Duckstation/src/util/opengl_pipeline.h

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gpu_device.h"
#include "gpu_shader_cache.h"
#include "opengl_loader.h"
class OpenGLDevice;
class OpenGLShader final : public GPUShader
{
friend OpenGLDevice;
public:
~OpenGLShader() override;
void SetDebugName(const std::string_view& name) override;
ALWAYS_INLINE GLuint GetGLId() const { return m_id; }
ALWAYS_INLINE const GPUShaderCache::CacheIndexKey& GetKey() const { return m_key; }
private:
OpenGLShader(GPUShaderStage stage, GLuint id, const GPUShaderCache::CacheIndexKey& key);
GLuint m_id;
GPUShaderCache::CacheIndexKey m_key;
};
class OpenGLPipeline final : public GPUPipeline
{
friend OpenGLDevice;
public:
static constexpr u32 MAX_VERTEX_ATTRIBUTES = 6;
struct VertexArrayCacheKey
{
VertexAttribute vertex_attributes[MAX_VERTEX_ATTRIBUTES];
u32 vertex_attribute_stride;
u32 num_vertex_attributes;
bool operator==(const VertexArrayCacheKey& rhs) const;
bool operator!=(const VertexArrayCacheKey& rhs) const;
};
struct VertexArrayCacheItem
{
GLuint vao_id;
u32 reference_count;
};
struct VertexArrayCacheKeyHash
{
size_t operator()(const VertexArrayCacheKey& k) const;
};
using VertexArrayCache = std::unordered_map<VertexArrayCacheKey, VertexArrayCacheItem, VertexArrayCacheKeyHash>;
struct ProgramCacheKey
{
GPUShaderCache::CacheIndexKey vs_key;
GPUShaderCache::CacheIndexKey fs_key;
VertexArrayCacheKey va_key;
bool operator==(const ProgramCacheKey& rhs) const;
bool operator!=(const ProgramCacheKey& rhs) const;
};
static_assert(sizeof(ProgramCacheKey) == 112); // Has no padding
struct ProgramCacheKeyHash
{
size_t operator()(const ProgramCacheKey& k) const;
};
struct ProgramCacheItem
{
GLuint program_id;
u32 reference_count;
GLenum file_format;
u32 file_offset;
u32 file_compressed_size;
u32 file_uncompressed_size;
};
using ProgramCache = std::unordered_map<ProgramCacheKey, ProgramCacheItem, ProgramCacheKeyHash>;
static ProgramCacheKey GetProgramCacheKey(const GraphicsConfig& plconfig);
~OpenGLPipeline() override;
ALWAYS_INLINE GLuint GetProgram() const { return m_program; }
ALWAYS_INLINE GLuint GetVAO() const { return m_vao; }
ALWAYS_INLINE const RasterizationState& GetRasterizationState() const { return m_rasterization_state; }
ALWAYS_INLINE const DepthState& GetDepthState() const { return m_depth_state; }
ALWAYS_INLINE const BlendState& GetBlendState() const { return m_blend_state; }
ALWAYS_INLINE GLenum GetTopology() const { return m_topology; }
void SetDebugName(const std::string_view& name) override;
private:
OpenGLPipeline(const ProgramCacheKey& key, GLuint program, GLuint vao, const RasterizationState& rs,
const DepthState& ds, const BlendState& bs, GLenum topology);
ProgramCacheKey m_key;
GLuint m_program;
GLuint m_vao;
BlendState m_blend_state;
RasterizationState m_rasterization_state;
DepthState m_depth_state;
GLenum m_topology;
};