Duckstation/src/duckstation-libretro/libretro_host_interface.cpp

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2020-06-08 16:44:42 +00:00
#include "libretro_host_interface.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/analog_controller.h"
#include "core/digital_controller.h"
#include "core/gpu.h"
#include "core/system.h"
#include "libretro_audio_stream.h"
#include "libretro_host_display.h"
#include "libretro_settings_interface.h"
#include "opengl_host_display.h"
#include <array>
#include <cstring>
#include <tuple>
#include <utility>
#include <vector>
Log_SetChannel(LibretroHostInterface);
#ifdef WIN32
#include "d3d11_host_display.h"
#endif
//////////////////////////////////////////////////////////////////////////
// TODO:
// - Fix up D3D11
// - Save states
// - Expose the rest of the options
// - Memory card and controller settings
// - Better paths for memory cards/BIOS
// - Fix up aspect ratio
//////////////////////////////////////////////////////////////////////////
LibretroHostInterface g_libretro_host_interface;
retro_environment_t g_retro_environment_callback;
retro_video_refresh_t g_retro_video_refresh_callback;
retro_audio_sample_t g_retro_audio_sample_callback;
retro_audio_sample_batch_t g_retro_audio_sample_batch_callback;
retro_input_poll_t g_retro_input_poll_callback;
retro_input_state_t g_retro_input_state_callback;
LibretroHostInterface::LibretroHostInterface() = default;
LibretroHostInterface::~LibretroHostInterface() = default;
bool LibretroHostInterface::Initialize()
{
if (!HostInterface::Initialize())
return false;
LoadSettings();
return true;
}
void LibretroHostInterface::Shutdown()
{
HostInterface::Shutdown();
}
void LibretroHostInterface::ReportError(const char* message)
{
Log_ErrorPrint(message);
}
void LibretroHostInterface::ReportMessage(const char* message)
{
Log_InfoPrint(message);
}
bool LibretroHostInterface::ConfirmMessage(const char* message)
{
Log_InfoPrintf("Confirm: %s", message);
return false;
}
void LibretroHostInterface::retro_get_system_av_info(struct retro_system_av_info* info)
{
Assert(m_system);
std::memset(info, 0, sizeof(*info));
info->geometry.aspect_ratio = 4.0f / 3.0f;
if (!m_system->IsPALRegion())
{
info->geometry.base_width = 640;
info->geometry.base_height = 480;
}
else
{
info->geometry.base_width = 720;
info->geometry.base_height = 576;
}
info->geometry.max_width = 1024;
info->geometry.max_height = 512;
info->timing.fps = m_system->GetThrottleFrequency();
info->timing.sample_rate = static_cast<double>(AUDIO_SAMPLE_RATE);
}
bool LibretroHostInterface::retro_load_game(const struct retro_game_info* game)
{
SystemBootParameters bp;
bp.filename = game->path;
if (!BootSystem(bp))
return false;
RequestHardwareRendererContext();
return true;
}
void LibretroHostInterface::retro_run_frame()
{
Assert(m_system);
UpdateControllers();
m_system->GetGPU()->RestoreGraphicsAPIState();
m_system->RunFrame();
m_system->GetGPU()->ResetGraphicsAPIState();
m_display->Render();
}
unsigned LibretroHostInterface::retro_get_region()
{
return m_system->IsPALRegion() ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
bool LibretroHostInterface::AcquireHostDisplay()
{
// start in software mode, switch to hardware later
m_display = new LibretroHostDisplay();
return true;
}
void LibretroHostInterface::ReleaseHostDisplay()
{
delete m_display;
m_display = nullptr;
}
std::unique_ptr<AudioStream> LibretroHostInterface::CreateAudioStream(AudioBackend backend)
{
return std::make_unique<LibretroAudioStream>();
}
static std::array<retro_core_option_definition, 14> s_option_definitions = {{
{"Console.Region",
"Console Region",
"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
{{"Auto", "Auto-Detect"},
{"NTSC-J", "NTSC-J (Japan)"},
{"NTSC-U", "NTSC-U (US)"},
{"PAL", "PAL (Europe, Australia)"}},
"Auto"},
{"BIOS.FastBoot",
"Fast Boot",
"Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"CDROM.RegionCheck",
"CD-ROM Region Check",
"Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"CDROM.ReadThread",
"CD-ROM Read Thread",
"Reads CD-ROM sectors ahead asynchronously, reducing the risk of frame time spikes.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"true"},
{"CPU.ExecutionMode",
"CPU Execution Mode",
"Which mode to use for CPU emulation. Recompiler provides the best performance.",
{{"Interpreter", "Interpreter"}, {"CachedIntepreter", "Cached Interpreter"}, {"Recompiler", "Recompiler"}},
"Recompiler"},
{"GPU.Renderer",
"GPU Renderer",
"Which renderer to use to emulate the GPU",
{
#ifdef WIN32
{"D3D11", "Hardware (D3D11)"},
#endif
{"OpenGL", "Hardware (OpenGL)"},
{"Software", "Software"}},
"OpenGL"},
{"GPU.ResolutionScale",
"Rendering Resolution Scale",
"Scales internal rendering resolution by the specified multiplier. Larger values are slower. Some games require "
"1x rendering resolution or they will have rendering issues.",
{{"1", "1x (1024x512)"},
{"2", "2x (2048x1024)"},
{"3", "3x (3072x1536)"},
{"4", "4x (4096x2048)"},
{"5", "5x (5120x2160)"},
{"6", "6x (6144x3072)"},
{"7", "7x (7168x3584)"},
{"8", "8x (8192x4096)"}},
"1"},
{"GPU.TrueColor",
"True Color Rendering",
"Disables dithering and uses the full 8 bits per channel of color information. May break rendering in some games.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"GPU.ScaledDithering",
"Scaled Dithering",
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to "
"enable.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"true"},
{"GPU.DisableInterlacing",
"Disable Interlacing",
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will "
"break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"GPU.ForceNTSCTimings",
"Force NTSC Timings",
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while "
"others will break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"Display.CropMode",
"Crop Mode",
"Changes how much of the image is cropped. Some games display garbage in the overscan area which is typically "
"hidden.",
{{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}},
"Overscan"},
{"Display.PixelAspectRatio",
"Pixel Aspect Ratio",
"Determines how the pixels in VRAM area are displayed on the screen.",
{{"4:3", "4:3"}, {"16:9", "16:9"}, {"1:1", "1:1"}},
"4:3"},
{},
}};
bool LibretroHostInterface::SetCoreOptions()
{
unsigned options_version = 0;
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &options_version) &&
options_version >= 1)
{
return g_retro_environment_callback(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &s_option_definitions);
}
// use legacy options struct, which sucks. do we need to?
return false;
}
void LibretroHostInterface::LoadSettings()
{
LibretroSettingsInterface si;
m_settings.Load(si);
// Overrides
m_settings.log_level = LOGLEVEL_DEV;
m_settings.log_to_console = true;
// start in software, switch later
m_settings.gpu_renderer = GPURenderer::Software;
// Assume BIOS files are located in system directory.
const char* system_directory = nullptr;
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_directory) || !system_directory)
system_directory = "bios";
m_settings.bios_path =
StringUtil::StdStringFromFormat("%s%cscph1001.bin", system_directory, FS_OSPATH_SEPERATOR_CHARACTER);
// TODOs - expose via config
m_settings.controller_types[0] = ControllerType::DigitalController;
m_settings.controller_types[1] = ControllerType::None;
m_settings.memory_card_types[0] = MemoryCardType::None;
m_settings.memory_card_types[1] = MemoryCardType::None;
}
void LibretroHostInterface::UpdateSettings()
{
Settings old_settings(std::move(m_settings));
LoadSettings();
CheckForSettingsChanges(old_settings);
}
void LibretroHostInterface::UpdateControllers()
{
g_retro_input_poll_callback();
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
switch (m_settings.controller_types[i])
{
case ControllerType::None:
break;
case ControllerType::DigitalController:
UpdateControllersDigitalController(i);
break;
default:
