Duckstation/src/pse-sdl/sdl_interface.h

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C
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2019-09-09 07:01:26 +00:00
#pragma once
#include "common/display_renderer.h"
#include "pse-sdl/sdl_audio_mixer.h"
#include <array>
#include <deque>
#include <mutex>
struct SDL_Window;
union SDL_Event;
class System;
class SDLInterface
{
public:
using MixerType = SDLAudioMixer;
// using MixerType = Audio::NullMixer;
SDLInterface(SDL_Window* window, std::unique_ptr<DisplayRenderer> display_renderer,
std::unique_ptr<MixerType> mixer);
~SDLInterface();
static std::unique_ptr<SDLInterface>
Create(DisplayRenderer::BackendType display_renderer_backend = DisplayRenderer::GetDefaultBackendType());
static TinyString GetSaveStateFilename(u32 index);
bool InitializeSystem(const char* filename, s32 save_state_index = -1);
DisplayRenderer* GetDisplayRenderer() const { return m_display_renderer.get(); }
Audio::Mixer* GetAudioMixer() const { return m_mixer.get(); }
void ReportMessage(const char* message);
void Run();
// Adds OSD messages, duration is in seconds.
void AddOSDMessage(const char* message, float duration = 2.0f);
protected:
struct OSDMessage
{
String text;
Timer time;
float duration;
};
// We only pass mouse input through if it's grabbed
bool IsWindowFullscreen() const;
void RenderImGui();
void DoLoadState(u32 index);
void DoSaveState(u32 index);
bool HandleSDLEvent(const SDL_Event* event);
bool PassEventToImGui(const SDL_Event* event);
void Render();
void RenderMainMenuBar();
void RenderOSDMessages();
SDL_Window* m_window;
std::unique_ptr<DisplayRenderer> m_display_renderer;
std::unique_ptr<MixerType> m_mixer;
std::unique_ptr<System> m_system;
std::deque<OSDMessage> m_osd_messages;
std::mutex m_osd_messages_lock;
bool m_running = false;
};