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										 |  |  | /*
 | 
					
						
							|  |  |  |   Simple DirectMedia Layer | 
					
						
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										 |  |  |   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org> | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |   This software is provided 'as-is', without any express or implied | 
					
						
							|  |  |  |   warranty.  In no event will the authors be held liable for any damages | 
					
						
							|  |  |  |   arising from the use of this software. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   Permission is granted to anyone to use this software for any purpose, | 
					
						
							|  |  |  |   including commercial applications, and to alter it and redistribute it | 
					
						
							|  |  |  |   freely, subject to the following restrictions: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   1. The origin of this software must not be misrepresented; you must not | 
					
						
							|  |  |  |      claim that you wrote the original software. If you use this software | 
					
						
							|  |  |  |      in a product, an acknowledgment in the product documentation would be | 
					
						
							|  |  |  |      appreciated but is not required. | 
					
						
							|  |  |  |   2. Altered source versions must be plainly marked as such, and must not be | 
					
						
							|  |  |  |      misrepresented as being the original software. | 
					
						
							|  |  |  |   3. This notice may not be removed or altered from any source distribution. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  \file SDL_surface.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Header file for ::SDL_Surface definition and management functions. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef SDL_surface_h_
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							|  |  |  | #define SDL_surface_h_
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										 |  |  | 
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							|  |  |  | #include "SDL_stdinc.h"
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							|  |  |  | #include "SDL_pixels.h"
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							|  |  |  | #include "SDL_rect.h"
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							|  |  |  | #include "SDL_blendmode.h"
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							|  |  |  | #include "SDL_rwops.h"
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							|  |  |  | 
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							|  |  |  | #include "begin_code.h"
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							|  |  |  | /* Set up for C function definitions, even when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  \name Surface flags | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  These are the currently supported flags for the ::SDL_Surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \internal | 
					
						
							|  |  |  |  *  Used internally (read-only). | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | /* @{ */ | 
					
						
							|  |  |  | #define SDL_SWSURFACE       0           /**< Just here for compatibility */
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							|  |  |  | #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
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							|  |  |  | #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
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							|  |  |  | #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
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										 |  |  | #define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
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										 |  |  | /* @} *//* Surface flags */ | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  Evaluates to true if the surface needs to be locked before access. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  * \brief A collection of pixels used in software blitting. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * \note  This structure should be treated as read-only, except for \c pixels, | 
					
						
							|  |  |  |  *        which, if not NULL, contains the raw pixel data for the surface. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef struct SDL_Surface | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Uint32 flags;               /**< Read-only */ | 
					
						
							|  |  |  |     SDL_PixelFormat *format;    /**< Read-only */ | 
					
						
							|  |  |  |     int w, h;                   /**< Read-only */ | 
					
						
							|  |  |  |     int pitch;                  /**< Read-only */ | 
					
						
							|  |  |  |     void *pixels;               /**< Read-write */ | 
					
						
							|  |  |  | 
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							|  |  |  |     /** Application data associated with the surface */ | 
					
						
							|  |  |  |     void *userdata;             /**< Read-write */ | 
					
						
							|  |  |  | 
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							|  |  |  |     /** information needed for surfaces requiring locks */ | 
					
						
							|  |  |  |     int locked;                 /**< Read-only */ | 
					
						
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										 |  |  |     void *lock_data;            /**< Read-only */ | 
					
						
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							|  |  |  |     /** clipping information */ | 
					
						
							|  |  |  |     SDL_Rect clip_rect;         /**< Read-only */ | 
					
						
							|  |  |  | 
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							|  |  |  |     /** info for fast blit mapping to other surfaces */ | 
					
						
							|  |  |  |     struct SDL_BlitMap *map;    /**< Private */ | 
					
						
							|  |  |  | 
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							|  |  |  |     /** Reference count -- used when freeing surface */ | 
					
						
							|  |  |  |     int refcount;               /**< Read-mostly */ | 
					
						
							|  |  |  | } SDL_Surface; | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  * \brief The type of function used for surface blitting functions. | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | 
					
						
							|  |  |  |                                  struct SDL_Surface * dst, SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  * \brief The formula used for converting between YUV and RGB | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | typedef enum | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */ | 
					
						
							|  |  |  |     SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */ | 
					
						
							|  |  |  |     SDL_YUV_CONVERSION_BT709,       /**< BT.709 */ | 
					
						
							|  |  |  |     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */ | 
					
						
							|  |  |  | } SDL_YUV_CONVERSION_MODE; | 
					
						
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										 |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  Allocate and free an RGB surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | 
					
						
							|  |  |  |  *  If the depth is greater than 8 bits, the pixel format is set using the | 
					
						
							|  |  |  |  *  flags '[RGB]mask'. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If the function runs out of memory, it will return NULL. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param flags The \c flags are obsolete and should be set to 0. | 
					
