Duckstation/src/duckstation/opengl_host_display.h

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#pragma once
#include "common/gl/program.h"
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <SDL.h>
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#include <string>
#include <memory>
class OpenGLHostDisplay final : public HostDisplay
{
public:
OpenGLHostDisplay(SDL_Window* window);
~OpenGLHostDisplay();
static std::unique_ptr<HostDisplay> Create(SDL_Window* window);
RenderAPI GetRenderAPI() const override;
void* GetHostRenderDevice() const override;
void* GetHostRenderContext() const override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
u32 texture_height, float aspect_ratio) override;
void SetDisplayLinearFiltering(bool enabled) override;
void SetVSync(bool enabled) override;
std::tuple<u32, u32> GetWindowSize() const override;
void WindowResized() override;
private:
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const char* GetGLSLVersionString() const;
std::string GetGLSLVersionHeader() const;
bool CreateGLContext();
bool CreateImGuiContext();
bool CreateGLResources();
void Render();
void RenderDisplay();
SDL_Window* m_window = nullptr;
SDL_GLContext m_gl_context = nullptr;
int m_window_width = 0;
int m_window_height = 0;
std::unique_ptr<GL::Texture> m_app_icon_texture = nullptr;
GL::Program m_display_program;
GLuint m_display_vao = 0;
GLuint m_display_texture_id = 0;
s32 m_display_offset_x = 0;
s32 m_display_offset_y = 0;
s32 m_display_width = 0;
s32 m_display_height = 0;
u32 m_display_texture_width = 0;
u32 m_display_texture_height = 0;
float m_display_aspect_ratio = 1.0f;
GLuint m_display_nearest_sampler = 0;
GLuint m_display_linear_sampler = 0;
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bool m_is_gles = false;
bool m_display_texture_changed = false;
bool m_display_linear_filtering = false;
};