Duckstation/src/frontend-common/achievements.cpp

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#include "achievements.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/http_downloader.h"
#include "common/log.h"
#include "common/md5_digest.h"
#include "common/path.h"
#include "common/platform.h"
#include "common/string_util.h"
#include "core/bios.h"
#include "core/bus.h"
#include "core/cpu_core.h"
#include "core/host.h"
#include "core/host_display.h"
#include "core/host_settings.h"
#include "core/system.h"
#include "fullscreen_ui.h"
#include "imgui_fullscreen.h"
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#include "platform_misc.h"
#include "rapidjson/document.h"
#include "rc_api_info.h"
#include "rc_api_request.h"
#include "rc_api_runtime.h"
#include "rc_api_user.h"
#include "rc_url.h"
#include "rcheevos.h"
#include "scmversion/scmversion.h"
#include "util/cd_image.h"
#include "util/state_wrapper.h"
#include <algorithm>
#include <atomic>
#include <cstdarg>
#include <cstdlib>
#include <ctime>
#include <functional>
#include <string>
#include <vector>
Log_SetChannel(Achievements);
#ifdef WITH_RAINTEGRATION
// RA_Interface ends up including windows.h, with its silly macros.
#ifdef _WIN32
#include "common/windows_headers.h"
#endif
#include "RA_Interface.h"
#endif
namespace Achievements {
enum : s32
{
HTTP_OK = Common::HTTPDownloader::HTTP_OK,
// Number of seconds between rich presence pings. RAIntegration uses 2 minutes.
RICH_PRESENCE_PING_FREQUENCY = 2 * 60,
NO_RICH_PRESENCE_PING_FREQUENCY = RICH_PRESENCE_PING_FREQUENCY * 2,
};
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static constexpr const char* INFO_SOUND_NAME = "sounds/achievements/message.wav";
static constexpr const char* UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
static void FormattedError(const char* format, ...);
static void LogFailedResponseJSON(const Common::HTTPDownloader::Request::Data& data);
static void EnsureCacheDirectoriesExist();
static void CheevosEventHandler(const rc_runtime_event_t* runtime_event);
static unsigned PeekMemory(unsigned address, unsigned num_bytes, void* ud);
static bool IsMastered();
static void ActivateLockedAchievements();
static bool ActivateAchievement(Achievement* achievement);
static void DeactivateAchievement(Achievement* achievement);
static void UnlockAchievement(u32 achievement_id, bool add_notification = true);
static void AchievementPrimed(u32 achievement_id);
static void AchievementUnprimed(u32 achievement_id);
static void SubmitLeaderboard(u32 leaderboard_id, int value);
static void SendPing();
static void SendPlaying();
static void UpdateRichPresence();
static Achievement* GetMutableAchievementByID(u32 id);
static void ClearGameInfo(bool clear_achievements = true, bool clear_leaderboards = true);
static void ClearGameHash();
static std::string GetUserAgent();
static void LoginCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void LoginASyncCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void SendLogin(const char* username, const char* password, Common::HTTPDownloader* http_downloader,
Common::HTTPDownloader::Request::Callback callback);
static void DownloadImage(std::string url, std::string cache_filename);
static void DisplayAchievementSummary();
static void DisplayMasteredNotification();
static void GetUserUnlocksCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data);
static void GetUserUnlocks();
static void GetPatchesCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void GetLbInfoCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void GetPatches(u32 game_id);
static std::string GetGameHash(CDImage* image);
static void SetChallengeMode(bool enabled);
static void SendGetGameId();
static void GetGameIdCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void SendPlayingCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void UpdateRichPresence();
static void SendPingCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data);
static void UnlockAchievementCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data);
static void SubmitLeaderboardCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data);
static bool s_active = false;
static bool s_logged_in = false;
static bool s_challenge_mode = false;
static u32 s_game_id = 0;
#ifdef WITH_RAINTEGRATION
static bool s_using_raintegration = false;
#endif
static std::recursive_mutex s_achievements_mutex;
static rc_runtime_t s_rcheevos_runtime;
static std::string s_game_icon_cache_directory;
static std::string s_achievement_icon_cache_directory;
static std::unique_ptr<Common::HTTPDownloader> s_http_downloader;
static std::string s_username;
static std::string s_api_token;
static std::string s_game_path;
static std::string s_game_hash;
static std::string s_game_title;
static std::string s_game_icon;
static std::vector<Achievements::Achievement> s_achievements;
static std::vector<Achievements::Leaderboard> s_leaderboards;
static std::atomic<u32> s_primed_achievement_count{0};
static bool s_has_rich_presence = false;
static std::string s_rich_presence_string;
static Common::Timer s_last_ping_time;
static u32 s_last_queried_lboard = 0;
static u32 s_submitting_lboard_id = 0;
static std::optional<std::vector<Achievements::LeaderboardEntry>> s_lboard_entries;
template<typename T>
static const char* RAPIStructName();
#define RAPI_STRUCT_NAME(x) \
template<> \
const char* RAPIStructName<x>() \
{ \
return #x; \
}
RAPI_STRUCT_NAME(rc_api_login_request_t);
RAPI_STRUCT_NAME(rc_api_fetch_image_request_t);
RAPI_STRUCT_NAME(rc_api_resolve_hash_request_t);
RAPI_STRUCT_NAME(rc_api_fetch_game_data_request_t);
RAPI_STRUCT_NAME(rc_api_fetch_user_unlocks_request_t);
RAPI_STRUCT_NAME(rc_api_start_session_request_t);
RAPI_STRUCT_NAME(rc_api_ping_request_t);
RAPI_STRUCT_NAME(rc_api_award_achievement_request_t);
RAPI_STRUCT_NAME(rc_api_submit_lboard_entry_request_t);
RAPI_STRUCT_NAME(rc_api_fetch_leaderboard_info_request_t);
RAPI_STRUCT_NAME(rc_api_login_response_t);
RAPI_STRUCT_NAME(rc_api_resolve_hash_response_t);
RAPI_STRUCT_NAME(rc_api_fetch_game_data_response_t);
RAPI_STRUCT_NAME(rc_api_ping_response_t);
RAPI_STRUCT_NAME(rc_api_award_achievement_response_t);
RAPI_STRUCT_NAME(rc_api_submit_lboard_entry_response_t);
RAPI_STRUCT_NAME(rc_api_start_session_response_t);
RAPI_STRUCT_NAME(rc_api_fetch_user_unlocks_response_t);
RAPI_STRUCT_NAME(rc_api_fetch_leaderboard_info_response_t);
// Unused for now.
