Duckstation/src/duckstation-qt/gamelistwidget.cpp

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#include "gamelistwidget.h"
#include "common/string_util.h"
#include "core/game_list.h"
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#include "core/settings.h"
#include "qthostinterface.h"
#include "qtutils.h"
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#include <QtCore/QSortFilterProxyModel>
#include <QtGui/QPixmap>
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#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMenu>
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class GameListModel final : public QAbstractTableModel
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{
public:
enum Column : int
{
Column_Type,
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Column_Code,
Column_Title,
Column_FileTitle,
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Column_Size,
Column_Region,
Column_Compatibility,
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Column_Count
};
static inline constexpr std::array<const char*, Column_Count> s_column_names = {
{"Type", "Code", "Title", "File Title", "Size", "Region", "Compatibility"}};
static std::optional<Column> getColumnIdForName(std::string_view name)
{
for (int column = 0; column < Column_Count; column++)
{
if (name == s_column_names[column])
return static_cast<Column>(column);
}
return std::nullopt;
}
GameListModel(GameList* game_list, QObject* parent = nullptr) : QAbstractTableModel(parent), m_game_list(game_list)
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{
loadCommonImages();
setColumnDisplayNames();
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}
~GameListModel() = default;
int rowCount(const QModelIndex& parent = QModelIndex()) const override
{
if (parent.isValid())
return 0;
return static_cast<int>(m_game_list->GetEntryCount());
}
int columnCount(const QModelIndex& parent = QModelIndex()) const override
{
if (parent.isValid())
return 0;
return Column_Count;
}
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override
{
if (!index.isValid())
return {};
const int row = index.row();
if (row < 0 || row >= static_cast<int>(m_game_list->GetEntryCount()))
return {};
const GameListEntry& ge = m_game_list->GetEntries()[row];
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switch (role)
{
case Qt::DisplayRole:
{
switch (index.column())
{
case Column_Code:
return QString::fromStdString(ge.code);
case Column_Title:
return QString::fromStdString(ge.title);
case Column_FileTitle:
{
const std::string_view file_title(GameList::GetTitleForPath(ge.path.c_str()));
return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
}
case Column_Size:
return QString("%1 MB").arg(static_cast<double>(ge.total_size) / 1048576.0, 0, 'f', 2);
default:
return {};
}
}
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case Qt::InitialSortOrderRole:
{
switch (index.column())
{
case Column_Type:
return static_cast<int>(ge.type);
case Column_Code:
return QString::fromStdString(ge.code);
case Column_Title:
return QString::fromStdString(ge.title);
case Column_FileTitle:
{
const std::string_view file_title(GameList::GetTitleForPath(ge.path.c_str()));
return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
}
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case Column_Region:
return static_cast<int>(ge.region);
case Column_Compatibility:
return static_cast<int>(ge.compatibility_rating);
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case Column_Size:
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return static_cast<qulonglong>(ge.total_size);
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default:
return {};
}
}
case Qt::DecorationRole:
{
switch (index.column())
{
case Column_Type:
{
switch (ge.type)
{
case GameListEntryType::Disc:
return m_type_disc_pixmap;
case GameListEntryType::PSExe:
default:
return m_type_exe_pixmap;
}
}
case Column_Region:
{
switch (ge.region)
{
case DiscRegion::NTSC_J:
return m_region_jp_pixmap;
case DiscRegion::NTSC_U:
return m_region_us_pixmap;
case DiscRegion::PAL:
default:
return m_region_eu_pixmap;
}
}
case Column_Compatibility:
{
return m_compatibiliy_pixmaps[static_cast<int>(
(ge.compatibility_rating >= GameListCompatibilityRating::Count) ? GameListCompatibilityRating::Unknown :
ge.compatibility_rating)];
}
default:
return {};
}
default:
return {};
}
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}
}
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override
{
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
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return {};
return m_column_display_names[section];
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}
ALWAYS_INLINE const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
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void refresh()
{
beginResetModel();
endResetModel();
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}
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bool titlesLessThan(int left_row, int right_row, bool ascending) const
{
if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
right_row >= static_cast<int>(m_game_list->GetEntryCount()))
{
return false;
}
const GameListEntry& left = m_game_list->GetEntries().at(left_row);
const GameListEntry& right = m_game_list->GetEntries().at(right_row);
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return ascending ? (left.title < right.title) : (right.title < left.title);
}
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bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column, bool ascending) const
{
if (!left_index.isValid() || !right_index.isValid())
return false;
const int left_row = left_index.row();
const int right_row = right_index.row();
if (left_row < 0 || left_row >= static_cast<int>(m_game_list->GetEntryCount()) || right_row < 0 ||
right_row >= static_cast<int>(m_game_list->GetEntryCount()))
{
return false;
}
const GameListEntry& left = m_game_list->GetEntries()[left_row];
const GameListEntry& right = m_game_list->GetEntries()[right_row];
switch (column)
{
case Column_Type:
{
if (left.type == right.type)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (static_cast<int>(left.type) < static_cast<int>(right.type)) :
(static_cast<int>(right.type) > static_cast<int>(left.type));
}
case Column_Code:
{
if (left.code == right.code)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (left.code < right.code) : (right.code > left.code);
}
case Column_Title:
{
if (left.title == right.title)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (left.title < right.title) : (right.title > left.title);
}
case Column_FileTitle:
{
const std::string_view file_title_left(GameList::GetTitleForPath(left.path.c_str()));
const std::string_view file_title_right(GameList::GetTitleForPath(right.path.c_str()));
if (file_title_left == file_title_right)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (file_title_left < file_title_right) : (file_title_right > file_title_left);
}
case Column_Region:
{
if (left.region == right.region)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (static_cast<int>(left.region) < static_cast<int>(right.region)) :
(static_cast<int>(right.region) > static_cast<int>(left.region));
}
case Column_Compatibility:
{
if (left.compatibility_rating == right.compatibility_rating)
return titlesLessThan(left_row, right_row, ascending);
return ascending ?
