Duckstation/src/util/opengl_pipeline.cpp

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "opengl_pipeline.h"
#include "opengl_device.h"
#include "opengl_stream_buffer.h"
#include "shadergen.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/hash_combine.h"
#include "common/log.h"
#include "common/path.h"
#include "common/scoped_guard.h"
#include "common/string.h"
#include "common/string_util.h"
#include "fmt/format.h"
#include "zstd.h"
#include "zstd_errors.h"
#include <cerrno>
Log_SetChannel(OpenGLPipeline);
struct PipelineDiskCacheFooter
{
u32 version;
u32 num_programs;
char driver_vendor[128];
char driver_renderer[128];
char driver_version[128];
};
static_assert(sizeof(PipelineDiskCacheFooter) == (sizeof(u32) * 2 + 128 * 3));
struct PipelineDiskCacheIndexEntry
{
OpenGLPipeline::ProgramCacheKey key;
u32 format;
u32 offset;
u32 uncompressed_size;
u32 compressed_size;
};
static_assert(sizeof(PipelineDiskCacheIndexEntry) == 128); // No padding
static unsigned s_next_bad_shader_id = 1;
static GLenum GetGLShaderType(GPUShaderStage stage)
{
static constexpr std::array<GLenum, static_cast<u32>(GPUShaderStage::MaxCount)> mapping = {{
GL_VERTEX_SHADER, // Vertex
GL_FRAGMENT_SHADER, // Fragment
GL_COMPUTE_SHADER, // Compute
}};
return mapping[static_cast<u32>(stage)];
}
static void FillFooter(PipelineDiskCacheFooter* footer, u32 version)
{
footer->version = version;
footer->num_programs = 0;
StringUtil::Strlcpy(footer->driver_vendor, reinterpret_cast<const char*>(glGetString(GL_VENDOR)),
std::size(footer->driver_vendor));
StringUtil::Strlcpy(footer->driver_renderer, reinterpret_cast<const char*>(glGetString(GL_RENDERER)),
std::size(footer->driver_renderer));
StringUtil::Strlcpy(footer->driver_version, reinterpret_cast<const char*>(glGetString(GL_VERSION)),
std::size(footer->driver_version));
}
OpenGLShader::OpenGLShader(GPUShaderStage stage, GLuint id, const GPUShaderCache::CacheIndexKey& key)
: GPUShader(stage), m_id(id), m_key(key)
{
}
OpenGLShader::~OpenGLShader() = default;
void OpenGLShader::SetDebugName(const std::string_view& name)
{
#ifdef _DEBUG
if (glObjectLabel)
glObjectLabel(GL_SHADER, m_id, static_cast<GLsizei>(name.length()), static_cast<const GLchar*>(name.data()));
#endif
}
std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromBinary(GPUShaderStage stage, gsl::span<const u8> data)
{
// Not supported.. except spir-v maybe? but no point really...