						
							|  |  |  |  *  \param width The width in pixels of the surface to create. | 
					
						
							|  |  |  |  *  \param height The height in pixels of the surface to create. | 
					
						
							|  |  |  |  *  \param depth The depth in bits of the surface to create. | 
					
						
							|  |  |  |  *  \param Rmask The red mask of the surface to create. | 
					
						
							|  |  |  |  *  \param Gmask The green mask of the surface to create. | 
					
						
							|  |  |  |  *  \param Bmask The blue mask of the surface to create. | 
					
						
							|  |  |  |  *  \param Amask The alpha mask of the surface to create. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface | 
					
						
							|  |  |  |     (Uint32 flags, int width, int height, int depth, | 
					
						
							|  |  |  |      Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | 
					
						
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										 |  |  | 
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							|  |  |  | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat | 
					
						
							|  |  |  |     (Uint32 flags, int width, int height, int depth, Uint32 format); | 
					
						
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										 |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, | 
					
						
							|  |  |  |                                                               int width, | 
					
						
							|  |  |  |                                                               int height, | 
					
						
							|  |  |  |                                                               int depth, | 
					
						
							|  |  |  |                                                               int pitch, | 
					
						
							|  |  |  |                                                               Uint32 Rmask, | 
					
						
							|  |  |  |                                                               Uint32 Gmask, | 
					
						
							|  |  |  |                                                               Uint32 Bmask, | 
					
						
							|  |  |  |                                                               Uint32 Amask); | 
					
						
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										 |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom | 
					
						
							|  |  |  |     (void *pixels, int width, int height, int depth, int pitch, Uint32 format); | 
					
						
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										 |  |  | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  \brief Set the palette used by a surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0, or -1 if the surface format doesn't use a palette. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note A single palette can be shared with many surfaces. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                   SDL_Palette * palette); | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  \brief Sets up a surface for directly accessing the pixels. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write | 
					
						
							|  |  |  |  *  to and read from \c surface->pixels, using the pixel format stored in | 
					
						
							|  |  |  |  *  \c surface->format.  Once you are done accessing the surface, you should | 
					
						
							|  |  |  |  *  use SDL_UnlockSurface() to release it. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates | 
					
						
							|  |  |  |  *  to 0, then you can read and write to the surface at any time, and the | 
					
						
							|  |  |  |  *  pixel format of the surface will not change. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  No operating system or library calls should be made between lock/unlock | 
					
						
							|  |  |  |  *  pairs, as critical system locks may be held during this time. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_UnlockSurface() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); | 
					
						
							|  |  |  | /** \sa SDL_LockSurface() */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  Load a surface from a seekable SDL data stream (memory or file). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If \c freesrc is non-zero, the stream will be closed after being read. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  The new surface should be freed with SDL_FreeSurface(). | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return the new surface, or NULL if there was an error. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, | 
					
						
							|  |  |  |                                                     int freesrc); | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  Load a surface from a file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Convenience macro. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  Save a surface to a seekable SDL data stream (memory or file). | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  *  Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the | 
					
						
							|  |  |  |  *  BMP directly. Other RGB formats with 8-bit or higher get converted to a | 
					
						
							|  |  |  |  *  24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit | 
					
						
							|  |  |  |  *  surface before they are saved. YUV and paletted 1-bit and 4-bit formats are | 
					
						
							|  |  |  |  *  not supported. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  *  If \c freedst is non-zero, the stream will be closed after being written. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 if successful or -1 if there was an error. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW | 
					
						
							|  |  |  |     (SDL_Surface * surface, SDL_RWops * dst, int freedst); | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  Save a surface to a file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Convenience macro. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define SDL_SaveBMP(surface, file) \
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							|  |  |  |         SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) | 
					
						
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							|  |  |  | /**
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							|  |  |  |  *  \brief Sets the RLE acceleration hint for a surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note If RLE is enabled, colorkey and alpha blending blits are much faster, | 
					
						
							|  |  |  |  *        but the surface must be locked before directly accessing the pixels. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, | 
					
						
							|  |  |  |                                               int flag); | 
					
						
							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  |  *  \brief Sets the color key (transparent pixel) in a blittable surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to update | 
					
						
							|  |  |  |  *  \param flag Non-zero to enable colorkey and 0 to disable colorkey | 
					
						
							|  |  |  |  *  \param key The transparent pixel in the native surface format | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  You can pass SDL_RLEACCEL to enable RLE accelerated blits. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, | 
					
						
							|  |  |  |                                             int flag, Uint32 key); | 
					
						
							|  |  |  | 
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										 |  |  | /**
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							|  |  |  |  *  \brief Returns whether the surface has a color key | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); | 
					
						
							|  |  |  | 
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										 |  |  | /**
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							|  |  |  |  *  \brief Gets the color key (transparent pixel) in a blittable surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to update | 
					