// RAPI_STRUCT_NAME(rc_api_fetch_achievement_info_response_t);
// RAPI_STRUCT_NAME(rc_api_fetch_games_list_response_t);
#undef RAPI_STRUCT_NAME
template<typename T, int (*InitFunc)(rc_api_request_t*, const T*)>
struct RAPIRequest : public T
{
private:
rc_api_request_t api_request;
public:
RAPIRequest() { std::memset(this, 0, sizeof(*this)); }
~RAPIRequest() { rc_api_destroy_request(&api_request); }
void Send(Common::HTTPDownloader::Request::Callback callback) { Send(s_http_downloader.get(), std::move(callback)); }
void Send(Common::HTTPDownloader* http_downloader, Common::HTTPDownloader::Request::Callback callback)
{
const int error = InitFunc(&api_request, this);
if (error != RC_OK)
{
FormattedError("%s failed: error %d (%s)", RAPIStructName<T>(), error, rc_error_str(error));
callback(-1, std::string(), Common::HTTPDownloader::Request::Data());
return;
}
if (api_request.post_data)
{
// needs to be a post
http_downloader->CreatePostRequest(api_request.url, api_request.post_data, std::move(callback));
}
else
{
// get is fine
http_downloader->CreateRequest(api_request.url, std::move(callback));
}
}
bool DownloadImage(std::string cache_filename)
{
const int error = InitFunc(&api_request, this);
if (error != RC_OK)
{
FormattedError("%s failed: error %d (%s)", RAPIStructName<T>(), error, rc_error_str(error));
return false;
}
DebugAssertMsg(!api_request.post_data, "Download request does not have POST data");
Achievements::DownloadImage(api_request.url, std::move(cache_filename));
return true;
}
std::string GetURL()
{
const int error = InitFunc(&api_request, this);
if (error != RC_OK)
{
FormattedError("%s failed: error %d (%s)", RAPIStructName<T>(), error, rc_error_str(error));
return std::string();
}
return api_request.url;
}
};
template<typename T, int (*ParseFunc)(T*, const char*), void (*DestroyFunc)(T*)>
struct RAPIResponse : public T
{
private:
bool initialized = false;
public:
RAPIResponse(s32 status_code, Common::HTTPDownloader::Request::Data& data)
{
if (status_code != Common::HTTPDownloader::HTTP_OK || data.empty())
{
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FormattedError("%s failed: empty response and/or status code %d", RAPIStructName<T>(), status_code);
LogFailedResponseJSON(data);
return;
}
// ensure null termination, rapi needs it
data.push_back(0);
const int error = ParseFunc(this, reinterpret_cast<const char*>(data.data()));
initialized = true;
const rc_api_response_t& response = static_cast<T*>(this)->response;
if (error != RC_OK)
{
FormattedError("%s failed: parse function returned %d (%s)", RAPIStructName<T>(), error, rc_error_str(error));
LogFailedResponseJSON(data);
}
else if (!response.succeeded)
{
FormattedError("%s failed: %s", RAPIStructName<T>(),
response.error_message ? response.error_message : "<no error>");
LogFailedResponseJSON(data);
}
}
~RAPIResponse()
{
if (initialized)
DestroyFunc(this);
}
operator bool() const { return initialized && static_cast<const T*>(this)->response.succeeded; }
};
} // namespace Achievements
#ifdef WITH_RAINTEGRATION
bool Achievements::IsUsingRAIntegration()
{
return s_using_raintegration;
}
#endif
void Achievements::FormattedError(const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string error(fmt::format("Achievements error: {}", StringUtil::StdStringFromFormatV(format, ap)));
va_end(ap);
Log_ErrorPrint(error.c_str());
Host::AddOSDMessage(std::move(error), 10.0f);
}
void Achievements::LogFailedResponseJSON(const Common::HTTPDownloader::Request::Data& data)
{
const std::string str_data(reinterpret_cast<const char*>(data.data()), data.size());
Log_ErrorPrintf("API call failed. Response JSON was:\n%s", str_data.c_str());
}
const Achievements::Achievement* Achievements::GetAchievementByID(u32 id)
{
for (const Achievement& ach : s_achievements)
{
if (ach.id == id)
return &ach;
}
return nullptr;
}
Achievements::Achievement* Achievements::GetMutableAchievementByID(u32 id)
{
for (Achievement& ach : s_achievements)
{
if (ach.id == id)
return &ach;
}
return nullptr;
}
void Achievements::ClearGameInfo(bool clear_achievements, bool clear_leaderboards)
{
const bool had_game = (s_game_id != 0);
if (clear_achievements)
{
while (!s_achievements.empty())
{
Achievement& ach = s_achievements.back();
DeactivateAchievement(&ach);
s_achievements.pop_back();
}
s_primed_achievement_count.store(0, std::memory_order_release);
