mirror of
				https://github.com/RetroDECK/Duckstation.git
				synced 2025-04-10 19:15:14 +00:00 
			
		
		
		
	
		
			
	
	
		
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			25 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // dear imgui: Renderer for DirectX11
 | ||
|  | // This needs to be used along with a Platform Binding (e.g. Win32)
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
 | ||
|  | //  [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 | ||
|  | 
 | ||
|  | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
 | ||
|  | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
 | ||
|  | // https://github.com/ocornut/imgui
 | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | struct ID3D11Device; | ||
|  | struct ID3D11DeviceContext; | ||
|  | 
 | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplDX11_Shutdown(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplDX11_NewFrame(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data); | ||
|  | 
 | ||
|  | // Use if you want to reset your rendering device without losing ImGui state.
 | ||
|  | IMGUI_IMPL_API void     ImGui_ImplDX11_InvalidateDeviceObjects(); | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplDX11_CreateDeviceObjects(); |