(static_cast<int>(left.compatibility_rating) < static_cast<int>(right.compatibility_rating)) :
(static_cast<int>(right.compatibility_rating) > static_cast<int>(left.compatibility_rating));
}
case Column_Size:
{
if (left.total_size == right.total_size)
return titlesLessThan(left_row, right_row, ascending);
return ascending ? (left.total_size < right.total_size) : (right.total_size > left.total_size);
}
default:
return false;
}
}
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private:
void loadCommonImages()
{
// TODO: Use svg instead of png
m_type_disc_pixmap.load(QStringLiteral(":/icons/media-optical-24.png"));
m_type_exe_pixmap.load(QStringLiteral(":/icons/applications-system-24.png"));
m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
m_region_jp_pixmap.load(QStringLiteral(":/icons/flag-jp.png"));
m_region_us_pixmap.load(QStringLiteral(":/icons/flag-us.png"));
m_region_eu_pixmap.load(QStringLiteral(":/icons/flag-eu.png"));
for (int i = 0; i < static_cast<int>(GameListCompatibilityRating::Count); i++)
m_compatibiliy_pixmaps[i].load(QStringLiteral(":/icons/star-%1.png").arg(i));
}
void setColumnDisplayNames()
{
m_column_display_names[Column_Type] = tr("Type");
m_column_display_names[Column_Code] = tr("Code");
m_column_display_names[Column_Title] = tr("Title");
m_column_display_names[Column_FileTitle] = tr("File Title");
m_column_display_names[Column_Size] = tr("Size");
m_column_display_names[Column_Region] = tr("Region");
m_column_display_names[Column_Compatibility] = tr("Compatibility");
}
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GameList* m_game_list;
std::array<QString, Column_Count> m_column_display_names;
QPixmap m_type_disc_pixmap;
QPixmap m_type_exe_pixmap;
QPixmap m_region_jp_pixmap;
QPixmap m_region_eu_pixmap;
QPixmap m_region_us_pixmap;
std::array<QPixmap, static_cast<int>(GameListCompatibilityRating::Count)> m_compatibiliy_pixmaps;
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};
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class GameListSortModel final : public QSortFilterProxyModel
{
public:
GameListSortModel(GameListModel* parent) : QSortFilterProxyModel(parent), m_model(parent) {}
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
{
// TODO: Search
return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
}
bool lessThan(const QModelIndex& source_left, const QModelIndex& source_right) const override
{
const bool ascending = sortOrder() == Qt::AscendingOrder;
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return m_model->lessThan(source_left, source_right, source_left.column(), ascending);
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}
private:
GameListModel* m_model;
};
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GameListWidget::GameListWidget(QWidget* parent /* = nullptr */) : QStackedWidget(parent) {}
GameListWidget::~GameListWidget() = default;
void GameListWidget::initialize(QtHostInterface* host_interface)
{
m_host_interface = host_interface;
m_game_list = host_interface->getGameList();
connect(m_host_interface, &QtHostInterface::gameListRefreshed, this, &GameListWidget::onGameListRefreshed);
m_table_model = new GameListModel(m_game_list, this);
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m_table_sort_model = new GameListSortModel(m_table_model);
m_table_sort_model->setSourceModel(m_table_model);
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m_table_view = new QTableView(this);
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m_table_view->setModel(m_table_sort_model);
m_table_view->setSortingEnabled(true);
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m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->setAlternatingRowColors(true);
m_table_view->setShowGrid(false);
m_table_view->setCurrentIndex({});
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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m_table_view->verticalHeader()->hide();
m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
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loadTableViewColumnVisibilitySettings();
loadTableViewColumnSortSettings();
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connect(m_table_view->selectionModel(), &QItemSelectionModel::currentChanged, this,
&GameListWidget::onSelectionModelCurrentChanged);
connect(m_table_view, &QTableView::doubleClicked, this, &GameListWidget::onTableViewItemDoubleClicked);
connect(m_table_view, &QTableView::customContextMenuRequested, this,
&GameListWidget::onTableViewContextMenuRequested);
connect(m_table_view->horizontalHeader(), &QHeaderView::customContextMenuRequested, this,
&GameListWidget::onTableViewHeaderContextMenuRequested);
connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
&GameListWidget::onTableViewHeaderSortIndicatorChanged);
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insertWidget(0, m_table_view);
setCurrentIndex(0);
resizeTableViewColumnsToFit();
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}
void GameListWidget::onGameListRefreshed()
