Duckstation/src/frontend-common/display_ps.hlsl

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Texture2D samp0 : register(t0);
SamplerState samp0_ss : register(s0);
void main(in float2 v_tex0 : TEXCOORD0,
out float4 o_col0 : SV_Target)
{
o_col0 = float4(samp0.Sample(samp0_ss, v_tex0).rgb, 1.0);
}