}
if (clear_leaderboards)
{
while (!s_leaderboards.empty())
{
Leaderboard& lb = s_leaderboards.back();
rc_runtime_deactivate_lboard(&s_rcheevos_runtime, lb.id);
s_leaderboards.pop_back();
}
s_last_queried_lboard = 0;
s_submitting_lboard_id = 0;
s_lboard_entries.reset();
}
if (s_achievements.empty() && s_leaderboards.empty())
{
// Ready to tear down cheevos completely
s_game_title = {};
s_game_icon = {};
s_rich_presence_string = {};
s_has_rich_presence = false;
s_game_id = 0;
}
if (had_game)
Host::OnAchievementsRefreshed();
}
void Achievements::ClearGameHash()
{
s_game_path = {};
std::string().swap(s_game_hash);
}
std::string Achievements::GetUserAgent()
{
#if 0
return fmt::format("DuckStation for {} ({}) {}", SYSTEM_STR, CPU_ARCH_STR, g_scm_tag_str);
#else
return "DuckStation";
#endif
}
bool Achievements::IsActive()
{
return s_active;
}
bool Achievements::IsLoggedIn()
{
return s_logged_in;
}
bool Achievements::ChallengeModeActive()
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
return RA_HardcoreModeIsActive() != 0;
#endif
return s_challenge_mode;
}
bool Achievements::LeaderboardsActive()
{
return ChallengeModeActive() && g_settings.achievements_leaderboards;
}
bool Achievements::IsTestModeActive()
{
return g_settings.achievements_test_mode;
}
bool Achievements::IsUnofficialTestModeActive()
{
return g_settings.achievements_unofficial_test_mode;
}
bool Achievements::IsRichPresenceEnabled()
{
return g_settings.achievements_rich_presence;
}
bool Achievements::HasActiveGame()
{
return s_game_id != 0;
}
u32 Achievements::GetGameID()
{
return s_game_id;
}
std::unique_lock<std::recursive_mutex> Achievements::GetLock()
{
return std::unique_lock(s_achievements_mutex);
}
void Achievements::Initialize()
{
if (IsUsingRAIntegration())
return;
std::unique_lock lock(s_achievements_mutex);
AssertMsg(g_settings.achievements_enabled, "Achievements are enabled");
s_http_downloader = Common::HTTPDownloader::Create(GetUserAgent().c_str());
if (!s_http_downloader)
{
Host::ReportErrorAsync("Achievements Error", "Failed to create HTTPDownloader, cannot use achievements");
return;
}
s_active = true;
s_challenge_mode = false;
rc_runtime_init(&s_rcheevos_runtime);
EnsureCacheDirectoriesExist();
s_last_ping_time.Reset();
s_username = Host::GetBaseStringSettingValue("Cheevos", "Username");
s_api_token = Host::GetBaseStringSettingValue("Cheevos", "Token");
s_logged_in = (!s_username.empty() && !s_api_token.empty());
if (System::IsValid())
GameChanged(System::GetRunningPath(), nullptr);
}
void Achievements::UpdateSettings(const Settings& old_config)
{
if (IsUsingRAIntegration())
return;
if (!g_settings.achievements_enabled)
{
// we're done here
OnSystemShutdown();
return;
}
if (!s_active)
{
// we just got enabled
Initialize();
return;
}
if (g_settings.achievements_challenge_mode != old_config.achievements_challenge_mode)
{
// Hardcore mode can only be enabled through reset (ResetChallengeMode()).
if (s_challenge_mode && !g_settings.achievements_challenge_mode)
{
ResetChallengeMode();
}
else if (!s_challenge_mode && g_settings.achievements_challenge_mode)
{
Host::AddKeyedOSDMessage(
"challenge_mode_reset",
Host::TranslateStdString("Achievements", "Hardcore mode will be enabled on system reset."), 10.0f);
}
}
// FIXME: Handle changes to various settings individually
if (g_settings.achievements_test_mode != old_config.achievements_test_mode ||
g_settings.achievements_unofficial_test_mode != old_config.achievements_unofficial_test_mode ||
g_settings.achievements_use_first_disc_from_playlist != old_config.achievements_use_first_disc_from_playlist ||
g_settings.achievements_rich_presence != old_config.achievements_rich_presence)
{
OnSystemShutdown();
Initialize();
return;
}
// in case cache directory changed
EnsureCacheDirectoriesExist();
}
bool Achievements::ConfirmChallengeModeDisable(const char* trigger)
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
return (RA_WarnDisableHardcore(trigger) != 0);
#endif
// I really hope this doesn't deadlock :/
const bool confirmed = Host::ConfirmMessage(
Host::TranslateString("Achievements", "Confirm Hardcore Mode"),
fmt::format(Host::TranslateString("Achievements",
"{0} cannot be performed while hardcore mode is active. Do you "
"want to disable hardcore mode? {0} will be cancelled if you select No.")