return {};
}
std::unique_ptr<GPUShader> OpenGLDevice::CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
const char* entry_point,
DynamicHeapArray<u8>* out_binary)
{
if (std::strcmp(entry_point, "main") != 0)
{
Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
return {};
}
glGetError();
GLuint shader = glCreateShader(GetGLShaderType(stage));
if (GLenum err = glGetError(); err != GL_NO_ERROR)
{
Log_ErrorPrintf("glCreateShader() failed: %u", err);
return {};
}
const GLchar* string = source.data();
const GLint length = static_cast<GLint>(source.length());
glShaderSource(shader, 1, &string, &length);
glCompileShader(shader);
GLint status = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
GLint info_log_length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);
if (status == GL_FALSE || info_log_length > 0)
{
std::string info_log;
info_log.resize(info_log_length + 1);
glGetShaderInfoLog(shader, info_log_length, &info_log_length, &info_log[0]);
if (status == GL_TRUE)
{
Log_ErrorPrintf("Shader compiled with warnings:\n%s", info_log.c_str());
}
else
{
Log_ErrorPrintf("Shader failed to compile:\n%s", info_log.c_str());
auto fp = FileSystem::OpenManagedCFile(
GetShaderDumpPath(fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
if (fp)
{
std::fwrite(source.data(), source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\nCompile %s shader failed\n", GPUShader::GetStageName(stage));
std::fwrite(info_log.c_str(), info_log_length, 1, fp.get());
}
glDeleteShader(shader);
return {};
}
}
return std::unique_ptr<GPUShader>(
new OpenGLShader(stage, shader, GPUShaderCache::GetCacheKey(stage, source, "main")));
}
//////////////////////////////////////////////////////////////////////////
bool OpenGLPipeline::VertexArrayCacheKey::operator==(const VertexArrayCacheKey& rhs) const
{
return (std::memcmp(this, &rhs, sizeof(*this)) == 0);
}
bool OpenGLPipeline::VertexArrayCacheKey::operator!=(const VertexArrayCacheKey& rhs) const
{
return (std::memcmp(this, &rhs, sizeof(*this)) != 0);
}
size_t OpenGLPipeline::VertexArrayCacheKeyHash::operator()(const VertexArrayCacheKey& k) const
{
std::size_t h = 0;
hash_combine(h, k.num_vertex_attributes, k.vertex_attribute_stride);
for (const VertexAttribute& va : k.vertex_attributes)
hash_combine(h, va.key);
return h;
}
bool OpenGLPipeline::ProgramCacheKey::operator==(const ProgramCacheKey& rhs) const
{
return (std::memcmp(this, &rhs, sizeof(*this)) == 0);
}
bool OpenGLPipeline::ProgramCacheKey::operator!=(const ProgramCacheKey& rhs) const
{
return (std::memcmp(this, &rhs, sizeof(*this)) != 0);
}
size_t OpenGLPipeline::ProgramCacheKeyHash::operator()(const ProgramCacheKey& k) const
{
// TODO: maybe use xxhash here...
std::size_t h = 0;
hash_combine(h, k.vs_key.entry_point_low, k.vs_key.entry_point_high, k.vs_key.source_hash_low,
k.vs_key.source_hash_high, k.vs_key.source_length, k.vs_key.shader_type);
hash_combine(h, k.fs_key.entry_point_low, k.fs_key.entry_point_high, k.fs_key.source_hash_low,
k.fs_key.source_hash_high, k.fs_key.source_length, k.fs_key.shader_type);
hash_combine(h, k.va_key.num_vertex_attributes, k.va_key.vertex_attribute_stride);
for (const VertexAttribute& va : k.va_key.vertex_attributes)
hash_combine(h, va.key);
return h;
}
OpenGLPipeline::ProgramCacheKey OpenGLPipeline::GetProgramCacheKey(const GraphicsConfig& plconfig)
{
Assert(plconfig.input_layout.vertex_attributes.size() <= MAX_VERTEX_ATTRIBUTES);
ProgramCacheKey ret;
ret.vs_key = static_cast<const OpenGLShader*>(plconfig.vertex_shader)->GetKey();
ret.fs_key = static_cast<const OpenGLShader*>(plconfig.fragment_shader)->GetKey();
std::memset(ret.va_key.vertex_attributes, 0, sizeof(ret.va_key.vertex_attributes));
ret.va_key.vertex_attribute_stride = 0;
ret.va_key.num_vertex_attributes = static_cast<u32>(plconfig.input_layout.vertex_attributes.size());
if (ret.va_key.num_vertex_attributes > 0)
{
std::memcpy(ret.va_key.vertex_attributes, plconfig.input_layout.vertex_attributes.data(),
sizeof(VertexAttribute) * ret.va_key.num_vertex_attributes);
ret.va_key.vertex_attribute_stride = plconfig.input_layout.vertex_stride;
}
return ret;
}
GLuint OpenGLDevice::LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key,
const GPUPipeline::GraphicsConfig& plconfig)
{
auto it = m_program_cache.find(key);
if (it != m_program_cache.end() && it->second.program_id == 0 && it->second.file_uncompressed_size > 0)
{
it->second.program_id = CreateProgramFromPipelineCache(it->second, plconfig);
if (it->second.program_id == 0)
{
Log_ErrorPrintf("Failed to create program from binary.");
m_program_cache.erase(it);
it = m_program_cache.end();
DiscardPipelineCache();
}
}
if (it != m_program_cache.end())
{
if (it->second.program_id != 0)
it->second.reference_count++;
return it->second.program_id;
}
OpenGLPipeline::ProgramCacheItem item;
item.program_id = CompileProgram(plconfig);
item.reference_count = 0;
item.file_format = 0;
item.file_offset = 0;
item.file_uncompressed_size = 0;
item.file_compressed_size = 0;
if (item.program_id != 0)
{
AddToPipelineCache(&item);
item.reference_count++;
}
// Insert into cache even if we failed, so we don't compile it again, but don't increment reference count.