{
m_table_model->refresh();
}
void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
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{
const QModelIndex source_index = m_table_sort_model->mapToSource(current);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
{
emit entrySelected(nullptr);
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return;
}
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const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
emit entrySelected(&entry);
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}
void GameListWidget::onTableViewItemDoubleClicked(const QModelIndex& index)
{
const QModelIndex source_index = m_table_sort_model->mapToSource(index);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
return;
const GameListEntry& entry = m_game_list->GetEntries().at(source_index.row());
emit entryDoubleClicked(&entry);
}
void GameListWidget::onTableViewContextMenuRequested(const QPoint& point)
{
const GameListEntry* entry = getSelectedEntry();
if (!entry)
return;
emit entryContextMenuRequested(m_table_view->mapToGlobal(point), entry);
}
void GameListWidget::onTableViewHeaderContextMenuRequested(const QPoint& point)
{
QMenu menu;
for (int column = 0; column < GameListModel::Column_Count; column++)
{
QAction* action = menu.addAction(m_table_model->getColumnDisplayName(column));
action->setCheckable(true);
action->setChecked(!m_table_view->isColumnHidden(column));
connect(action, &QAction::toggled, [this, column](bool enabled) {
m_table_view->setColumnHidden(column, !enabled);
saveTableViewColumnVisibilitySettings(column);
resizeTableViewColumnsToFit();
});
}
menu.exec(m_table_view->mapToGlobal(point));
}
void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
{
saveTableViewColumnSortSettings();
}
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void GameListWidget::resizeEvent(QResizeEvent* event)
{
QStackedWidget::resizeEvent(event);
resizeTableViewColumnsToFit();
}
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void GameListWidget::resizeTableViewColumnsToFit()
{
QtUtils::ResizeColumnsForTableView(m_table_view, {32, 80, -1, -1, 100, 60, 100});
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}
static TinyString getColumnVisibilitySettingsKeyName(int column)
{
return TinyString::FromFormat("Show%s", GameListModel::s_column_names[column]);
}
void GameListWidget::loadTableViewColumnVisibilitySettings()
{
static constexpr std::array<bool, GameListModel::Column_Count> DEFAULT_VISIBILITY = {
{true, true, true, false, true, true, true}};
for (int column = 0; column < GameListModel::Column_Count; column++)
{
const bool visible = m_host_interface->GetBoolSettingValue(
"GameListTableView", getColumnVisibilitySettingsKeyName(column), DEFAULT_VISIBILITY[column]);
m_table_view->setColumnHidden(column, !visible);
}
}
void GameListWidget::saveTableViewColumnVisibilitySettings()
{
for (int column = 0; column < GameListModel::Column_Count; column++)
{
const bool visible = !m_table_view->isColumnHidden(column);
m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
}
}
void GameListWidget::saveTableViewColumnVisibilitySettings(int column)
{
const bool visible = !m_table_view->isColumnHidden(column);
m_host_interface->SetBoolSettingValue("GameListTableView", getColumnVisibilitySettingsKeyName(column), visible);
}
void GameListWidget::loadTableViewColumnSortSettings()
{
const GameListModel::Column DEFAULT_SORT_COLUMN = GameListModel::Column_Type;
const bool DEFAULT_SORT_DESCENDING = false;
const GameListModel::Column sort_column =
GameListModel::getColumnIdForName(m_host_interface->GetStringSettingValue("GameListTableView", "SortColumn"))
.value_or(DEFAULT_SORT_COLUMN);
const bool sort_descending =
m_host_interface->GetBoolSettingValue("GameListTableView", "SortDescending", DEFAULT_SORT_DESCENDING);
m_table_sort_model->sort(sort_column, sort_descending ? Qt::DescendingOrder : Qt::AscendingOrder);
}
void GameListWidget::saveTableViewColumnSortSettings()
{
const int sort_column = m_table_view->horizontalHeader()->sortIndicatorSection();
const bool sort_descending = (m_table_view->horizontalHeader()->sortIndicatorOrder() == Qt::DescendingOrder);
if (sort_column >= 0 && sort_column < GameListModel::Column_Count)
{
m_host_interface->SetStringSettingValue("GameListTableView", "SortColumn",
GameListModel::s_column_names[sort_column]);
}
m_host_interface->SetBoolSettingValue("GameListTableView", "SortDescending", sort_descending);
}
const GameListEntry* GameListWidget::getSelectedEntry() const
{
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
if (!selection_model->hasSelection())
return nullptr;
const QModelIndexList selected_rows = selection_model->selectedRows();
if (selected_rows.empty())
return nullptr;
const QModelIndex source_index = m_table_sort_model->mapToSource(selected_rows[0]);
if (!source_index.isValid() || source_index.row() >= static_cast<int>(m_game_list->GetEntryCount()))
return nullptr;
return &m_game_list->GetEntries().at(source_index.row());
}