.GetCharArray(),
trigger));
if (!confirmed)
return false;
DisableChallengeMode();
return true;
}
void Achievements::DisableChallengeMode()
{
if (!s_active)
return;
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
if (RA_HardcoreModeIsActive())
RA_DisableHardcore();
return;
}
#endif
if (s_challenge_mode)
SetChallengeMode(false);
}
void Achievements::ResetChallengeMode()
{
if (!s_active)
return;
if (s_challenge_mode != g_settings.achievements_challenge_mode)
SetChallengeMode(g_settings.achievements_challenge_mode);
}
void Achievements::SetChallengeMode(bool enabled)
{
if (enabled == s_challenge_mode)
return;
// new mode
s_challenge_mode = enabled;
if (HasActiveGame())
{
Host::AddKeyedOSDMessage("achievements_set_challenge_mode",
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enabled ? Host::TranslateStdString("Achievements", "Hardcore mode is now enabled.") :
Host::TranslateStdString("Achievements", "Hardcore mode is now disabled."),
10.0f);
}
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if (HasActiveGame() && !IsTestModeActive())
{
// deactivate, but don't clear all achievements (getting unlocks will reactivate them)
std::unique_lock lock(s_achievements_mutex);
for (Achievement& achievement : s_achievements)
{
DeactivateAchievement(&achievement);
achievement.locked = true;
}
for (Leaderboard& leaderboard : s_leaderboards)
rc_runtime_deactivate_lboard(&s_rcheevos_runtime, leaderboard.id);
}
// re-grab unlocks, this will reactivate what's locked in non-hardcore mode later on
if (!s_achievements.empty())
GetUserUnlocks();
}
bool Achievements::OnSystemShutdown()
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
if (!RA_ConfirmLoadNewRom(true))
return false;
RA_SetPaused(false);
RA_ActivateGame(0);
return true;
}
#endif
if (!s_active)
return true;
std::unique_lock lock(s_achievements_mutex);
s_http_downloader->WaitForAllRequests();
ClearGameInfo();
ClearGameHash();
std::string().swap(s_username);
std::string().swap(s_api_token);
s_logged_in = false;
Host::OnAchievementsRefreshed();
s_active = false;
s_challenge_mode = false;
rc_runtime_destroy(&s_rcheevos_runtime);
s_http_downloader.reset();
return true;
}
bool Achievements::ConfirmSystemReset()
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
return RA_ConfirmLoadNewRom(false);
#endif
return true;
}
void Achievements::ResetRuntime()
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
RA_OnReset();
return;
}
#endif
if (!s_active)
return;
std::unique_lock lock(s_achievements_mutex);
Log_DevPrint("Resetting rcheevos state...");
rc_runtime_reset(&s_rcheevos_runtime);
}
void Achievements::OnSystemPaused(bool paused)
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
RA_SetPaused(paused);
#endif
}
void Achievements::FrameUpdate()
{
if (!IsActive())
return;
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
RA_DoAchievementsFrame();
return;
}
#endif
s_http_downloader->PollRequests();
if (HasActiveGame())
{
std::unique_lock lock(s_achievements_mutex);
rc_runtime_do_frame(&s_rcheevos_runtime, &CheevosEventHandler, &PeekMemory, nullptr, nullptr);
UpdateRichPresence();
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if (!IsTestModeActive())
{
const s32 ping_frequency =
g_settings.achievements_rich_presence ? RICH_PRESENCE_PING_FREQUENCY : NO_RICH_PRESENCE_PING_FREQUENCY;
if (static_cast<s32>(s_last_ping_time.GetTimeSeconds()) >= ping_frequency)
SendPing();
}
}
}
void Achievements::ProcessPendingHTTPRequests()
{
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
return;
#endif
s_http_downloader->PollRequests();
}
bool Achievements::DoState(StateWrapper& sw)
{
// if we're inactive, we still need to skip the data (if any)
if (!s_active)
{
u32 data_size = 0;
sw.Do(&data_size);
if (data_size > 0)
sw.SkipBytes(data_size);
return !sw.HasError();
}
std::unique_lock lock(s_achievements_mutex);
if (sw.IsReading())
{
// if we're active, make sure we've downloaded and activated all the achievements
// before deserializing, otherwise that state's going to get lost.
