Duckstation/src/frontend-common/platform_misc.h

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "common/window_info.h"
namespace FrontendCommon {
void SuspendScreensaver();
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void ResumeScreensaver();
/// Abstracts platform-specific code for asynchronously playing a sound.
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
bool PlaySoundAsync(const char* path);
} // namespace FrontendCommon