Duckstation/src/common/gl/context_egl_wayland.h

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#pragma once
#include "context_egl.h"
#include <wayland-egl.h>
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namespace GL {
class ContextEGLWayland final : public ContextEGL
{
public:
ContextEGLWayland(const WindowInfo& wi);
~ContextEGLWayland() override;
static std::unique_ptr<Context> Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try);
std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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protected:
EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
private:
wl_egl_window* m_wl_window = nullptr;
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};
} // namespace GL