Duckstation/src/util/util.props

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\common\common.props" />
<ItemDefinitionGroup>
<ClCompile>
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<PreprocessorDefinitions>%(PreprocessorDefinitions);SOUNDTOUCH_FLOAT_SAMPLES;SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING=1</PreprocessorDefinitions>
<PreprocessorDefinitions>ENABLE_CUBEB=1;ENABLE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">%(PreprocessorDefinitions);ENABLE_OPENGL=1;ENABLE_VULKAN=1</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">%(PreprocessorDefinitions);SOUNDTOUCH_USE_NEON</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\xxhash\include;$(SolutionDir)dep\soundtouch\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\libchdr\include;$(SolutionDir)dep\cubeb\include;$(SolutionDir)dep\d3d12ma\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'!='ARM64'">%(AdditionalIncludeDirectories);$(SolutionDir)dep\glad\include;$(SolutionDir)dep\vulkan\include;$(SolutionDir)dep\glslang</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
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<ItemDefinitionGroup>
<Link>
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<AdditionalDependencies>%(AdditionalDependencies);d3d11.lib;d3d12.lib;d3dcompiler.lib;dxgi.lib;Dwmapi.lib;winhttp.lib</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'!='ARM64'">%(AdditionalDependencies);opengl32.lib</AdditionalDependencies>
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</Link>
</ItemDefinitionGroup>
<Import Condition="$(Configuration.Contains('Debug'))" Project="..\..\dep\winpixeventruntime\WinPixEventRuntime.props" />
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<!-- Dependency linking and DLL copying -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)SDL2</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies);libjpeg.lib;libpng16.lib;libwebp.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<DepsDLLs Include="$(DepsBinDir)freetype.dll" />
<DepsDLLs Include="$(DepsBinDir)harfbuzz.dll" />
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<DepsDLLs Include="$(DepsBinDir)libjpeg.dll" />
<DepsDLLs Include="$(DepsBinDir)libpng16.dll" />
<DepsDLLs Include="$(DepsBinDir)libsharpyuv.dll" />
<DepsDLLs Include="$(DepsBinDir)libwebp.dll" />
<DepsDLLs Include="$(DepsBinDir)SDL2.dll" />
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
</ItemGroup>
<Target Name="DepsCopyDLLs"
AfterTargets="Build"
Inputs="@(DepsDLLs)"
Outputs="@(DepsDLLs -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')">
<Message Text="Copying Dependency DLLs" Importance="High" />
<Copy
SourceFiles="@(DepsDLLs)"
DestinationFolder="$(OutDir)"
SkipUnchangedFiles="true"
/>
</Target>
</Project>