						
							|  |  |  |  *  \param key A pointer filled in with the transparent pixel in the native | 
					
						
							|  |  |  |  *             surface format | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid or colorkey is not | 
					
						
							|  |  |  |  *          enabled. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, | 
					
						
							|  |  |  |                                             Uint32 * key); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
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							|  |  |  |  *  \brief Set an additional color value used in blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to update. | 
					
						
							|  |  |  |  *  \param r The red color value multiplied into blit operations. | 
					
						
							|  |  |  |  *  \param g The green color value multiplied into blit operations. | 
					
						
							|  |  |  |  *  \param b The blue color value multiplied into blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetSurfaceColorMod() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                    Uint8 r, Uint8 g, Uint8 b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the additional color value used in blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to query. | 
					
						
							|  |  |  |  *  \param r A pointer filled in with the current red color value. | 
					
						
							|  |  |  |  *  \param g A pointer filled in with the current green color value. | 
					
						
							|  |  |  |  *  \param b A pointer filled in with the current blue color value. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_SetSurfaceColorMod() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                    Uint8 * r, Uint8 * g, | 
					
						
							|  |  |  |                                                    Uint8 * b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Set an additional alpha value used in blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to update. | 
					
						
							|  |  |  |  *  \param alpha The alpha value multiplied into blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetSurfaceAlphaMod() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                    Uint8 alpha); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the additional alpha value used in blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to query. | 
					
						
							|  |  |  |  *  \param alpha A pointer filled in with the current alpha value. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_SetSurfaceAlphaMod() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                    Uint8 * alpha); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Set the blend mode used for blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface The surface to update. | 
					
						
							|  |  |  |  *  \param blendMode ::SDL_BlendMode to use for blit blending. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the parameters are not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_GetSurfaceBlendMode() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                     SDL_BlendMode blendMode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the blend mode used for blit operations. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \param surface   The surface to query. | 
					
						
							|  |  |  |  *  \param blendMode A pointer filled in with the current blend mode. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if the surface is not valid. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \sa SDL_SetSurfaceBlendMode() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                     SDL_BlendMode *blendMode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  Sets the clipping rectangle for the destination surface in a blit. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If the clip rectangle is NULL, clipping will be disabled. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If the clip rectangle doesn't intersect the surface, the function will | 
					
						
							|  |  |  |  *  return SDL_FALSE and blits will be completely clipped.  Otherwise the | 
					
						
							|  |  |  |  *  function returns SDL_TRUE and blits to the surface will be clipped to | 
					
						
							|  |  |  |  *  the intersection of the surface area and the clipping rectangle. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Note that blits are automatically clipped to the edges of the source | 
					
						
							|  |  |  |  *  and destination surfaces. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, | 
					
						
							|  |  |  |                                                  const SDL_Rect * rect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  Gets the clipping rectangle for the destination surface in a blit. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \c rect must be a pointer to a valid rectangle which will be filled | 
					
						
							|  |  |  |  *  with the correct values. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, | 
					
						
							|  |  |  |                                              SDL_Rect * rect); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | /*
 | 
					
						
							|  |  |  |  * Creates a new surface identical to the existing surface | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-09 07:01:26 +00:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  *  Creates a new surface of the specified format, and then copies and maps | 
					
						
							|  |  |  |  *  the given surface to it so the blit of the converted surface will be as | 
					
						
							|  |  |  |  *  fast as possible.  If this function fails, it returns NULL. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those | 
					
						
							|  |  |  |  *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and | 
					
						
							|  |  |  |  *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting | 
					
						
							|  |  |  |  *  surface. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface | 
					
						
							|  |  |  |     (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); | 
					
						
							|  |  |  | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat | 
					
						
							|  |  |  |     (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  * \brief Copy a block of pixels of one format to another format | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 if there was an error | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, | 
					
						
							|  |  |  |                                               Uint32 src_format, | 
					
						
							|  |  |  |                                               const void * src, int src_pitch, | 
					
						
							|  |  |  |                                               Uint32 dst_format, | 
					
						
							|  |  |  |                                               void * dst, int dst_pitch); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  Performs a fast fill of the given rectangle with \c color. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  If \c rect is NULL, the whole surface will be filled with \c color. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  The color should be a pixel of the format used by the surface, and | 
					
						
							|  |  |  |  *  can be generated by the SDL_MapRGB() function. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return 0 on success, or -1 on error. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_FillRect | 
					
						
							|  |  |  |     (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_FillRects | 
					
						
							|  |  |  |     (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  Performs a fast blit from the source surface to the destination surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  This assumes that the source and destination rectangles are | 
					
