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			166 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			166 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | //
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|  | // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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|  | // All rights reserved.
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|  | //
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|  | // Redistribution and use in source and binary forms, with or without
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|  | // modification, are permitted provided that the following conditions
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|  | // are met:
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|  | //
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|  | //    Redistributions of source code must retain the above copyright
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|  | //    notice, this list of conditions and the following disclaimer.
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|  | //
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|  | //    Redistributions in binary form must reproduce the above
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|  | //    copyright notice, this list of conditions and the following
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|  | //    disclaimer in the documentation and/or other materials provided
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|  | //    with the distribution.
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|  | //
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|  | //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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|  | //    contributors may be used to endorse or promote products derived
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|  | //    from this software without specific prior written permission.
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|  | //
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|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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|  | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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|  | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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|  | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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|  | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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|  | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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|  | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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|  | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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|  | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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|  | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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|  | // POSSIBILITY OF SUCH DAMAGE.
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|  | //
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|  | 
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|  | #define SH_EXPORTING
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|  | 
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|  | #include <cassert>
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|  | 
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|  | #include "InitializeDll.h"
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|  | #include "../glslang/Include/InitializeGlobals.h"
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|  | #include "../glslang/Public/ShaderLang.h"
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|  | #include "../glslang/Include/PoolAlloc.h"
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|  | 
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|  | namespace glslang { | ||
|  | 
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|  | OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX; | ||
|  | 
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|  | // Per-process initialization.
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|  | // Needs to be called at least once before parsing, etc. is done.
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|  | // Will also do thread initialization for the calling thread; other
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|  | // threads will need to do that explicitly.
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|  | bool InitProcess() | ||
|  | { | ||
|  |     glslang::GetGlobalLock(); | ||
|  | 
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|  |     if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) { | ||
|  |         //
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|  |         // Function is re-entrant.
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|  |         //
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|  | 
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|  |         glslang::ReleaseGlobalLock(); | ||
|  |         return true; | ||
|  |     } | ||
|  | 
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|  |     ThreadInitializeIndex = OS_AllocTLSIndex(); | ||
|  | 
 | ||
|  |     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { | ||
|  |         assert(0 && "InitProcess(): Failed to allocate TLS area for init flag"); | ||
|  | 
 | ||
|  |         glslang::ReleaseGlobalLock(); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
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|  |     if (! InitializePoolIndex()) { | ||
|  |         assert(0 && "InitProcess(): Failed to initialize global pool"); | ||
|  | 
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|  |         glslang::ReleaseGlobalLock(); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
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|  |     if (! InitThread()) { | ||
|  |         assert(0 && "InitProcess(): Failed to initialize thread"); | ||
|  | 
 | ||
|  |         glslang::ReleaseGlobalLock(); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
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|  |     glslang::ReleaseGlobalLock(); | ||
|  |     return true; | ||
|  | } | ||
|  | 
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|  | // Per-thread scoped initialization.
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|  | // Must be called at least once by each new thread sharing the
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|  | // symbol tables, etc., needed to parse.
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|  | bool InitThread() | ||
|  | { | ||
|  |     //
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|  |     // This function is re-entrant
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|  |     //
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|  |     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { | ||
|  |         assert(0 && "InitThread(): Process hasn't been initalised."); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (OS_GetTLSValue(ThreadInitializeIndex) != 0) | ||
|  |         return true; | ||
|  | 
 | ||
|  |     if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) { | ||
|  |         assert(0 && "InitThread(): Unable to set init flag."); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     glslang::SetThreadPoolAllocator(nullptr); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
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|  | // Not necessary to call this: InitThread() is reentrant, and the need
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|  | // to do per thread tear down has been removed.
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|  | //
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|  | // This is kept, with memory management removed, to satisfy any exiting
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|  | // calls to it that rely on it.
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|  | bool DetachThread() | ||
|  | { | ||
|  |     bool success = true; | ||
|  | 
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|  |     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) | ||
|  |         return true; | ||
|  | 
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|  |     //
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|  |     // Function is re-entrant and this thread may not have been initialized.
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|  |     //
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|  |     if (OS_GetTLSValue(ThreadInitializeIndex) != 0) { | ||
|  |         if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) { | ||
|  |             assert(0 && "DetachThread(): Unable to clear init flag."); | ||
|  |             success = false; | ||
|  |         } | ||
|  |     } | ||
|  | 
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|  |     return success; | ||
|  | } | ||
|  | 
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|  | // Not necessary to call this: InitProcess() is reentrant.
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|  | //
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|  | // This is kept, with memory management removed, to satisfy any exiting
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|  | // calls to it that rely on it.
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|  | //
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|  | // Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
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|  | // process-scoped memory tear down.
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|  | bool DetachProcess() | ||
|  | { | ||
|  |     bool success = true; | ||
|  | 
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|  |     if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) | ||
|  |         return true; | ||
|  | 
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|  |     success = DetachThread(); | ||
|  | 
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|  |     OS_FreeTLSIndex(ThreadInitializeIndex); | ||
|  |     ThreadInitializeIndex = OS_INVALID_TLS_INDEX; | ||
|  | 
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|  |     return success; | ||
|  | } | ||
|  | 
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|  | } // end namespace glslang
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