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								// dear imgui: Platform Binding for SDL2
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Implemented features:
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  [X] Platform: Clipboard support.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
  
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
  
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// Missing features:
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//  [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
  
						 
					
						
							
								
									
										
										
										
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								//  [ ] Platform: Multi-viewport + Minimized windows seems to break mouse wheel events (at least under Windows).
  
						 
					
						
							
								
									
										
										
										
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								// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// https://github.com/ocornut/imgui
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# pragma once 
  
						 
					
						
							
								
									
										
										
										
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								# include  "imgui.h" 
  
						 
					
						
							
								
									
										
										
										
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								struct  SDL_Window ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								typedef  union  SDL_Event  SDL_Event ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL2_InitForOpenGL ( SDL_Window *  window ,  void *  sdl_gl_context ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL2_InitForVulkan ( SDL_Window *  window ) ;  
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  bool      ImGui_ImplSDL2_InitForD3D ( SDL_Window *  window ) ;  
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  void      ImGui_ImplSDL2_Shutdown ( ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDL2_NewFrame ( SDL_Window *  window ) ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL2_ProcessEvent ( const  SDL_Event *  event ) ;