Duckstation/src/common/common.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="bitfield.h" />
<ClInclude Include="types.h" />
<ClInclude Include="jit_code_buffer.h" />
<ClInclude Include="state_wrapper.h" />
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="audio_stream.h" />
<ClInclude Include="cd_xa.h" />
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<ClInclude Include="heap_array.h" />
<ClInclude Include="gl\program.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="gl\stream_buffer.h">
<Filter>gl</Filter>
</ClInclude>
<ClInclude Include="gl\texture.h">
<Filter>gl</Filter>
</ClInclude>
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<ClInclude Include="d3d11\stream_buffer.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="d3d11\texture.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="d3d11\staging_texture.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="d3d11\shader_compiler.h">
<Filter>d3d11</Filter>
</ClInclude>
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<ClInclude Include="rectangle.h" />
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<ClInclude Include="iso_reader.h" />
<ClInclude Include="cd_image.h" />
<ClInclude Include="cd_subchannel_replacement.h" />
<ClInclude Include="null_audio_stream.h" />
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<ClInclude Include="log.h" />
<ClInclude Include="string.h" />
<ClInclude Include="byte_stream.h" />
<ClInclude Include="timer.h" />
<ClInclude Include="timestamp.h" />
<ClInclude Include="assert.h" />
<ClInclude Include="align.h" />
<ClInclude Include="file_system.h" />
<ClInclude Include="string_util.h" />
<ClInclude Include="md5_digest.h" />
<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11\shader_cache.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="hash_combine.h" />
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<ClInclude Include="progress_callback.h" />
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<ClInclude Include="wav_writer.h" />
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<ClInclude Include="gl\shader_cache.h">
<Filter>gl</Filter>
</ClInclude>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
<ClCompile Include="state_wrapper.cpp" />
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<ClCompile Include="cd_image.cpp" />
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<ClCompile Include="audio_stream.cpp" />
<ClCompile Include="cd_xa.cpp" />
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<ClCompile Include="cd_image_cue.cpp" />
<ClCompile Include="cd_image_bin.cpp" />
<ClCompile Include="gl\program.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="gl\stream_buffer.cpp">
<Filter>gl</Filter>
</ClCompile>
<ClCompile Include="gl\texture.cpp">
<Filter>gl</Filter>
</ClCompile>
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<ClCompile Include="d3d11\texture.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="d3d11\staging_texture.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="d3d11\stream_buffer.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="d3d11\shader_compiler.cpp">
<Filter>d3d11</Filter>
</ClCompile>
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<ClCompile Include="iso_reader.cpp" />
<ClCompile Include="cd_subchannel_replacement.cpp" />
<ClCompile Include="null_audio_stream.cpp" />
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<ClCompile Include="string.cpp" />
<ClCompile Include="byte_stream.cpp" />
<ClCompile Include="log.cpp" />
<ClCompile Include="timestamp.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="assert.cpp" />
<ClCompile Include="file_system.cpp" />
<ClCompile Include="string_util.cpp" />
<ClCompile Include="md5_digest.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11\shader_cache.cpp">
<Filter>d3d11</Filter>
</ClCompile>
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<ClCompile Include="cd_image_chd.cpp" />
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<ClCompile Include="progress_callback.cpp" />
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<ClCompile Include="wav_writer.cpp" />
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<ClCompile Include="gl\shader_cache.cpp">
<Filter>gl</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<Natvis Include="bitfield.natvis" />
</ItemGroup>
<ItemGroup>
<Filter Include="gl">
<UniqueIdentifier>{52487c57-753d-4888-ba26-ed63ab51a234}</UniqueIdentifier>
</Filter>
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<Filter Include="d3d11">
<UniqueIdentifier>{30251086-81f3-44f5-add4-7ff9a24098ab}</UniqueIdentifier>
</Filter>
</ItemGroup>
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</Project>