Duckstation/src/common/d3d11/texture.cpp

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#include "texture.h"
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#include "../log.h"
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Log_SetChannel(D3D11);
namespace D3D11 {
Texture::Texture() : m_width(0), m_height(0) {}
Texture::Texture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceView> srv,
ComPtr<ID3D11RenderTargetView> rtv)
: m_texture(std::move(texture)), m_srv(std::move(srv)), m_rtv(std::move(rtv))
{
const D3D11_TEXTURE2D_DESC desc = GetDesc();
m_width = desc.Width;
m_height = desc.Height;
}
Texture::~Texture()
{
Destroy();
}
D3D11_TEXTURE2D_DESC Texture::GetDesc() const
{
D3D11_TEXTURE2D_DESC desc;
m_texture->GetDesc(&desc);
return desc;
}
bool Texture::Create(ID3D11Device* device, u32 width, u32 height, DXGI_FORMAT format, u32 bind_flags,
const void* initial_data, u32 initial_data_stride)
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{
CD3D11_TEXTURE2D_DESC desc(format, width, height, 1, 1, bind_flags, D3D11_USAGE_DEFAULT, 0, 1, 0, 0);
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D3D11_SUBRESOURCE_DATA srd;
srd.pSysMem = initial_data;
srd.SysMemPitch = initial_data_stride;
srd.SysMemSlicePitch = initial_data_stride * height;
ComPtr<ID3D11Texture2D> texture;
const HRESULT tex_hr = device->CreateTexture2D(&desc, initial_data ? &srd : nullptr, texture.GetAddressOf());
if (FAILED(tex_hr))
{
Log_ErrorPrintf("Create texture failed: 0x%08X", tex_hr);
return false;
}
ComPtr<ID3D11ShaderResourceView> srv;
if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
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{
const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, desc.Format, 0, desc.MipLevels, 0,
desc.ArraySize);
const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
return false;
}
}
ComPtr<ID3D11RenderTargetView> rtv;
if (bind_flags & D3D11_BIND_RENDER_TARGET)
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{
const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, desc.Format, 0, 0, desc.ArraySize);
const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.GetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
return false;
}
}
m_texture = std::move(texture);
m_srv = std::move(srv);
m_rtv = std::move(rtv);
m_width = desc.Width;
m_height = desc.Height;
return true;
}
bool Texture::Adopt(ID3D11Device* device, ComPtr<ID3D11Texture2D> texture)
{
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
ComPtr<ID3D11ShaderResourceView> srv;
if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
{
const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, desc.Format, 0, desc.MipLevels, 0,
desc.ArraySize);
const HRESULT hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Create SRV for adopted texture failed: 0x%08X", hr);
return false;
}
}
ComPtr<ID3D11RenderTargetView> rtv;
if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
{
const CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, desc.Format, 0, 0, desc.ArraySize);
const HRESULT hr = device->CreateRenderTargetView(texture.Get(), &rtv_desc, rtv.ReleaseAndGetAddressOf());
if (FAILED(hr))
{
Log_ErrorPrintf("Create RTV for adopted texture failed: 0x%08X", hr);
return false;
}
}
m_texture = std::move(texture);
m_srv = std::move(srv);
m_rtv = std::move(rtv);
m_width = desc.Width;
m_height = desc.Height;
return true;
}
void Texture::Destroy()
{
m_rtv.Reset();
m_srv.Reset();
m_texture.Reset();
m_width = 0;
m_height = 0;
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}
} // namespace D3D11