Duckstation/src/frontend-common/sdl_controller_interface.h

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#pragma once
#include "core/types.h"
#include <array>
#include <functional>
#include <map>
#include <mutex>
class HostInterface;
class System;
class Controller;
union SDL_Event;
class SDLControllerInterface
{
public:
enum : int
{
MAX_NUM_AXISES = 7,
MAX_NUM_BUTTONS = 15
};
using AxisCallback = std::function<void(float value)>;
using ButtonCallback = std::function<void(bool pressed)>;
SDLControllerInterface();
~SDLControllerInterface();
bool Initialize(HostInterface* host_interface, bool init_sdl);
void Shutdown();
// Removes all bindings. Call before setting new bindings.
void ClearControllerBindings();
// Binding to events. If a binding for this axis/button already exists, returns false.
bool BindControllerAxis(int controller_index, int axis_number, AxisCallback callback);
bool BindControllerButton(int controller_index, int button_number, ButtonCallback callback);
bool BindControllerAxisToButton(int controller_index, int axis_number, bool direction, ButtonCallback callback);
// Default bindings, used by SDL frontend.
void SetDefaultBindings();
void PumpSDLEvents();
bool ProcessSDLEvent(const SDL_Event* event);
void UpdateControllerRumble();
// Input monitoring for external access.
struct Hook
{
enum class Type
{
Axis,
Button
};
enum class CallbackResult
{
StopMonitoring,
ContinueMonitoring
};
using Callback = std::function<CallbackResult(const Hook& ei)>;
Type type;
int controller_index;
int button_or_axis_number;
float value; // 0/1 for buttons, -1..1 for axises
};
void SetHook(Hook::Callback callback);
void ClearHook();
private:
System* GetSystem() const;
Controller* GetController(u32 slot) const;
bool DoEventHook(Hook::Type type, int controller_index, int button_or_axis_number, float value);
bool OpenGameController(int index);
bool CloseGameController(int index);
void CloseGameControllers();
bool HandleControllerAxisEvent(const SDL_Event* event);
bool HandleControllerButtonEvent(const SDL_Event* event);
struct ControllerData
{
void* controller;
void* haptic;
u32 controller_index;
float last_rumble_strength;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
std::array<std::array<ButtonCallback, 2>, MAX_NUM_AXISES> axis_button_mapping;
};
HostInterface* m_host_interface = nullptr;
std::map<int, ControllerData> m_controllers;
std::mutex m_event_intercept_mutex;
Hook::Callback m_event_intercept_callback;
bool m_sdl_initialized_by_us = false;
};
extern SDLControllerInterface g_sdl_controller_interface;