settings = nullptr;
EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
DisplaySettingsWidget* m_display_settings = nullptr;
EnhancementSettingsWidget* m_enhancement_settings = nullptr;
PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
FolderSettingsWidget* m_folder_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
QObject* m_current_help_widget = nullptr;
QMap<QObject*, QString> m_widget_help_text_map;
std::string m_game_serial;
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};