						
							|  |  |  |  *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire | 
					
						
							|  |  |  |  *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved | 
					
						
							|  |  |  |  *  in \c srcrect and \c dstrect after all clipping is performed. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \return If the blit is successful, it returns 0, otherwise it returns -1. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  The blit function should not be called on a locked surface. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  The blit semantics for surfaces with and without blending and colorkey | 
					
						
							|  |  |  |  *  are defined as follows: | 
					
						
							|  |  |  |  *  \verbatim | 
					
						
							|  |  |  |     RGBA->RGB: | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_BLEND: | 
					
						
							|  |  |  |         alpha-blend (using the source alpha-channel and per-surface alpha) | 
					
						
							|  |  |  |         SDL_SRCCOLORKEY ignored. | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_NONE: | 
					
						
							|  |  |  |         copy RGB. | 
					
						
							|  |  |  |         if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
					
						
							|  |  |  |         RGB values of the source color key, ignoring alpha in the | 
					
						
							|  |  |  |         comparison. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     RGB->RGBA: | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_BLEND: | 
					
						
							|  |  |  |         alpha-blend (using the source per-surface alpha) | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_NONE: | 
					
						
							|  |  |  |         copy RGB, set destination alpha to source per-surface alpha value. | 
					
						
							|  |  |  |       both: | 
					
						
							|  |  |  |         if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
					
						
							|  |  |  |         source color key. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     RGBA->RGBA: | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_BLEND: | 
					
						
							|  |  |  |         alpha-blend (using the source alpha-channel and per-surface alpha) | 
					
						
							|  |  |  |         SDL_SRCCOLORKEY ignored. | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_NONE: | 
					
						
							|  |  |  |         copy all of RGBA to the destination. | 
					
						
							|  |  |  |         if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
					
						
							|  |  |  |         RGB values of the source color key, ignoring alpha in the | 
					
						
							|  |  |  |         comparison. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     RGB->RGB: | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_BLEND: | 
					
						
							|  |  |  |         alpha-blend (using the source per-surface alpha) | 
					
						
							|  |  |  |       Source surface blend mode set to SDL_BLENDMODE_NONE: | 
					
						
							|  |  |  |         copy RGB. | 
					
						
							|  |  |  |       both: | 
					
						
							|  |  |  |         if SDL_SRCCOLORKEY set, only copy the pixels matching the | 
					
						
							|  |  |  |         source color key. | 
					
						
							|  |  |  |     \endverbatim | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  You should call SDL_BlitSurface() unless you know exactly how SDL | 
					
						
							|  |  |  |  *  blitting works internally and how to use the other blit functions. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #define SDL_BlitSurface SDL_UpperBlit
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  This is the public blit function, SDL_BlitSurface(), and it performs | 
					
						
							|  |  |  |  *  rectangle validation and clipping before passing it to SDL_LowerBlit() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_UpperBlit | 
					
						
							|  |  |  |     (SDL_Surface * src, const SDL_Rect * srcrect, | 
					
						
							|  |  |  |      SDL_Surface * dst, SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  This is a semi-private blit function and it performs low-level surface | 
					
						
							|  |  |  |  *  blitting only. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_LowerBlit | 
					
						
							|  |  |  |     (SDL_Surface * src, SDL_Rect * srcrect, | 
					
						
							|  |  |  |      SDL_Surface * dst, SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Perform a fast, low quality, stretch blit between two surfaces of the | 
					
						
							|  |  |  |  *         same pixel format. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  \note This function uses a static buffer, and is not thread-safe. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, | 
					
						
							|  |  |  |                                             const SDL_Rect * srcrect, | 
					
						
							|  |  |  |                                             SDL_Surface * dst, | 
					
						
							|  |  |  |                                             const SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #define SDL_BlitScaled SDL_UpperBlitScaled
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  This is the public scaled blit function, SDL_BlitScaled(), and it performs | 
					
						
							|  |  |  |  *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled() | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled | 
					
						
							|  |  |  |     (SDL_Surface * src, const SDL_Rect * srcrect, | 
					
						
							|  |  |  |     SDL_Surface * dst, SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  This is a semi-private blit function and it performs low-level surface | 
					
						
							|  |  |  |  *  scaled blitting only. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled | 
					
						
							|  |  |  |     (SDL_Surface * src, SDL_Rect * srcrect, | 
					
						
							|  |  |  |     SDL_Surface * dst, SDL_Rect * dstrect); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Set the YUV conversion mode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the YUV conversion mode | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /**
 | 
					
						
							|  |  |  |  *  \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); | 
					
						
							| 
									
										
										
										
											2019-09-09 07:01:26 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /* Ends C function definitions when using C++ */ | 
					
						
							|  |  |  | #ifdef __cplusplus
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | #include "close_code.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-03 03:53:31 +00:00
										 |  |  | #endif /* SDL_surface_h_ */
 | 
					
						
							| 
									
										
										
										
											2019-09-09 07:01:26 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | /* vi: set ts=4 sw=4 expandtab: */ |