if (s_http_downloader->HasAnyRequests())
{
Host::DisplayLoadingScreen("Downloading achievements data...");
s_http_downloader->WaitForAllRequests();
}
u32 data_size = 0;
sw.Do(&data_size);
if (data_size == 0)
{
// reset runtime, no data (state might've been created without cheevos)
Log_DevPrintf("State is missing cheevos data, resetting runtime");
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
RA_OnReset();
else
rc_runtime_reset(&s_rcheevos_runtime);
#else
rc_runtime_reset(&s_rcheevos_runtime);
#endif
return !sw.HasError();
}
const std::unique_ptr<u8[]> data(new u8[data_size]);
sw.DoBytes(data.get(), data_size);
if (sw.HasError())
return false;
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
RA_RestoreState(reinterpret_cast<const char*>(data.get()));
}
else
{
const int result = rc_runtime_deserialize_progress(&s_rcheevos_runtime, data.get(), nullptr);
if (result != RC_OK)
{
Log_WarningPrintf("Failed to deserialize cheevos state (%d), resetting", result);
rc_runtime_reset(&s_rcheevos_runtime);
}
}
#endif
return true;
}
else
{
u32 data_size;
std::unique_ptr<u8[]> data;
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
const int size = RA_CaptureState(nullptr, 0);
data_size = (size >= 0) ? static_cast<u32>(size) : 0;
data = std::unique_ptr<u8[]>(new u8[data_size]);
const int result = RA_CaptureState(reinterpret_cast<char*>(data.get()), static_cast<int>(data_size));
if (result != static_cast<int>(data_size))
{
Log_WarningPrint("Failed to serialize cheevos state from RAIntegration.");
data_size = 0;
}
}
else
#endif
{
// internally this happens twice.. not great.
const int size = rc_runtime_progress_size(&s_rcheevos_runtime, nullptr);
data_size = (size >= 0) ? static_cast<u32>(size) : 0;
data = std::unique_ptr<u8[]>(new u8[data_size]);
const int result = rc_runtime_serialize_progress(data.get(), &s_rcheevos_runtime, nullptr);
if (result != RC_OK)
{
// set data to zero, effectively serializing nothing
Log_WarningPrintf("Failed to serialize cheevos state (%d)", result);
data_size = 0;
}
}
sw.Do(&data_size);
if (data_size > 0)
sw.DoBytes(data.get(), data_size);
return !sw.HasError();
}
}
bool Achievements::SafeHasAchievementsOrLeaderboards()
{
std::unique_lock lock(s_achievements_mutex);
return !s_achievements.empty() || s_leaderboards.empty();
}
const std::string& Achievements::GetUsername()
{
return s_username;
}
const std::string& Achievements::GetRichPresenceString()
{
return s_rich_presence_string;
}
void Achievements::EnsureCacheDirectoriesExist()
{
s_game_icon_cache_directory = Path::Combine(EmuFolders::Cache, "achievement_gameicon");
s_achievement_icon_cache_directory = Path::Combine(EmuFolders::Cache, "achievement_badge");
if (!FileSystem::DirectoryExists(s_game_icon_cache_directory.c_str()) &&
!FileSystem::CreateDirectory(s_game_icon_cache_directory.c_str(), false))
{
FormattedError("Failed to create cache directory '%s'", s_game_icon_cache_directory.c_str());
}
if (!FileSystem::DirectoryExists(s_achievement_icon_cache_directory.c_str()) &&
!FileSystem::CreateDirectory(s_achievement_icon_cache_directory.c_str(), false))
{
FormattedError("Failed to create cache directory '%s'", s_achievement_icon_cache_directory.c_str());
}
}
void Achievements::LoginCallback(s32 status_code, std::string content_type, Common::HTTPDownloader::Request::Data data)
{
std::unique_lock lock(s_achievements_mutex);
RAPIResponse<rc_api_login_response_t, rc_api_process_login_response, rc_api_destroy_login_response> response(
status_code, data);
if (!response)
{
FormattedError("Login failed. Please check your user name and password, and try again.");
return;
}
std::string username(response.username);
std::string api_token(response.api_token);
// save to config
Host::SetBaseStringSettingValue("Cheevos", "Username", username.c_str());
Host::SetBaseStringSettingValue("Cheevos", "Token", api_token.c_str());
Host::SetBaseStringSettingValue("Cheevos", "LoginTimestamp", fmt::format("{}", std::time(nullptr)).c_str());
Host::CommitBaseSettingChanges();
if (s_active)
{
s_username = std::move(username);
s_api_token = std::move(api_token);
s_logged_in = true;
// If we have a game running, set it up.
