Duckstation/src/duckstation-qt/controllersettingsdialog.h

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#pragma once
#include "common/types.h"
#include "frontend-common/input_manager.h"
#include "ui_controllersettingsdialog.h"
#include <QtCore/QList>
#include <QtCore/QPair>
#include <QtCore/QString>
#include <QtCore/QStringList>
#include <QtWidgets/QDialog>
#include <array>
#include <string>
class ControllerGlobalSettingsWidget;
class ControllerBindingWidget;
class HotkeySettingsWidget;
class SettingsInterface;
class ControllerSettingsDialog final : public QDialog
{
Q_OBJECT
public:
enum class Category
{
GlobalSettings,
FirstControllerSettings,
HotkeySettings,
Count
};
enum : u32
{
MAX_PORTS = 8
};
ControllerSettingsDialog(QWidget* parent = nullptr);
~ControllerSettingsDialog();
ALWAYS_INLINE HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
ALWAYS_INLINE const QList<QPair<QString, QString>>& getDeviceList() const { return m_device_list; }
ALWAYS_INLINE const QStringList& getVibrationMotors() const { return m_vibration_motors; }
ALWAYS_INLINE bool isEditingGlobalSettings() const { return m_profile_name.isEmpty(); }
ALWAYS_INLINE bool isEditingProfile() const { return !m_profile_name.isEmpty(); }
ALWAYS_INLINE SettingsInterface* getProfileSettingsInterface() { return m_profile_interface.get(); }
void updateListDescription(u32 global_slot, ControllerBindingWidget* widget);
// Helper functions for updating setting values globally or in the profile.
bool getBoolValue(const char* section, const char* key, bool default_value) const;
bool getIntValue(const char* section, const char* key, s32 default_value) const;
std::string getStringValue(const char* section, const char* key, const char* default_value) const;
void setBoolValue(const char* section, const char* key, bool value);
void setIntValue(const char* section, const char* key, s32 value);
void setStringValue(const char* section, const char* key, const char* value);
void clearSettingValue(const char* section, const char* key);
Q_SIGNALS:
void inputProfileSwitched();
public Q_SLOTS:
void setCategory(Category category);
private Q_SLOTS:
void onCategoryCurrentRowChanged(int row);
void onCurrentProfileChanged(int index);
void onNewProfileClicked();
void onLoadProfileClicked();
void onDeleteProfileClicked();
void onRestoreDefaultsClicked();
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
void onVibrationMotorsEnumerated(const QList<InputBindingKey>& motors);
void createWidgets();
private:
void refreshProfileList();
void switchProfile(const QString& name);
Ui::ControllerSettingsDialog m_ui;
ControllerGlobalSettingsWidget* m_global_settings = nullptr;
std::array<ControllerBindingWidget*, MAX_PORTS> m_port_bindings{};
HotkeySettingsWidget* m_hotkey_settings = nullptr;
QList<QPair<QString, QString>> m_device_list;
QStringList m_vibration_motors;
QString m_profile_name;
std::unique_ptr<SettingsInterface> m_profile_interface;
};