Duckstation/src/core/timing_event.cpp

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#include "timing_event.h"
#include "common/assert.h"
#include "cpu_core.h"
#include "system.h"
TimingEvent::TimingEvent(System* system, std::string name, TickCount period, TickCount interval,
TimingEventCallback callback)
: m_downcount(interval), m_time_since_last_run(0), m_period(period), m_interval(interval),
m_callback(std::move(callback)), m_system(system), m_name(std::move(name)), m_active(false)
{
}
TimingEvent::~TimingEvent()
{
if (m_active)
m_system->RemoveActiveEvent(this);
}
TickCount TimingEvent::GetTicksSinceLastExecution() const
{
return m_system->m_cpu->GetPendingTicks() + m_time_since_last_run;
}
TickCount TimingEvent::GetTicksUntilNextExecution() const
{
return std::max(m_downcount - m_system->m_cpu->GetPendingTicks(), static_cast<TickCount>(0));
}
void TimingEvent::Schedule(TickCount ticks)
{
m_downcount = ticks;
m_time_since_last_run = 0;
// Factor in partial time if this was rescheduled outside of an event handler. Say, an MMIO write.
if (!m_system->m_running_events)
{
const TickCount pending_ticks = m_system->m_cpu->GetPendingTicks();
m_downcount += pending_ticks;
m_time_since_last_run -= pending_ticks;
}
if (m_active)
{
// If this is a call from an IO handler for example, re-sort the event queue.
m_system->SortEvents();
}
else
{
m_active = true;
m_system->AddActiveEvent(this);
}
}
void TimingEvent::SetIntervalAndSchedule(TickCount ticks)
{
SetInterval(ticks);
Schedule(ticks);
}
void TimingEvent::SetPeriodAndSchedule(TickCount ticks)
{
SetPeriod(ticks);
SetInterval(ticks);
Schedule(ticks);
}
void TimingEvent::Reset()
{
if (!m_active)
return;
m_downcount = m_interval;
m_time_since_last_run = 0;
m_system->SortEvents();
}
void TimingEvent::InvokeEarly(bool force /* = false */)
{
if (!m_active)
return;
const TickCount pending_ticks = m_system->m_running_events ? 0 : m_system->m_cpu->GetPendingTicks();
const TickCount ticks_to_execute = m_time_since_last_run + pending_ticks;
if (!force && ticks_to_execute < m_period)
return;
m_downcount = pending_ticks + m_interval;
m_time_since_last_run -= ticks_to_execute;
m_callback(ticks_to_execute, 0);
// Since we've changed the downcount, we need to re-sort the events.
m_system->SortEvents();
}
void TimingEvent::Activate()
{
if (m_active)
return;
// leave the downcount intact
const TickCount pending_ticks = m_system->m_running_events ? 0 : m_system->m_cpu->GetPendingTicks();
m_downcount += pending_ticks;
m_time_since_last_run -= pending_ticks;
m_active = true;
m_system->AddActiveEvent(this);
}
void TimingEvent::Deactivate()
{
if (!m_active)
return;
const TickCount pending_ticks = m_system->m_running_events ? 0 : m_system->m_cpu->GetPendingTicks();
m_downcount -= pending_ticks;
m_time_since_last_run += pending_ticks;
m_active = false;
m_system->RemoveActiveEvent(this);
}
void TimingEvent::SetDowncount(TickCount downcount)
{
const TickCount pending_ticks = m_system->m_running_events ? 0 : m_system->m_cpu->GetPendingTicks();
m_downcount = downcount + pending_ticks;
m_time_since_last_run = -pending_ticks;
if (m_active)
m_system->SortEvents();
}