if (!s_game_hash.empty())
SendGetGameId();
}
}
void Achievements::LoginASyncCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
ImGuiFullscreen::CloseBackgroundProgressDialog("cheevos_async_login");
LoginCallback(status_code, std::move(content_type), std::move(data));
}
void Achievements::SendLogin(const char* username, const char* password, Common::HTTPDownloader* http_downloader,
Common::HTTPDownloader::Request::Callback callback)
{
RAPIRequest<rc_api_login_request_t, rc_api_init_login_request> request;
request.username = username;
request.password = password;
request.api_token = nullptr;
request.Send(http_downloader, std::move(callback));
}
bool Achievements::LoginAsync(const char* username, const char* password)
{
s_http_downloader->WaitForAllRequests();
if (s_logged_in || std::strlen(username) == 0 || std::strlen(password) == 0 || IsUsingRAIntegration())
return false;
if (FullscreenUI::IsInitialized())
{
ImGuiFullscreen::OpenBackgroundProgressDialog("cheevos_async_login", "Logging in to RetroAchivements...", 0, 1, 0);
}
SendLogin(username, password, s_http_downloader.get(), LoginASyncCallback);
return true;
}
bool Achievements::Login(const char* username, const char* password)
{
if (s_active)
s_http_downloader->WaitForAllRequests();
if (s_logged_in || std::strlen(username) == 0 || std::strlen(password) == 0 || IsUsingRAIntegration())
return false;
if (s_active)
{
SendLogin(username, password, s_http_downloader.get(), LoginCallback);
s_http_downloader->WaitForAllRequests();
return IsLoggedIn();
}
// create a temporary downloader if we're not initialized
AssertMsg(!s_active, "RetroAchievements is not active on login");
std::unique_ptr<Common::HTTPDownloader> http_downloader = Common::HTTPDownloader::Create(GetUserAgent().c_str());
if (!http_downloader)
return false;
SendLogin(username, password, http_downloader.get(), LoginCallback);
http_downloader->WaitForAllRequests();
return !Host::GetBaseStringSettingValue("Cheevos", "Token").empty();
}
void Achievements::Logout()
{
if (s_active)
{
std::unique_lock lock(s_achievements_mutex);
s_http_downloader->WaitForAllRequests();
if (s_logged_in)
{
ClearGameInfo();
std::string().swap(s_username);
std::string().swap(s_api_token);
s_logged_in = false;
Host::OnAchievementsRefreshed();
}
}
// remove from config
Host::DeleteBaseSettingValue("Cheevos", "Username");
Host::DeleteBaseSettingValue("Cheevos", "Token");
Host::DeleteBaseSettingValue("Cheevos", "LoginTimestamp");
Host::CommitBaseSettingChanges();
}
void Achievements::DownloadImage(std::string url, std::string cache_filename)
{
auto callback = [cache_filename](s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data) {
if (status_code != HTTP_OK)
return;
if (!FileSystem::WriteBinaryFile(cache_filename.c_str(), data.data(), data.size()))
{
Log_ErrorPrintf("Failed to write badge image to '%s'", cache_filename.c_str());
return;
}
ImGuiFullscreen::InvalidateCachedTexture(cache_filename);
};
s_http_downloader->CreateRequest(std::move(url), std::move(callback));
}
void Achievements::DisplayAchievementSummary()
{
std::string title;
if (ChallengeModeActive())
title = fmt::format(Host::TranslateString("Achievements", "{} (Hardcore Mode)").GetCharArray(), s_game_title);
else
title = s_game_title;
std::string summary;
if (GetAchievementCount() > 0)
{
summary = fmt::format(
Host::TranslateString("Achievements", "You have earned {} of {} achievements, and {} of {} points.")
.GetCharArray(),
GetUnlockedAchiementCount(), GetAchievementCount(), GetCurrentPointsForGame(), GetMaximumPointsForGame());
}
else
{
summary = Host::TranslateStdString("Achievements", "This game has no achievements.");
}
if (GetLeaderboardCount() > 0)
{
summary.push_back('\n');
if (LeaderboardsActive())
summary.append("Leaderboard submission is enabled.");
}
Host::RunOnCPUThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
if (FullscreenUI::IsInitialized())
ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
if (g_settings.achievements_sound_effects)
FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, INFO_SOUND_NAME).c_str());
});
}
void Achievements::DisplayMasteredNotification()
{
if (!FullscreenUI::IsInitialized())
return;
std::string title(fmt::format("Mastered {}", s_game_title));
std::string message(fmt::format("{} achievements, {} points", GetAchievementCount(), GetCurrentPointsForGame()));
ImGuiFullscreen::AddNotification(20.0f, std::move(title), std::move(message), s_game_icon);
}
void Achievements::GetUserUnlocksCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_fetch_user_unlocks_response_t, rc_api_process_fetch_user_unlocks_response,
rc_api_destroy_fetch_user_unlocks_response>
response(status_code, data);
std::unique_lock lock(s_achievements_mutex);
if (!response)
{
ClearGameInfo(true, false);
return;
}
// flag achievements as unlocked
for (u32 i = 0; i < response.num_achievement_ids; i++)
{
Achievement* cheevo = GetMutableAchievementByID(response.achievement_ids[i]);
if (!cheevo)
{
Log_ErrorPrintf("Server returned unknown achievement %u", response.achievement_ids[i]);
continue;
}
cheevo->locked = false;
}
// start scanning for locked achievements
ActivateLockedAchievements();
DisplayAchievementSummary();
SendPlaying();
UpdateRichPresence();
SendPing();
Host::OnAchievementsRefreshed();
}
void Achievements::GetUserUnlocks()
{
RAPIRequest<rc_api_fetch_user_unlocks_request_t, rc_api_init_fetch_user_unlocks_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_id = s_game_id;
request.hardcore = static_cast<int>(ChallengeModeActive());
request.Send(GetUserUnlocksCallback);
}
void Achievements::GetPatchesCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_fetch_game_data_response_t, rc_api_process_fetch_game_data_response,
rc_api_destroy_fetch_game_data_response>
response(status_code, data);
std::unique_lock lock(s_achievements_mutex);
ClearGameInfo();
if (!response)
{
DisableChallengeMode();
return;
}
// ensure fullscreen UI is ready
Host::RunOnCPUThread(FullscreenUI::Initialize);
s_game_id = response.id;
s_game_title = response.title;
// try for a icon
if (std::strlen(response.image_name) > 0)
{
s_game_icon = Path::Combine(s_game_icon_cache_directory, fmt::format("{}.png", s_game_id));
if (!FileSystem::FileExists(s_game_icon.c_str()))
{
RAPIRequest<rc_api_fetch_image_request_t, rc_api_init_fetch_image_request> request;
request.image_name = response.image_name;
request.image_type = RC_IMAGE_TYPE_GAME;
request.DownloadImage(s_game_icon);
}
}
// parse achievements
for (u32 i = 0; i < response.num_achievements; i++)
{
const rc_api_achievement_definition_t& defn = response.achievements[i];
// Skip local and unofficial achievements for now, unless "Test Unofficial Achievements" is enabled
if (defn.category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
{
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if (!IsUnofficialTestModeActive())
{
Log_WarningPrintf("Skipping unofficial achievement %u (%s)", defn.id, defn.title);
continue;
}
}
// local achievements shouldn't be in this list, but just in case?