m_program_cache.emplace(key, item);
return item.program_id;
}
GLuint OpenGLDevice::CompileProgram(const GPUPipeline::GraphicsConfig& plconfig)
{
glGetError();
const GLuint program_id = glCreateProgram();
if (glGetError() != GL_NO_ERROR)
{
Log_ErrorPrintf("Failed to create program object.");
return 0;
}
if (m_pipeline_disk_cache_file)
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
Assert(plconfig.vertex_shader && plconfig.fragment_shader);
glAttachShader(program_id, static_cast<const OpenGLShader*>(plconfig.vertex_shader)->GetGLId());
glAttachShader(program_id, static_cast<const OpenGLShader*>(plconfig.fragment_shader)->GetGLId());
if (!ShaderGen::UseGLSLBindingLayout())
{
static constexpr std::array<const char*, static_cast<u8>(GPUPipeline::VertexAttribute::Semantic::MaxCount)>
semantic_vars = {{
"a_pos", // Position
"a_tex", // TexCoord
"a_col", // Color
}};
for (u32 i = 0; i < static_cast<u32>(plconfig.input_layout.vertex_attributes.size()); i++)
{
const GPUPipeline::VertexAttribute& va = plconfig.input_layout.vertex_attributes[i];
if (va.semantic == GPUPipeline::VertexAttribute::Semantic::Position && va.semantic_index == 0)
{
glBindAttribLocation(program_id, i, "a_pos");
}
else
{
glBindAttribLocation(
program_id, i,
TinyString::FromFmt("{}{}", semantic_vars[static_cast<u8>(va.semantic.GetValue())], va.semantic_index));
}
}
glBindFragDataLocation(program_id, 0, "o_col0");
if (m_features.dual_source_blend)
{
if (GLAD_GL_VERSION_3_3 || GLAD_GL_ARB_blend_func_extended)
glBindFragDataLocationIndexed(program_id, 1, 0, "o_col1");
else if (GLAD_GL_EXT_blend_func_extended)
glBindFragDataLocationIndexedEXT(program_id, 1, 0, "o_col1");
}
}
glLinkProgram(program_id);
GLint status = GL_FALSE;
glGetProgramiv(program_id, GL_LINK_STATUS, &status);
GLint info_log_length = 0;
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (status == GL_FALSE || info_log_length > 0)
{
std::string info_log;
info_log.resize(info_log_length + 1);
glGetProgramInfoLog(program_id, info_log_length, &info_log_length, &info_log[0]);
if (status == GL_TRUE)
{
Log_ErrorPrintf("Program linked with warnings:\n%s", info_log.c_str());
}
else
{
Log_ErrorPrintf("Program failed to link:\n%s", info_log.c_str());
glDeleteProgram(program_id);
return 0;
}
}
PostLinkProgram(plconfig, program_id);
return program_id;
}
void OpenGLDevice::PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id)
{
if (!ShaderGen::UseGLSLBindingLayout())
{
GLint location = glGetUniformBlockIndex(program_id, "UBOBlock");
if (location >= 0)
glUniformBlockBinding(program_id, location, 1);
glUseProgram(program_id);
// Texture buffer is zero here, so we have to bump it.
