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29 lines
440 B
C
29 lines
440 B
C
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#pragma once
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#include "gpu.h"
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#include <string>
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#include <vector>
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class GPU_HW : public GPU
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{
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public:
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GPU_HW();
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virtual ~GPU_HW();
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protected:
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struct HWVertex
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{
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s32 x;
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s32 y;
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u32 color;
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u32 texcoord;
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};
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void LoadVertices(RenderCommand rc, u32 num_vertices);
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std::string GenerateVertexShader(bool textured);
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std::string GenerateFragmentShader(bool textured);
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std::vector<HWVertex> m_vertex_staging;
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};
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