Duckstation/android/app/src/main/res/xml/enhancements_preferences.xml

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2020-10-14 05:39:01 +00:00
<!--
~ Copyright 2018 The app Open Source Project
~
~ Licensed under the Apache License, Version 2.0 (the "License");
~ you may not use this file except in compliance with the License.
~ You may obtain a copy of the License at
~
~ http://www.apache.org/licenses/LICENSE-2.0
~
~ Unless required by applicable law or agreed to in writing, software
~ distributed under the License is distributed on an "AS IS" BASIS,
~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
~ See the License for the specific language governing permissions and
~ limitations under the License.
-->
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<ListPreference
app:key="CDROM/ReadSpeedup"
app:title="CD-ROM Read Speedup"
app:entries="@array/settings_cdrom_read_speedup_entries"
app:entryValues="@array/settings_cdrom_read_speedup_values"
app:defaultValue="1"
app:summary="Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others."
app:useSimpleSummaryProvider="true"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="BIOS/PatchFastBoot"
app:title="@string/settings_console_fast_boot"
app:defaultValue="false"
app:summary="Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break."
app:iconSpaceReserved="false" />
<ListPreference
app:key="GPU/ResolutionScale"
app:title="@string/settings_gpu_resolution_scale"
app:entries="@array/settings_gpu_resolution_scale_entries"
app:entryValues="@array/settings_gpu_resolution_scale_values"
app:defaultValue="1"
app:useSimpleSummaryProvider="true"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/TrueColor"
app:title="True Color Rendering (24-bit, disables dithering)"
app:summary="This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering. Most games are compatible with this option."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/ScaledDithering"
app:title="Scaled Dithering (scale dither pattern to resolution)"
app:defaultValue="true"
app:summary="Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/DisableInterlacing"
app:title="Disable Interlacing (force progressive render/scan)"
app:defaultValue="true"
app:summary="Forces the rendering and display of frames to progressive mode. This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable."
app:iconSpaceReserved="false" />
<ListPreference
app:key="GPU/TextureFilter"
app:title="Texture Filtering"
app:entries="@array/settings_gpu_texture_filter_names"
app:entryValues="@array/settings_gpu_texture_filter_values"
app:defaultValue="Nearest"
app:useSimpleSummaryProvider="true"
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/ForceNTSCTimings"
app:title="Force NTSC Timings (60hz-on-PAL)"
app:defaultValue="false"
app:summary="Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/WidescreenHack"
app:title="Widescreen Hack"
app:defaultValue="false"
app:summary="Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. Not be compatible with all games."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="Display/Force4_3For24Bit"
app:title="Force 4:3 For 24-Bit Display"
app:defaultValue="false"
app:summary="Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/PGXPEnable"
app:title="PGXP Geometry Correction"
app:defaultValue="false"
app:summary="Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. >Only works with the hardware renderers. May not be compatible with all games."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/PGXPCulling"
app:title="PGXP Culling Correction"
app:defaultValue="true"
app:summary="Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/PGXPTextureCorrection"
app:title="PGXP Texture Correction"
app:defaultValue="true"
app:summary="Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled."
app:iconSpaceReserved="false" />
<SwitchPreferenceCompat
app:key="GPU/PGXPPreserveProjFP"
app:title="PGXP Preserve Projection Precision"
app:defaultValue="false"
app:summary="Enables additional precision for PGXP. May improve visuals in some games but break others."
app:iconSpaceReserved="false" />
</PreferenceScreen>