const u32 num_textures = std::max<u32>(GetActiveTexturesForLayout(plconfig.layout), 1);
for (u32 i = 0; i < num_textures; i++)
{
location = glGetUniformLocation(program_id, TinyString::FromFmt("samp{}", i));
if (location >= 0)
glUniform1i(location, i);
}
glUseProgram(m_last_program);
}
}
void OpenGLDevice::UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key)
{
auto it = m_program_cache.find(key);
Assert(it != m_program_cache.end() && it->second.program_id != 0 && it->second.reference_count > 0);
if ((--it->second.reference_count) > 0)
return;
if (m_last_program == it->second.program_id)
{
m_last_program = 0;
glUseProgram(0);
}
glDeleteProgram(it->second.program_id);
it->second.program_id = 0;
}
GLuint OpenGLDevice::LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key)
{
auto it = m_vao_cache.find(key);
if (it != m_vao_cache.end())
{
it->second.reference_count++;
return it->second.vao_id;
}
OpenGLPipeline::VertexArrayCacheItem item;
item.vao_id =
CreateVAO(gsl::span<const GPUPipeline::VertexAttribute>(key.vertex_attributes, key.num_vertex_attributes),
key.vertex_attribute_stride);
if (item.vao_id == 0)
return 0;
item.reference_count = 1;
m_vao_cache.emplace(key, item);
return item.vao_id;
}
GLuint OpenGLDevice::CreateVAO(gsl::span<const GPUPipeline::VertexAttribute> attributes, u32 stride)
{
glGetError();
GLuint vao;
glGenVertexArrays(1, &vao);
if (const GLenum err = glGetError(); err != GL_NO_ERROR)
{
Log_ErrorPrintf("Failed to create vertex array object: %u", vao);
return 0;
}
glBindVertexArray(vao);
m_vertex_buffer->Bind();
m_index_buffer->Bind();
struct VAMapping
{
GLenum type;
GLboolean normalized;
GLboolean integer;
};
static constexpr const std::array<VAMapping, static_cast<u8>(GPUPipeline::VertexAttribute::Type::MaxCount)>
format_mapping = {{
{GL_FLOAT, GL_FALSE, GL_FALSE}, // Float
{GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE}, // UInt8
{GL_BYTE, GL_FALSE, GL_TRUE}, // SInt8
{GL_UNSIGNED_BYTE, GL_TRUE, GL_FALSE}, // UNorm8
{GL_UNSIGNED_SHORT, GL_FALSE, GL_TRUE}, // UInt16
{GL_SHORT, GL_FALSE, GL_TRUE}, // SInt16
{GL_UNSIGNED_SHORT, GL_TRUE, GL_FALSE}, // UNorm16
{GL_UNSIGNED_INT, GL_FALSE, GL_TRUE}, // UInt32
{GL_INT, GL_FALSE, GL_TRUE}, // SInt32
}};
for (u32 i = 0; i < static_cast<u32>(attributes.size()); i++)
{
const GPUPipeline::VertexAttribute& va = attributes[i];
const VAMapping& m = format_mapping[static_cast<u8>(va.type.GetValue())];
const void* ptr = reinterpret_cast<void*>(static_cast<uintptr_t>(va.offset.GetValue()));
glEnableVertexAttribArray(i);
if (m.integer)
glVertexAttribIPointer(i, va.components, m.type, stride, ptr);
else
glVertexAttribPointer(i, va.components, m.type, m.normalized, stride, ptr);
}
glBindVertexArray(m_last_vao);
return vao;
}
void OpenGLDevice::UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key)
{
auto it = m_vao_cache.find(key);
Assert(it != m_vao_cache.end() && it->second.reference_count > 0);
if ((--it->second.reference_count) > 0)
return;
if (m_last_vao == it->second.vao_id)
{
m_last_vao = 0;
glBindVertexArray(0);
}
glDeleteVertexArrays(1, &it->second.vao_id);
m_vao_cache.erase(it);
}
OpenGLPipeline::OpenGLPipeline(const ProgramCacheKey& key, GLuint program, GLuint vao, const RasterizationState& rs,
const DepthState& ds, const BlendState& bs, GLenum topology)
: m_key(key), m_program(program), m_vao(vao), m_blend_state(bs), m_rasterization_state(rs), m_depth_state(ds),
m_topology(topology)
{
}
