Duckstation/src/frontend-common/sdl_controller_interface.h

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#pragma once
#include "core/types.h"
#include "controller_interface.h"
#include <array>
#include <functional>
#include <vector>
#include <mutex>
union SDL_Event;
class SDLControllerInterface final : public ControllerInterface
{
public:
SDLControllerInterface();
~SDLControllerInterface();
bool Initialize(CommonHostInterface* host_interface) override;
void Shutdown() override;
// Removes all bindings. Call before setting new bindings.
void ClearBindings() override;
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback) override;
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback) override;
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback) override;
void PollEvents() override;
bool ProcessSDLEvent(const SDL_Event* event);
void UpdateControllerRumble() override;
private:
struct ControllerData
{
void* controller;
void* haptic;
int joystick_id;
int player_id;
float last_rumble_strength;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
};
using ControllerDataVector = std::vector<ControllerData>;
ControllerDataVector::iterator GetControllerDataForController(void* controller);
ControllerDataVector::iterator GetControllerDataForJoystickId(int id);
ControllerDataVector::iterator GetControllerDataForPlayerId(int id);
bool OpenGameController(int index);
bool CloseGameController(int joystick_index, bool notify);
bool HandleControllerAxisEvent(const SDL_Event* event);
bool HandleControllerButtonEvent(const SDL_Event* event);
ControllerDataVector m_controllers;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
bool m_sdl_subsystem_initialized = false;
};