Duckstation/src/duckstation-qt/qthostinterface.cpp

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2019-12-31 06:17:17 +00:00
#include "qthostinterface.h"
#include "YBaseLib/Log.h"
#include "common/null_audio_stream.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/system.h"
#include "qtsettingsinterface.h"
#include <QtCore/QCoreApplication>
#include <QtWidgets/QMessageBox>
#include <memory>
Log_SetChannel(QtHostInterface);
QtHostInterface::QtHostInterface(QObject* parent)
: QObject(parent), m_qsettings("duckstation-qt.ini", QSettings::IniFormat)
{
checkSettings();
createGameList();
createThread();
}
QtHostInterface::~QtHostInterface()
{
Assert(!m_opengl_display_window);
stopThread();
}
void QtHostInterface::ReportError(const char* message)
{
// QMessageBox::critical(nullptr, tr("DuckStation Error"), message, QMessageBox::Ok);
}
void QtHostInterface::ReportMessage(const char* message)
{
// QMessageBox::information(nullptr, tr("DuckStation Information"), message, QMessageBox::Ok);
}
void QtHostInterface::setDefaultSettings()
{
QtSettingsInterface si(m_qsettings);
m_settings.SetDefaults();
m_settings.Save(si);
m_qsettings.sync();
}
void QtHostInterface::applySettings()
{
QtSettingsInterface si(m_qsettings);
m_settings.Load(si);
}
void QtHostInterface::checkSettings()
{
const QSettings::Status settings_status = m_qsettings.status();
if (settings_status != QSettings::NoError)
m_qsettings.clear();
const QString settings_version_key = QStringLiteral("General/SettingsVersion");
const int expected_version = 1;
const QVariant settings_version_var = m_qsettings.value(settings_version_key);
bool settings_version_okay;
int settings_version = settings_version_var.toInt(&settings_version_okay);
if (!settings_version_okay)
settings_version = 0;
if (settings_version != expected_version)
{
Log_WarningPrintf("Settings version %d does not match expected version %d, resetting", settings_version,
expected_version);
m_qsettings.clear();
m_qsettings.setValue(settings_version_key, expected_version);
setDefaultSettings();
}
}
void QtHostInterface::createGameList()
{
m_game_list = std::make_unique<GameList>();
updateGameListDatabase(false);
refreshGameList(false);
}
void QtHostInterface::updateGameListDatabase(bool refresh_list /*= true*/)
{
m_game_list->ClearDatabase();
const QString redump_dat_path = m_qsettings.value("GameList/RedumpDatabasePath").toString();
if (!redump_dat_path.isEmpty())
m_game_list->ParseRedumpDatabase(redump_dat_path.toStdString().c_str());
if (refresh_list)
refreshGameList(true);
}
void QtHostInterface::refreshGameList(bool invalidate_cache /*= false*/)
{
QtSettingsInterface si(m_qsettings);
m_game_list->SetDirectoriesFromSettings(si);
m_game_list->RescanAllDirectories();
emit gameListRefreshed();
}
QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
{
m_opengl_display_window = new OpenGLDisplayWindow(nullptr);
m_display.release();
m_display = std::unique_ptr<HostDisplay>(static_cast<HostDisplay*>(m_opengl_display_window));
return QWidget::createWindowContainer(m_opengl_display_window, parent);
}
void QtHostInterface::destroyDisplayWidget()
{
m_display.release();
delete m_opengl_display_window;
m_opengl_display_window = nullptr;
}
void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
{
emit emulationStarting();
if (!m_opengl_display_window->createGLContext(m_worker_thread))
{
emit emulationStopped();
return;
}
QMetaObject::invokeMethod(this, "doBootSystem", Qt::QueuedConnection, Q_ARG(QString, initial_filename),
Q_ARG(QString, initial_save_state_filename));
}
void QtHostInterface::powerOffSystem()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "doPowerOffSystem", Qt::QueuedConnection);
return;
}
if (!m_system)
{
Log_ErrorPrintf("powerOffSystem() called without system");
return;
}
m_system.reset();
m_opengl_display_window->destroyGLContext();
emit emulationStopped();
}
void QtHostInterface::resetSystem()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "resetSystem", Qt::QueuedConnection);
return;
}
if (!m_system)
{
Log_ErrorPrintf("resetSystem() called without system");
return;
}
HostInterface::ResetSystem();
}
void QtHostInterface::pauseSystem(bool paused)
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "pauseSystem", Qt::QueuedConnection, Q_ARG(bool, paused));
return;
}
m_paused = paused;
emit emulationPaused(paused);
}
void QtHostInterface::changeDisc(QString new_disc_filename) {}
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
{
if (!m_opengl_display_window->initializeGLContext())
{
emit emulationStopped();
return;
}
m_audio_stream = NullAudioStream::Create();
m_audio_stream->Reconfigure();
std::string initial_filename_str = initial_filename.toStdString();
std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
if (!CreateSystem() ||
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
{
m_opengl_display_window->destroyGLContext();
emit emulationStopped();
return;
}
emit emulationStarted();
}
void QtHostInterface::createThread()
{
m_original_thread = QThread::currentThread();
m_worker_thread = new Thread(this);
m_worker_thread->start();
moveToThread(m_worker_thread);
}
void QtHostInterface::stopThread()
{
Assert(!isOnWorkerThread());
QMetaObject::invokeMethod(this, "doStopThread", Qt::QueuedConnection);
m_worker_thread->wait();
}
void QtHostInterface::doStopThread()
{
m_shutdown_flag.store(true);
}
void QtHostInterface::threadEntryPoint()
{
while (!m_shutdown_flag.load())
{
if (!m_system)
{
// wait until we have a system before running
QCoreApplication::processEvents(QEventLoop::AllEvents, 1000);
continue;
}
// execute the system, polling events inbetween frames
// simulate the system if not paused
if (m_system && !m_paused)
m_system->RunFrame();
// rendering
{
// DrawImGui();
if (m_system)
m_system->GetGPU()->ResetGraphicsAPIState();
// ImGui::Render();
m_display->Render();
// ImGui::NewFrame();
if (m_system)
{
m_system->GetGPU()->RestoreGraphicsAPIState();
if (m_speed_limiter_enabled)
Throttle();
}
UpdatePerformanceCounters();
}
QCoreApplication::processEvents(QEventLoop::AllEvents, m_paused ? 16 : 0);
}
m_system.reset();
// move back to UI thread
moveToThread(m_original_thread);
}
QtHostInterface::Thread::Thread(QtHostInterface* parent) : QThread(parent), m_parent(parent) {}
QtHostInterface::Thread::~Thread() = default;
void QtHostInterface::Thread::run()
{
m_parent->threadEntryPoint();
}