Duckstation/src/core/settings.cpp

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#include "settings.h"
#include "SimpleIni.h"
#include "YBaseLib/Log.h"
#include <array>
#include <string.h>
Log_SetChannel(Settings);
#ifdef _MSC_VER
#define strcasecmp stricmp
#endif
Settings::Settings() = default;
void Settings::SetDefaults()
{
gpu_renderer = GPURenderer::HardwareOpenGL;
gpu_resolution_scale = 1;
gpu_vsync = true;
gpu_true_color = true;
display_linear_filtering = true;
bios_path = "scph1001.bin";
memory_card_a_filename = "memory_card_a.mcd";
memory_card_b_filename.clear();
}
void Settings::Load(const char* filename)
{
CSimpleIniA ini(true);
SI_Error err = ini.LoadFile(filename);
if (err != SI_OK)
{
Log_WarningPrintf("Settings could not be loaded from '%s', defaults will be used.", filename);
SetDefaults();
return;
}
gpu_renderer = ParseRendererName(ini.GetValue("GPU", "Renderer", "OpenGL")).value_or(GPURenderer::HardwareOpenGL);
gpu_resolution_scale = static_cast<u32>(ini.GetLongValue("GPU", "ResolutionScale", 1));
gpu_vsync = static_cast<u32>(ini.GetBoolValue("GPU", "VSync", true));
gpu_true_color = ini.GetBoolValue("GPU", "TrueColor", false);
display_linear_filtering = ini.GetBoolValue("Display", "LinearFiltering", true);
bios_path = ini.GetValue("BIOS", "Path", "scph1001.bin");
memory_card_a_filename = ini.GetValue("MemoryCard", "CardAPath", "memory_card_a.mcd");
memory_card_b_filename = ini.GetValue("MemoryCard", "CardBPath", "");
}
bool Settings::Save(const char* filename) const
{
// Load the file first to preserve the comments.
CSimpleIniA ini;
SI_Error err = ini.LoadFile(filename);
if (err != SI_OK)
ini.Reset();
ini.SetValue("GPU", "Renderer", GetRendererName(gpu_renderer));
ini.SetLongValue("GPU", "ResolutionScale", static_cast<long>(gpu_resolution_scale));
ini.SetBoolValue("GPU", "VSync", gpu_vsync);
ini.SetBoolValue("GPU", "TrueColor", gpu_true_color);
ini.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
ini.SetValue("BIOS", "Path", bios_path.c_str());
if (!memory_card_a_filename.empty())
ini.SetValue("MemoryCard", "CardAPath", memory_card_a_filename.c_str());
else
ini.DeleteValue("MemoryCard", "CardAPath", nullptr);
if (!memory_card_b_filename.empty())
ini.SetValue("MemoryCard", "CardBPath", memory_card_b_filename.c_str());
else
ini.DeleteValue("MemoryCard", "CardBPath", nullptr);
err = ini.SaveFile(filename, false);
return (err == SI_OK);
}
static std::array<const char*, 3> s_gpu_renderer_names = {{"D3D11", "OpenGL", "Software"}};
std::optional<Settings::GPURenderer> Settings::ParseRendererName(const char* str)
{
int index = 0;
for (const char* name : s_gpu_renderer_names)
{
if (strcasecmp(name, str) == 0)
return static_cast<GPURenderer>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetRendererName(GPURenderer renderer)
{
return s_gpu_renderer_names[static_cast<int>(renderer)];
}