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										 |  |  | /*
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							|  |  |  |   Simple DirectMedia Layer | 
					
						
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										 |  |  |   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> | 
					
						
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							|  |  |  |   This software is provided 'as-is', without any express or implied | 
					
						
							|  |  |  |   warranty.  In no event will the authors be held liable for any damages | 
					
						
							|  |  |  |   arising from the use of this software. | 
					
						
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							|  |  |  |   Permission is granted to anyone to use this software for any purpose, | 
					
						
							|  |  |  |   including commercial applications, and to alter it and redistribute it | 
					
						
							|  |  |  |   freely, subject to the following restrictions: | 
					
						
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							|  |  |  |   1. The origin of this software must not be misrepresented; you must not | 
					
						
							|  |  |  |      claim that you wrote the original software. If you use this software | 
					
						
							|  |  |  |      in a product, an acknowledgment in the product documentation would be | 
					
						
							|  |  |  |      appreciated but is not required. | 
					
						
							|  |  |  |   2. Altered source versions must be plainly marked as such, and must not be | 
					
						
							|  |  |  |      misrepresented as being the original software. | 
					
						
							|  |  |  |   3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \file SDL.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Main include header for the SDL library | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #ifndef SDL_h_
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							|  |  |  | #define SDL_h_
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							|  |  |  | #include "SDL_main.h"
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							|  |  |  | #include "SDL_stdinc.h"
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							|  |  |  | #include "SDL_assert.h"
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							|  |  |  | #include "SDL_atomic.h"
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							|  |  |  | #include "SDL_audio.h"
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							|  |  |  | #include "SDL_clipboard.h"
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							|  |  |  | #include "SDL_cpuinfo.h"
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							|  |  |  | #include "SDL_endian.h"
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							|  |  |  | #include "SDL_error.h"
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							|  |  |  | #include "SDL_events.h"
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							|  |  |  | #include "SDL_filesystem.h"
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							|  |  |  | #include "SDL_gamecontroller.h"
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							|  |  |  | #include "SDL_haptic.h"
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							|  |  |  | #include "SDL_hints.h"
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										 |  |  | #include "SDL_joystick.h"
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										 |  |  | #include "SDL_loadso.h"
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							|  |  |  | #include "SDL_log.h"
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							|  |  |  | #include "SDL_messagebox.h"
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							|  |  |  | #include "SDL_mutex.h"
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							|  |  |  | #include "SDL_power.h"
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							|  |  |  | #include "SDL_render.h"
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							|  |  |  | #include "SDL_rwops.h"
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										 |  |  | #include "SDL_sensor.h"
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							|  |  |  | #include "SDL_shape.h"
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										 |  |  | #include "SDL_system.h"
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							|  |  |  | #include "SDL_thread.h"
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							|  |  |  | #include "SDL_timer.h"
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							|  |  |  | #include "SDL_version.h"
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							|  |  |  | #include "SDL_video.h"
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							|  |  |  | #include "begin_code.h"
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							|  |  |  | /* Set up for C function definitions, even when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | /* As of version 0.5, SDL is loaded dynamically into the application */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \name SDL_INIT_* | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  These are the flags which may be passed to SDL_Init().  You should | 
					
						
							|  |  |  |  *  specify the subsystems which you will be using in your application. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | /* @{ */ | 
					
						
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										 |  |  | #define SDL_INIT_TIMER          0x00000001u
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							|  |  |  | #define SDL_INIT_AUDIO          0x00000010u
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							|  |  |  | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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							|  |  |  | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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							|  |  |  | #define SDL_INIT_HAPTIC         0x00001000u
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							|  |  |  | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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							|  |  |  | #define SDL_INIT_EVENTS         0x00004000u
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							|  |  |  | #define SDL_INIT_SENSOR         0x00008000u
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							|  |  |  | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
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										 |  |  | #define SDL_INIT_EVERYTHING ( \
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							|  |  |  |                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 
					
						
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										 |  |  |                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ | 
					
						
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										 |  |  |             ) | 
					
						
							|  |  |  | /* @} */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  This function initializes  the subsystems specified by \c flags | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  This function initializes specific SDL subsystems | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Subsystem initialization is ref-counted, you must call | 
					
						
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										 |  |  |  *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | 
					
						
							|  |  |  |  *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | 
					
						
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										 |  |  |  *  If a subsystem is already loaded then this call will | 
					
						
							|  |  |  |  *  increase the ref-count and return. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  This function cleans up specific SDL subsystems | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  This function returns a mask of the specified subsystems which have | 
					
						
							|  |  |  |  *  previously been initialized. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If \c flags is 0, it returns a mask of all initialized subsystems. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  This function cleans up all initialized subsystems. You should | 
					
						
							|  |  |  |  *  call it upon all exit conditions. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_Quit(void); | 
					
						
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							|  |  |  | /* Ends C function definitions when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #include "close_code.h"
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										 |  |  | #endif /* SDL_h_ */
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							|  |  |  | /* vi: set ts=4 sw=4 expandtab: */ |