OpenGLPipeline::~OpenGLPipeline()
{
OpenGLDevice& dev = OpenGLDevice::GetInstance();
dev.UnbindPipeline(this);
dev.UnrefProgram(m_key);
dev.UnrefVAO(m_key.va_key);
}
void OpenGLPipeline::SetDebugName(const std::string_view& name)
{
#ifdef _DEBUG
if (glObjectLabel)
glObjectLabel(GL_PROGRAM, m_program, static_cast<u32>(name.length()), name.data());
#endif
}
std::unique_ptr<GPUPipeline> OpenGLDevice::CreatePipeline(const GPUPipeline::GraphicsConfig& config)
{
const OpenGLPipeline::ProgramCacheKey pkey = OpenGLPipeline::GetProgramCacheKey(config);
const GLuint program_id = LookupProgramCache(pkey, config);
if (program_id == 0)
return {};
const GLuint vao_id = LookupVAOCache(pkey.va_key);
if (vao_id == 0)
{
UnrefProgram(pkey);
return {};
}
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::Primitive::MaxCount)> primitives = {{
GL_POINTS, // Points
GL_LINES, // Lines
GL_TRIANGLES, // Triangles
GL_TRIANGLE_STRIP, // TriangleStrips
}};
return std::unique_ptr<GPUPipeline>(new OpenGLPipeline(pkey, program_id, vao_id, config.rasterization, config.depth,
config.blend, primitives[static_cast<u8>(config.primitive)]));
}
ALWAYS_INLINE static void ApplyRasterizationState(const GPUPipeline::RasterizationState& rs)
{
if (rs.cull_mode == GPUPipeline::CullMode::None)
{
glDisable(GL_CULL_FACE);
}
else
{
glEnable(GL_CULL_FACE);
glCullFace((rs.cull_mode == GPUPipeline::CullMode::Front) ? GL_FRONT : GL_BACK);
}
// TODO: always enabled, should be done at init time
glEnable(GL_SCISSOR_TEST);
}
ALWAYS_INLINE static void ApplyDepthState(const GPUPipeline::DepthState& ds)
{
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::DepthFunc::MaxCount)> func_mapping = {{
GL_NEVER, // Never
GL_ALWAYS, // Always
GL_LESS, // Less
GL_LEQUAL, // LessEqual
GL_GREATER, // Greater
GL_GEQUAL, // GreaterEqual
GL_EQUAL, // Equal
}};
(ds.depth_test != GPUPipeline::DepthFunc::Never) ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
glDepthFunc(func_mapping[static_cast<u8>(ds.depth_test.GetValue())]);
glDepthMask(ds.depth_write);
}
ALWAYS_INLINE static void ApplyBlendState(const GPUPipeline::BlendState& bs)
{
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::BlendFunc::MaxCount)> blend_mapping = {{
GL_ZERO, // Zero
GL_ONE, // One
GL_SRC_COLOR, // SrcColor
GL_ONE_MINUS_SRC_COLOR, // InvSrcColor
GL_DST_COLOR, // DstColor
GL_ONE_MINUS_DST_COLOR, // InvDstColor
GL_SRC_ALPHA, // SrcAlpha
GL_ONE_MINUS_SRC_ALPHA, // InvSrcAlpha
GL_SRC1_ALPHA, // SrcAlpha1
GL_ONE_MINUS_SRC1_ALPHA, // InvSrcAlpha1
GL_DST_ALPHA, // DstAlpha
GL_ONE_MINUS_DST_ALPHA, // InvDstAlpha
GL_CONSTANT_COLOR, // ConstantColor
GL_ONE_MINUS_CONSTANT_COLOR, // InvConstantColor
}};
static constexpr std::array<GLenum, static_cast<u32>(GPUPipeline::BlendOp::MaxCount)> op_mapping = {{
GL_FUNC_ADD, // Add
GL_FUNC_SUBTRACT, // Subtract
GL_FUNC_REVERSE_SUBTRACT, // ReverseSubtract
GL_MIN, // Min
GL_MAX, // Max
}};
// TODO: driver bugs
// TODO: rdoc and look for redundant calls
bs.enable ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
if (bs.enable)
{
glBlendFuncSeparate(blend_mapping[static_cast<u8>(bs.src_blend.GetValue())],
blend_mapping[static_cast<u8>(bs.dst_blend.GetValue())],
blend_mapping[static_cast<u8>(bs.src_alpha_blend.GetValue())],
blend_mapping[static_cast<u8>(bs.dst_alpha_blend.GetValue())]);
glBlendEquationSeparate(op_mapping[static_cast<u8>(bs.blend_op.GetValue())],
op_mapping[static_cast<u8>(bs.alpha_blend_op.GetValue())]);
// TODO: cache this to avoid calls?
