Duckstation/src/duckstation-qt/gamepropertiesdialog.h

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2020-05-16 10:02:44 +00:00
#pragma once
#include "ui_gamepropertiesdialog.h"
#include <QtCore/QMap>
#include <QtWidgets/QDialog>
struct GameListEntry;
class QtHostInterface;
class GamePropertiesDialog final : public QDialog
{
Q_OBJECT
public:
GamePropertiesDialog(QtHostInterface* host_interface, QWidget* parent = nullptr);
~GamePropertiesDialog();
static void showForEntry(QtHostInterface* host_interface, const GameListEntry* ge);
public Q_SLOTS:
void clear();
void populate(const GameListEntry* ge);
protected:
void closeEvent(QCloseEvent* ev);
void resizeEvent(QResizeEvent* ev);
private Q_SLOTS:
void saveCompatibilityInfo();
void saveCompatibilityInfoIfChanged();
void setCompatibilityInfoChanged();
void onSetVersionTestedToCurrentClicked();
void onComputeHashClicked();
void onVerifyDumpClicked();
void onExportCompatibilityInfoClicked();
private:
void setupAdditionalUi();
void connectUi();
void populateCompatibilityInfo(const std::string& game_code);
void populateTracksInfo(const char* image_path);
void onResize();
Ui::GamePropertiesDialog m_ui;
QtHostInterface* m_host_interface;
bool m_compatibility_info_changed = false;
};