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										 |  |  | /*
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							|  |  |  |   Simple DirectMedia Layer | 
					
						
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										 |  |  |   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> | 
					
						
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							|  |  |  |   This software is provided 'as-is', without any express or implied | 
					
						
							|  |  |  |   warranty.  In no event will the authors be held liable for any damages | 
					
						
							|  |  |  |   arising from the use of this software. | 
					
						
							|  |  |  | 
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							|  |  |  |   Permission is granted to anyone to use this software for any purpose, | 
					
						
							|  |  |  |   including commercial applications, and to alter it and redistribute it | 
					
						
							|  |  |  |   freely, subject to the following restrictions: | 
					
						
							|  |  |  | 
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							|  |  |  |   1. The origin of this software must not be misrepresented; you must not | 
					
						
							|  |  |  |      claim that you wrote the original software. If you use this software | 
					
						
							|  |  |  |      in a product, an acknowledgment in the product documentation would be | 
					
						
							|  |  |  |      appreciated but is not required. | 
					
						
							|  |  |  |   2. Altered source versions must be plainly marked as such, and must not be | 
					
						
							|  |  |  |      misrepresented as being the original software. | 
					
						
							|  |  |  |   3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \file SDL_keyboard.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Include file for SDL keyboard event handling | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #ifndef SDL_keyboard_h_
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							|  |  |  | #define SDL_keyboard_h_
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							|  |  |  | #include "SDL_stdinc.h"
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							|  |  |  | #include "SDL_error.h"
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							|  |  |  | #include "SDL_keycode.h"
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							|  |  |  | #include "SDL_video.h"
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							|  |  |  | #include "begin_code.h"
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							|  |  |  | /* Set up for C function definitions, even when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | /**
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							|  |  |  |  *  \brief The SDL keysym structure, used in key events. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef struct SDL_Keysym | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */ | 
					
						
							|  |  |  |     SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */ | 
					
						
							|  |  |  |     Uint16 mod;                 /**< current key modifiers */ | 
					
						
							|  |  |  |     Uint32 unused; | 
					
						
							|  |  |  | } SDL_Keysym; | 
					
						
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							|  |  |  | /* Function prototypes */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get the window which currently has keyboard focus. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get a snapshot of the current state of the keyboard. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param numkeys if non-NULL, receives the length of the returned array. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \b Example: | 
					
						
							|  |  |  |  *  \code | 
					
						
							|  |  |  |  *  const Uint8 *state = SDL_GetKeyboardState(NULL); | 
					
						
							|  |  |  |  *  if ( state[SDL_SCANCODE_RETURN] )   { | 
					
						
							|  |  |  |  *      printf("<RETURN> is pressed.\n"); | 
					
						
							|  |  |  |  *  } | 
					
						
							|  |  |  |  *  \endcode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get the current key modifier state for the keyboard. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Set the current key modifier state for the keyboard. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note This does not change the keyboard state, only the key modifier flags. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get the key code corresponding to the given scancode according | 
					
						
							|  |  |  |  *         to the current keyboard layout. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  See ::SDL_Keycode for details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetKeyName() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get the scancode corresponding to the given key code according to the | 
					
						
							|  |  |  |  *         current keyboard layout. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  See ::SDL_Scancode for details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetScancodeName() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get a human-readable name for a scancode. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return A pointer to the name for the scancode. | 
					
						
							|  |  |  |  *          If the scancode doesn't have a name, this function returns | 
					
						
							|  |  |  |  *          an empty string (""). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Scancode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get a scancode from a human-readable name | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Scancode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get a human-readable name for a key. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return A pointer to a UTF-8 string that stays valid at least until the next | 
					
						
							|  |  |  |  *          call to this function. If you need it around any longer, you must | 
					
						
							|  |  |  |  *          copy it.  If the key doesn't have a name, this function returns an | 
					
						
							|  |  |  |  *          empty string (""). | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  *  \sa SDL_Keycode | 
					
						
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										 |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Get a key code from a human-readable name | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_Keycode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Start accepting Unicode text input events. | 
					
						
							|  |  |  |  *         This function will show the on-screen keyboard if supported. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_StopTextInput() | 
					
						
							|  |  |  |  *  \sa SDL_SetTextInputRect() | 
					
						
							|  |  |  |  *  \sa SDL_HasScreenKeyboardSupport() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Return whether or not Unicode text input events are enabled. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_StartTextInput() | 
					
						
							|  |  |  |  *  \sa SDL_StopTextInput() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Stop receiving any text input events. | 
					
						
							|  |  |  |  *         This function will hide the on-screen keyboard if supported. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_StartTextInput() | 
					
						
							|  |  |  |  *  \sa SDL_HasScreenKeyboardSupport() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Set the rectangle used to type Unicode text inputs. | 
					
						
							|  |  |  |  *         This is used as a hint for IME and on-screen keyboard placement. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_StartTextInput() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Returns whether the platform has some screen keyboard support. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note Not all screen keyboard functions are supported on all platforms. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_IsScreenKeyboardShown() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Returns whether the screen keyboard is shown for given window. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param window The window for which screen keyboard should be queried. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_HasScreenKeyboardSupport() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); | 
					
						
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							|  |  |  | /* Ends C function definitions when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #include "close_code.h"
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										 |  |  | #endif /* SDL_keyboard_h_ */
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							|  |  |  | /* vi: set ts=4 sw=4 expandtab: */ |