Duckstation/src/frontend-common/vulkan_host_display.h

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#pragma once
#include "common/vulkan/staging_texture.h"
#include "common/vulkan/swap_chain.h"
#include "common/window_info.h"
#include "core/host_display.h"
#include "vulkan_loader.h"
#include <memory>
#include <string_view>
namespace Vulkan {
class StreamBuffer;
class SwapChain;
} // namespace Vulkan
namespace FrontendCommon {
class VulkanHostDisplay
{
public:
VulkanHostDisplay();
~VulkanHostDisplay();
ALWAYS_INLINE HostDisplay::RenderAPI GetRenderAPI() const { return HostDisplay::RenderAPI::Vulkan; }
ALWAYS_INLINE void* GetRenderDevice() const { return nullptr; }
ALWAYS_INLINE void* GetRenderContext() const { return nullptr; }
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
bool dynamic);
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride);
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride);
void SetVSync(bool enabled);
bool BeginRender();
void RenderDisplay(s32 left, s32 top, s32 width, s32 height, void* texture_handle, u32 texture_width,
u32 texture_height, u32 texture_view_x, u32 texture_view_y, u32 texture_view_width,
u32 texture_view_height, bool linear_filter);
void RenderImGui();
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
void EndRenderAndPresent();
bool CreateContextAndSwapChain(const WindowInfo& wi, bool debug_device);
bool HasContext() const;
void DestroyContext();
void CreateShaderCache(std::string_view shader_cache_directory, bool debug_shaders);
void DestroyShaderCache();
bool CreateResources();
void DestroyResources();
bool CreateImGuiContext();
void DestroyImGuiContext();
ALWAYS_INLINE u32 GetSwapChainWidth() const { return m_swap_chain->GetWidth(); }
ALWAYS_INLINE u32 GetSwapChainHeight() const { return m_swap_chain->GetHeight(); }
ALWAYS_INLINE bool HasSwapChain() const { return static_cast<bool>(m_swap_chain); }
bool RecreateSwapChain(const WindowInfo& new_wi);
void ResizeSwapChain(u32 new_width, u32 new_height);
void DestroySwapChain();
private:
struct PushConstants
{
float src_rect_left;
float src_rect_top;
float src_rect_width;
float src_rect_height;
};
std::unique_ptr<Vulkan::SwapChain> m_swap_chain;
VkDescriptorSetLayout m_descriptor_set_layout = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
VkPipeline m_software_cursor_pipeline = VK_NULL_HANDLE;
VkPipeline m_display_pipeline = VK_NULL_HANDLE;
VkSampler m_point_sampler = VK_NULL_HANDLE;
VkSampler m_linear_sampler = VK_NULL_HANDLE;
Vulkan::StagingTexture m_upload_staging_texture;
Vulkan::StagingTexture m_readback_staging_texture;
};
} // namespace FrontendCommon