Log_ErrorPrintf("Unhandled controller type '%s'",
Settings::GetControllerTypeDisplayName(m_settings.controller_types[i]));
break;
}
}
}
void LibretroHostInterface::UpdateControllersDigitalController(u32 index)
{
DigitalController* controller = static_cast<DigitalController*>(m_system->GetController(index));
DebugAssert(controller);
static constexpr std::array<std::pair<DigitalController::Button, u32>, 14> mapping = {
{{DigitalController::Button::Left, RETRO_DEVICE_ID_JOYPAD_LEFT},
{DigitalController::Button::Right, RETRO_DEVICE_ID_JOYPAD_RIGHT},
{DigitalController::Button::Up, RETRO_DEVICE_ID_JOYPAD_UP},
{DigitalController::Button::Down, RETRO_DEVICE_ID_JOYPAD_DOWN},
{DigitalController::Button::Circle, RETRO_DEVICE_ID_JOYPAD_A},
{DigitalController::Button::Cross, RETRO_DEVICE_ID_JOYPAD_B},
{DigitalController::Button::Triangle, RETRO_DEVICE_ID_JOYPAD_X},
{DigitalController::Button::Square, RETRO_DEVICE_ID_JOYPAD_Y},
{DigitalController::Button::Start, RETRO_DEVICE_ID_JOYPAD_START},
{DigitalController::Button::Select, RETRO_DEVICE_ID_JOYPAD_SELECT},
{DigitalController::Button::L1, RETRO_DEVICE_ID_JOYPAD_L},
{DigitalController::Button::L2, RETRO_DEVICE_ID_JOYPAD_L2},
{DigitalController::Button::R1, RETRO_DEVICE_ID_JOYPAD_R},
{DigitalController::Button::R2, RETRO_DEVICE_ID_JOYPAD_R2}}};
for (const auto& it : mapping)
{
const int16_t state = g_retro_input_state_callback(index, RETRO_DEVICE_JOYPAD, 0, it.second);
controller->SetButtonState(it.first, state != 0);
}
}
bool LibretroHostInterface::RequestHardwareRendererContext()
{
GPURenderer renderer = Settings::DEFAULT_GPU_RENDERER;
retro_variable renderer_variable{"GPU.Renderer", "OpenGL"};
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) && renderer_variable.value)
renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER);
if (renderer == GPURenderer::Software)
return true;
m_hw_render_callback = {};
m_hw_render_callback.context_reset = HardwareRendererContextReset;
m_hw_render_callback.context_destroy = HardwareRendererContextDestroy;
#ifdef WIN32
if (renderer == GPURenderer::HardwareD3D11 && false)
return D3D11HostDisplay::RequestHardwareRendererContext(&m_hw_render_callback);
#endif
if (renderer == GPURenderer::HardwareOpenGL)
return OpenGLHostDisplay::RequestHardwareRendererContext(&m_hw_render_callback);
return false;
}
void LibretroHostInterface::HardwareRendererContextReset()
{
Log_InfoPrintf("Hardware context reset, type = %u",
static_cast<unsigned>(g_libretro_host_interface.m_hw_render_callback.context_type));
std::unique_ptr<HostDisplay> new_display = nullptr;
GPURenderer new_renderer = GPURenderer::Software;
switch (g_libretro_host_interface.m_hw_render_callback.context_type)
{
case RETRO_HW_CONTEXT_OPENGL:
case RETRO_HW_CONTEXT_OPENGL_CORE:
case RETRO_HW_CONTEXT_OPENGLES3:
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
new_display = OpenGLHostDisplay::Create(g_libretro_host_interface.m_settings.gpu_use_debug_device);
new_renderer = GPURenderer::HardwareOpenGL;
break;
#ifdef WIN32
case RETRO_HW_CONTEXT_DIRECT3D:
new_display = D3D11HostDisplay::Create(g_libretro_host_interface.m_settings.gpu_use_debug_device);
new_renderer = GPURenderer::HardwareD3D11;
break;
#endif
default:
break;
}
if (!new_display)
{
Log_ErrorPrintf("Failed to create hardware host display");
return;
}
HostDisplay* old_display = g_libretro_host_interface.m_display;
g_libretro_host_interface.m_display = new_display.release();
g_libretro_host_interface.m_settings.gpu_renderer = new_renderer;
g_libretro_host_interface.m_system->RecreateGPU(new_renderer);
delete old_display;
}
void LibretroHostInterface::HardwareRendererContextDestroy()
{
// switch back to software
HostDisplay* old_display = g_libretro_host_interface.m_display;
g_libretro_host_interface.m_display = new LibretroHostDisplay();
g_libretro_host_interface.m_settings.gpu_renderer = GPURenderer::Software;
g_libretro_host_interface.m_system->RecreateGPU(GPURenderer::Software);
delete old_display;
}