else if (defn.category != RC_ACHIEVEMENT_CATEGORY_CORE)
{
continue;
}
if (GetMutableAchievementByID(defn.id))
{
Log_ErrorPrintf("Achievement %u already exists", defn.id);
continue;
}
Achievement cheevo;
cheevo.id = defn.id;
cheevo.memaddr = defn.definition;
cheevo.title = defn.title;
cheevo.description = defn.description;
cheevo.badge_name = defn.badge_name;
cheevo.locked = true;
cheevo.active = false;
cheevo.primed = false;
cheevo.points = defn.points;
cheevo.category = static_cast<AchievementCategory>(defn.category);
s_achievements.push_back(std::move(cheevo));
}
for (u32 i = 0; i < response.num_leaderboards; i++)
{
const rc_api_leaderboard_definition_t& defn = response.leaderboards[i];
Leaderboard lboard;
lboard.id = defn.id;
lboard.title = defn.title;
lboard.description = defn.description;
lboard.format = defn.format;
s_leaderboards.push_back(std::move(lboard));
const int err = rc_runtime_activate_lboard(&s_rcheevos_runtime, defn.id, defn.definition, nullptr, 0);
if (err != RC_OK)
{
Log_ErrorPrintf("Leaderboard %u memaddr parse error: %s", defn.id, rc_error_str(err));
}
else
{
Log_DevPrintf("Activated leaderboard %s (%u)", defn.title, defn.id);
}
}
// parse rich presence
if (std::strlen(response.rich_presence_script) > 0)
{
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const int res = rc_runtime_activate_richpresence(&s_rcheevos_runtime, response.rich_presence_script, nullptr, 0);
if (res == RC_OK)
s_has_rich_presence = true;
else
Log_WarningPrintf("Failed to activate rich presence: %s", rc_error_str(res));
}
Log_InfoPrintf("Game Title: %s", s_game_title.c_str());
Log_InfoPrintf("Achievements: %zu", s_achievements.size());
Log_InfoPrintf("Leaderboards: %zu", s_leaderboards.size());
// We don't want to block saving/loading states when there's no achievements.
if (s_achievements.empty() && s_leaderboards.empty())
DisableChallengeMode();
if (!s_achievements.empty() || s_has_rich_presence)
{
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if (!IsTestModeActive())
{
GetUserUnlocks();
}
else
{
ActivateLockedAchievements();
DisplayAchievementSummary();
Host::OnAchievementsRefreshed();
}
}
else
{
DisplayAchievementSummary();
}
if (s_achievements.empty() && s_leaderboards.empty() && !s_has_rich_presence)
{
ClearGameInfo();
}
}
void Achievements::GetLbInfoCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_fetch_leaderboard_info_response_t, rc_api_process_fetch_leaderboard_info_response,
rc_api_destroy_fetch_leaderboard_info_response>
response(status_code, data);
if (!response)
return;
std::unique_lock lock(s_achievements_mutex);
if (response.id != s_last_queried_lboard)
{
// User has already requested another leaderboard, drop this data
return;
}
const Leaderboard* leaderboard = GetLeaderboardByID(response.id);
if (!leaderboard)
{
Log_ErrorPrintf("Attempting to list unknown leaderboard %u", response.id);
return;
}
s_lboard_entries = std::vector<Achievements::LeaderboardEntry>();
for (u32 i = 0; i < response.num_entries; i++)
{
const rc_api_lboard_info_entry_t& entry = response.entries[i];
char score[128];
rc_runtime_format_lboard_value(score, sizeof(score), entry.score, leaderboard->format);
LeaderboardEntry lbe;
lbe.user = entry.username;
lbe.rank = entry.rank;
lbe.formatted_score = score;
lbe.is_self = lbe.user == s_username;
s_lboard_entries->push_back(std::move(lbe));
}
}
void Achievements::GetPatches(u32 game_id)
{
RAPIRequest<rc_api_fetch_game_data_request_t, rc_api_init_fetch_game_data_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_id = game_id;
request.Send(GetPatchesCallback);
}
std::string Achievements::GetGameHash(CDImage* image)
{
std::string executable_name;
std::vector<u8> executable_data;
if (!System::ReadExecutableFromImage(image, &executable_name, &executable_data))
return {};
BIOS::PSEXEHeader header;
if (executable_data.size() >= sizeof(header))
std::memcpy(&header, executable_data.data(), sizeof(header));
if (!BIOS::IsValidPSExeHeader(header, static_cast<u32>(executable_data.size())))
{
Log_ErrorPrintf("PS-EXE header is invalid in '%s' (%zu bytes)", executable_name.c_str(), executable_data.size());
return {};
}
// See rcheevos hash.c - rc_hash_psx().