glBlendColor(bs.GetConstantRed(), bs.GetConstantGreen(), bs.GetConstantBlue(), bs.GetConstantAlpha());
}
glColorMask(bs.write_r, bs.write_g, bs.write_b, bs.write_a);
}
void OpenGLDevice::SetPipeline(GPUPipeline* pipeline)
{
if (m_current_pipeline == pipeline)
return;
OpenGLPipeline* const P = static_cast<OpenGLPipeline*>(pipeline);
m_current_pipeline = P;
if (m_last_rasterization_state != P->GetRasterizationState())
{
m_last_rasterization_state = P->GetRasterizationState();
ApplyRasterizationState(m_last_rasterization_state);
}
if (m_last_depth_state != P->GetDepthState())
{
m_last_depth_state = P->GetDepthState();
ApplyDepthState(m_last_depth_state);
}
if (m_last_blend_state != P->GetBlendState())
{
m_last_blend_state = P->GetBlendState();
ApplyBlendState(m_last_blend_state);
}
if (m_last_vao != P->GetVAO())
{
m_last_vao = P->GetVAO();
glBindVertexArray(m_last_vao);
}
if (m_last_program != P->GetProgram())
{
m_last_program = P->GetProgram();
glUseProgram(m_last_program);
}
}
bool OpenGLDevice::ReadPipelineCache(const std::string& filename)
{
DebugAssert(!m_pipeline_disk_cache_file);
m_pipeline_disk_cache_file = FileSystem::OpenCFile(filename.c_str(), "r+b");
m_pipeline_disk_cache_filename = filename;
if (!m_pipeline_disk_cache_file)
{
// Multiple instances running? Ignore.
if (errno == EACCES)
{
m_pipeline_disk_cache_filename = {};
return true;
}
// If it doesn't exist, we're going to create it.
if (errno != ENOENT)
{
Log_WarningPrintf("Failed to open shader cache: %d", errno);
m_pipeline_disk_cache_filename = {};
return false;
}
Log_WarningPrintf("Disk cache does not exist, creating.");
return DiscardPipelineCache();
}
// Read footer.
const s64 size = FileSystem::FSize64(m_pipeline_disk_cache_file);
if (size < sizeof(PipelineDiskCacheFooter) || size >= static_cast<s64>(std::numeric_limits<u32>::max()))
return DiscardPipelineCache();
PipelineDiskCacheFooter file_footer;
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, size - sizeof(PipelineDiskCacheFooter), SEEK_SET) != 0 ||
std::fread(&file_footer, sizeof(file_footer), 1, m_pipeline_disk_cache_file) != 1)
{
Log_ErrorPrintf("Failed to read disk cache footer.");
return DiscardPipelineCache();
}
PipelineDiskCacheFooter expected_footer;
FillFooter(&expected_footer, m_shader_cache.GetVersion());
if (file_footer.version != expected_footer.version ||
std::strncmp(file_footer.driver_vendor, expected_footer.driver_vendor, std::size(file_footer.driver_vendor)) !=
0 ||
std::strncmp(file_footer.driver_renderer, expected_footer.driver_renderer,
std::size(file_footer.driver_renderer)) != 0 ||
std::strncmp(file_footer.driver_version, expected_footer.driver_version, std::size(file_footer.driver_version)) !=
0)
{
Log_ErrorPrintf("Disk cache does not match expected driver/version.");
return DiscardPipelineCache();
}
m_pipeline_disk_cache_data_end = static_cast<u32>(size) - sizeof(PipelineDiskCacheFooter) -
(sizeof(PipelineDiskCacheIndexEntry) * file_footer.num_programs);
if (m_pipeline_disk_cache_data_end < 0 ||
FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0)
{
Log_ErrorPrintf("Failed to seek to start of index entries.");
return DiscardPipelineCache();
}
// Read entries.
