Duckstation/src/util/d3d11_stream_buffer.cpp

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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "d3d11_stream_buffer.h"
#include "d3d11_device.h"
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#include "common/align.h"
#include "common/assert.h"
#include "common/log.h"
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Log_SetChannel(D3D11Device);
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D3D11StreamBuffer::D3D11StreamBuffer() : m_size(0), m_position(0)
{
}
D3D11StreamBuffer::D3D11StreamBuffer(ComPtr<ID3D11Buffer> buffer) : m_buffer(std::move(buffer)), m_position(0)
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{
D3D11_BUFFER_DESC desc;
m_buffer->GetDesc(&desc);
m_size = desc.ByteWidth;
}
D3D11StreamBuffer::~D3D11StreamBuffer()
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{
Destroy();
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}
bool D3D11StreamBuffer::Create(D3D11_BIND_FLAG bind_flags, u32 min_size, u32 max_size)
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{
D3D11_FEATURE_DATA_D3D11_OPTIONS options = {};
HRESULT hr = D3D11Device::GetD3DDevice()->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &options, sizeof(options));
if (SUCCEEDED(hr))
{
if (bind_flags & D3D11_BIND_CONSTANT_BUFFER)
{
// Older Intel drivers go absolutely bananas with CPU usage when using offset constant buffers.
// NVIDIA seems to be okay, I don't know about AMD. So let's be safe and limit it to feature level 12+.
m_use_map_no_overwrite = options.MapNoOverwriteOnDynamicConstantBuffer;
if (m_use_map_no_overwrite && D3D11Device::GetMaxFeatureLevel() < D3D_FEATURE_LEVEL_12_0)
{
Log_WarningPrint("Ignoring MapNoOverwriteOnDynamicConstantBuffer on driver due to feature level.");
m_use_map_no_overwrite = false;
}
// should be 16 byte aligned
min_size = Common::AlignUpPow2(min_size, 16);
max_size = Common::AlignUpPow2(max_size, 16);
}
else if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
m_use_map_no_overwrite = options.MapNoOverwriteOnDynamicBufferSRV;
else
m_use_map_no_overwrite = true;
if (!m_use_map_no_overwrite)
{
Log_WarningPrintf("Unable to use MAP_NO_OVERWRITE on buffer with bind flag %u, this may affect performance. "
"Update your driver/operating system.",
static_cast<unsigned>(bind_flags));
}
}
else
{
Log_WarningPrintf("ID3D11Device::CheckFeatureSupport() failed: 0x%08X", hr);
m_use_map_no_overwrite = false;
}
const u32 create_size = m_use_map_no_overwrite ? max_size : min_size;
const CD3D11_BUFFER_DESC desc(create_size, bind_flags, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE, 0, 0);
ComPtr<ID3D11Buffer> buffer;
hr = D3D11Device::GetD3DDevice()->CreateBuffer(&desc, nullptr, &buffer);
if (FAILED(hr))
{
Log_ErrorPrintf("Creating buffer failed: 0x%08X", hr);
return false;
}
m_buffer = std::move(buffer);
m_size = create_size;
m_max_size = max_size;
m_position = 0;
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return true;
}
void D3D11StreamBuffer::Destroy()
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{
m_buffer.Reset();
}
D3D11StreamBuffer::MappingResult D3D11StreamBuffer::Map(ID3D11DeviceContext1* context, u32 alignment, u32 min_size)
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{
HRESULT hr;
DebugAssert(!m_mapped);
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m_position = Common::AlignUp(m_position, alignment);
if ((m_position + min_size) >= m_size || !m_use_map_no_overwrite)
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{
// wrap around
m_position = 0;
// grow buffer if needed
if (min_size > m_size) [[unlikely]]
{
Assert(min_size < m_max_size);
const u32 new_size = std::min(m_max_size, Common::AlignUp(std::max(m_size * 2, min_size), alignment));
Log_WarningFmt("Growing buffer from {} bytes to {} bytes", m_size, new_size);
D3D11_BUFFER_DESC new_desc;
m_buffer->GetDesc(&new_desc);
new_desc.ByteWidth = new_size;
hr = D3D11Device::GetD3DDevice()->CreateBuffer(&new_desc, nullptr, m_buffer.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
Log_ErrorFmt("Creating buffer failed: 0x{:08X}", static_cast<unsigned>(hr));
Panic("Failed to grow buffer");
}
m_size = new_size;
}
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}
D3D11_MAPPED_SUBRESOURCE sr;
const D3D11_MAP map_type = (m_position == 0) ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
hr = context->Map(m_buffer.Get(), 0, map_type, 0, &sr);
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if (FAILED(hr))
{
Log_ErrorPrintf("Map failed: 0x%08X (alignment %u, minsize %u, size %u, position %u, map type %u)", hr, alignment,
min_size, m_size, m_position, static_cast<u32>(map_type));
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Panic("Map failed");
}
m_mapped = true;
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return MappingResult{static_cast<char*>(sr.pData) + m_position, m_position, m_position / alignment,
(m_size - m_position) / alignment};
}
void D3D11StreamBuffer::Unmap(ID3D11DeviceContext1* context, u32 used_size)
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{
DebugAssert(m_mapped);
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context->Unmap(m_buffer.Get(), 0);
m_position += used_size;
m_mapped = false;
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}