Duckstation/src/core/digital_controller.cpp

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#include "digital_controller.h"
#include "YBaseLib/Log.h"
Log_SetChannel(DigitalController);
DigitalController::DigitalController() = default;
DigitalController::~DigitalController() = default;
ControllerType DigitalController::GetType() const
{
return ControllerType::DigitalController;
}
std::optional<s32> DigitalController::GetButtonCodeByName(std::string_view button_name) const
{
return StaticGetButtonCodeByName(button_name);
}
void DigitalController::SetButtonState(Button button, bool pressed)
{
if (pressed)
m_button_state &= ~(u16(1) << static_cast<u8>(button));
else
m_button_state |= u16(1) << static_cast<u8>(button);
}
void DigitalController::SetButtonState(s32 button_code, bool pressed)
{
if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
return;
SetButtonState(static_cast<Button>(button_code), pressed);
}
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void DigitalController::ResetTransferState()
{
m_transfer_state = TransferState::Idle;
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}
bool DigitalController::Transfer(const u8 data_in, u8* data_out)
{
static constexpr u16 ID = 0x5A41;
switch (m_transfer_state)
{
case TransferState::Idle:
{
// ack when sent 0x01, send ID for 0x42
if (data_in == 0x42)
{
*data_out = Truncate8(ID);
m_transfer_state = TransferState::IDMSB;
return true;
}
else
{
*data_out = 0xFF;
return (data_in == 0x01);
}
}
case TransferState::IDMSB:
{
*data_out = Truncate8(ID >> 8);
m_transfer_state = TransferState::ButtonsLSB;
return true;
}
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state);
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
case TransferState::ButtonsMSB:
*data_out = Truncate8(m_button_state >> 8);
m_transfer_state = TransferState::Idle;
return false;
default:
{
UnreachableCode();
return false;
}
}
}
std::unique_ptr<DigitalController> DigitalController::Create()
{
return std::make_unique<DigitalController>();
}
std::optional<s32> DigitalController::StaticGetButtonCodeByName(std::string_view button_name)
{
#define BUTTON(name) \
if (button_name == #name) \
{ \
return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
}
BUTTON(Select);
BUTTON(L3);
BUTTON(R3);
BUTTON(Start);
BUTTON(Up);
BUTTON(Right);
BUTTON(Down);
BUTTON(Left);
BUTTON(L2);
BUTTON(R2);
BUTTON(L1);
BUTTON(R1);
BUTTON(Triangle);
BUTTON(Circle);
BUTTON(Cross);
BUTTON(Square);
return std::nullopt;
#undef BUTTON
}