for (u32 i = 0; i < file_footer.num_programs; i++)
{
PipelineDiskCacheIndexEntry entry;
if (std::fread(&entry, sizeof(entry), 1, m_pipeline_disk_cache_file) != 1 ||
(static_cast<s64>(entry.offset) + static_cast<s64>(entry.compressed_size)) >= size)
{
Log_ErrorPrintf("Failed to read disk cache entry.");
return DiscardPipelineCache();
}
if (m_program_cache.find(entry.key) != m_program_cache.end())
{
Log_ErrorPrintf("Duplicate program in disk cache.");
return DiscardPipelineCache();
}
OpenGLPipeline::ProgramCacheItem pitem;
pitem.program_id = 0;
pitem.reference_count = 0;
pitem.file_format = entry.format;
pitem.file_offset = entry.offset;
pitem.file_uncompressed_size = entry.uncompressed_size;
pitem.file_compressed_size = entry.compressed_size;
m_program_cache.emplace(entry.key, pitem);
}
Log_VerbosePrintf("Read %zu programs from disk cache.", m_program_cache.size());
return true;
}
bool OpenGLDevice::GetPipelineCacheData(DynamicHeapArray<u8>* data)
{
// Self-managed.
return false;
}
GLuint OpenGLDevice::CreateProgramFromPipelineCache(const OpenGLPipeline::ProgramCacheItem& it,
const GPUPipeline::GraphicsConfig& plconfig)
{
DynamicHeapArray<u8> data(it.file_uncompressed_size);
DynamicHeapArray<u8> compressed_data(it.file_compressed_size);
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, it.file_offset, SEEK_SET) != 0 ||
std::fread(compressed_data.data(), it.file_compressed_size, 1, m_pipeline_disk_cache_file) != 1)
{
Log_ErrorPrintf("Failed to read program from disk cache.");
return 0;
}
const size_t decompress_result =
ZSTD_decompress(data.data(), data.size(), compressed_data.data(), compressed_data.size());
if (ZSTD_isError(decompress_result))
{
Log_ErrorPrintf("Failed to decompress program from disk cache: %s", ZSTD_getErrorName(decompress_result));
return 0;
}
compressed_data.deallocate();
glGetError();
GLuint prog = glCreateProgram();
if (const GLenum err = glGetError(); err != GL_NO_ERROR)
{
Log_ErrorPrintf("Failed to create program object: %u", err);
return 0;
}
glProgramBinary(prog, it.file_format, data.data(), it.file_uncompressed_size);
GLint link_status;
glGetProgramiv(prog, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE)
{
Log_ErrorPrintf("Failed to create GL program from binary: status %d, discarding cache.", link_status);
glDeleteProgram(prog);
return 0;
}
PostLinkProgram(plconfig, prog);
return prog;
}
void OpenGLDevice::AddToPipelineCache(OpenGLPipeline::ProgramCacheItem* it)
{
DebugAssert(it->program_id != 0 && it->file_uncompressed_size == 0);
DebugAssert(m_pipeline_disk_cache_file);
GLint binary_size = 0;
glGetProgramiv(it->program_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
if (binary_size == 0)
{
Log_WarningPrint("glGetProgramiv(GL_PROGRAM_BINARY_LENGTH) returned 0");
return;
}
GLenum format = 0;
DynamicHeapArray<u8> uncompressed_data(binary_size);
glGetProgramBinary(it->program_id, binary_size, &binary_size, &format, uncompressed_data.data());
if (binary_size == 0)
{
Log_WarningPrint("glGetProgramBinary() failed");
return;
}
else if (static_cast<size_t>(binary_size) != uncompressed_data.size())
{
Log_WarningPrintf("Size changed from %zu to %d after glGetProgramBinary()", uncompressed_data.size(), binary_size);
}
DynamicHeapArray<u8> compressed_data(ZSTD_compressBound(binary_size));
const size_t compress_result =
ZSTD_compress(compressed_data.data(), compressed_data.size(), uncompressed_data.data(), binary_size, 0);
if (ZSTD_isError(compress_result))
{
Log_ErrorPrintf("Failed to compress program: %s", ZSTD_getErrorName(compress_result));
return;
}
Log_DevPrintf("Program binary retrieved and compressed, %zu -> %zu bytes, format %u",
static_cast<size_t>(binary_size), compress_result, format);
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0 ||
std::fwrite(compressed_data.data(), compress_result, 1, m_pipeline_disk_cache_file) != 1)
{
Log_ErrorPrintf("Failed to write binary to disk cache.");
}
it->file_format = format;
it->file_offset = m_pipeline_disk_cache_data_end;
it->file_uncompressed_size = static_cast<u32>(binary_size);
it->file_compressed_size = static_cast<u32>(compress_result);
m_pipeline_disk_cache_data_end += static_cast<u32>(compress_result);
m_pipeline_disk_cache_changed = true;
}
bool OpenGLDevice::DiscardPipelineCache()
{
// Remove any other disk cache entries which haven't been loaded.
for (auto it = m_program_cache.begin(); it != m_program_cache.end();)
{
if (it->second.program_id != 0)
{
it->second.file_format = 0;
it->second.file_offset = 0;
it->second.file_uncompressed_size = 0;
it->second.file_compressed_size = 0;
++it;
continue;
}
it = m_program_cache.erase(it);
}
if (m_pipeline_disk_cache_file)
std::fclose(m_pipeline_disk_cache_file);
m_pipeline_disk_cache_data_end = 0;
m_pipeline_disk_cache_file = FileSystem::OpenCFile(m_pipeline_disk_cache_filename.c_str(), "w+b");
if (!m_pipeline_disk_cache_file)
{
Log_ErrorPrintf("Failed to reopen pipeline cache: %d", errno);
m_pipeline_disk_cache_filename = {};
return false;
}
return true;
}
void OpenGLDevice::ClosePipelineCache()
{
const ScopedGuard file_closer = [this]() {
std::fclose(m_pipeline_disk_cache_file);
m_pipeline_disk_cache_file = nullptr;
};
if (!m_pipeline_disk_cache_changed)
{
Log_VerbosePrintf("Not updating pipeline cache because it has not changed.");
return;
}
if (FileSystem::FSeek64(m_pipeline_disk_cache_file, m_pipeline_disk_cache_data_end, SEEK_SET) != 0)
{
Log_ErrorPrintf("Failed to seek to data end.");
return;
}
u32 count = 0;
for (const auto& it : m_program_cache)
{
if (it.second.file_uncompressed_size == 0)
continue;
PipelineDiskCacheIndexEntry entry;
std::memcpy(&entry.key, &it.first, sizeof(entry.key));
entry.format = it.second.file_format;
entry.offset = it.second.file_offset;
entry.compressed_size = it.second.file_compressed_size;
entry.uncompressed_size = it.second.file_uncompressed_size;
if (std::fwrite(&entry, sizeof(entry), 1, m_pipeline_disk_cache_file) != 1)
{
Log_ErrorPrintf("Failed to write index entry.");
return;
}
count++;
}
PipelineDiskCacheFooter footer;
FillFooter(&footer, m_shader_cache.GetVersion());
footer.num_programs = count;
if (std::fwrite(&footer, sizeof(footer), 1, m_pipeline_disk_cache_file) != 1)
Log_ErrorPrintf("Failed to write footer.");
}