const u32 MAX_HASH_SIZE = 64 * 1024 * 1024;
const u32 hash_size = std::min<u32>(sizeof(header) + header.file_size, MAX_HASH_SIZE);
Assert(hash_size <= executable_data.size());
MD5Digest digest;
digest.Update(executable_name.c_str(), static_cast<u32>(executable_name.size()));
if (hash_size > 0)
digest.Update(executable_data.data(), hash_size);
u8 hash[16];
digest.Final(hash);
std::string hash_str(StringUtil::StdStringFromFormat(
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x", hash[0], hash[1], hash[2], hash[3], hash[4],
hash[5], hash[6], hash[7], hash[8], hash[9], hash[10], hash[11], hash[12], hash[13], hash[14], hash[15]));
Log_InfoPrintf("Hash for '%s' (%zu bytes, %u bytes hashed): %s", executable_name.c_str(), executable_data.size(),
hash_size, hash_str.c_str());
return hash_str;
}
void Achievements::GetGameIdCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_resolve_hash_response_t, rc_api_process_resolve_hash_response,
rc_api_destroy_resolve_hash_response>
response(status_code, data);
if (!response)
return;
const u32 game_id = response.game_id;
Log_VerbosePrintf("Server returned GameID %u", game_id);
if (game_id == 0)
{
// We don't want to block saving/loading states when there's no achievements.
DisableChallengeMode();
return;
}
GetPatches(game_id);
}
void Achievements::GameChanged(const std::string& path, CDImage* image)
{
if (!IsActive() || s_game_path == path)
return;
std::unique_ptr<CDImage> temp_image;
if (!path.empty() && (!image || (g_settings.achievements_use_first_disc_from_playlist && image->HasSubImages() &&
image->GetCurrentSubImage() != 0)))
{
temp_image = CDImage::Open(path.c_str(), g_settings.cdrom_load_image_patches, nullptr);
image = temp_image.get();
if (!temp_image)
{
Log_ErrorPrintf("Failed to open temporary CD image '%s'", path.c_str());
s_http_downloader->WaitForAllRequests();
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std::unique_lock lock(s_achievements_mutex);
DisableChallengeMode();
ClearGameInfo();
return;
}
}
std::string game_hash;
if (image)
{
game_hash = GetGameHash(image);
if (s_game_hash == game_hash)
{
// only the path has changed - different format/save state/etc.
Log_InfoPrintf("Detected path change from '%s' to '%s'", s_game_path.c_str(), path.c_str());
s_game_path = path;
return;
}
}
if (s_http_downloader->HasAnyRequests())
{
if (image && System::IsValid())
Host::DisplayLoadingScreen("Downloading achievements data...");
s_http_downloader->WaitForAllRequests();
}
if (image && image->HasSubImages() && image->GetCurrentSubImage() != 0)
{
std::unique_ptr<CDImage> image_copy(
CDImage::Open(image->GetFileName().c_str(), g_settings.cdrom_load_image_patches, nullptr));
if (!image_copy)
{
Log_ErrorPrintf("Failed to reopen image '%s'", image->GetFileName().c_str());
return;
}
// this will go to subimage zero automatically
Assert(image_copy->GetCurrentSubImage() == 0);
GameChanged(path, image_copy.get());
return;
}
std::unique_lock lock(s_achievements_mutex);
if (!IsUsingRAIntegration())
s_http_downloader->WaitForAllRequests();
ClearGameInfo();
ClearGameHash();
s_game_path = path;
s_game_hash = std::move(game_hash);
#ifdef WITH_RAINTEGRATION
if (IsUsingRAIntegration())
{
RAIntegration::GameChanged();
return;
}
#endif
if (s_game_hash.empty())
{
// when we're booting the bios, this will fail
if (!s_game_path.empty())
{
Host::AddKeyedOSDMessage("retroachievements_disc_read_failed",
"Failed to read executable from disc. Achievements disabled.", 10.0f);
}
DisableChallengeMode();
return;
}
if (IsLoggedIn())
SendGetGameId();
}
void Achievements::SendGetGameId()
{
RAPIRequest<rc_api_resolve_hash_request_t, rc_api_init_resolve_hash_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_hash = s_game_hash.c_str();
request.Send(GetGameIdCallback);
}
void Achievements::SendPlayingCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_start_session_response_t, rc_api_process_start_session_response,
rc_api_destroy_start_session_response>
response(status_code, data);
if (!response)
return;
Log_InfoPrintf("Playing game updated to %u (%s)", s_game_id, s_game_title.c_str());
}
void Achievements::SendPlaying()
{
if (!HasActiveGame())
return;
RAPIRequest<rc_api_start_session_request_t, rc_api_init_start_session_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_id = s_game_id;
request.Send(SendPlayingCallback);
}
void Achievements::UpdateRichPresence()
{
if (!s_has_rich_presence)
return;
char buffer[512];
2022-08-22 10:01:04 +00:00
const int res =
rc_runtime_get_richpresence(&s_rcheevos_runtime, buffer, sizeof(buffer), PeekMemory, nullptr, nullptr);
if (res <= 0)
{
const bool had_rich_presence = !s_rich_presence_string.empty();
s_rich_presence_string.clear();
if (had_rich_presence)
Host::OnAchievementsRefreshed();
return;
}
std::unique_lock lock(s_achievements_mutex);
if (s_rich_presence_string == buffer)
return;
s_rich_presence_string.assign(buffer);
Host::OnAchievementsRefreshed();
}
void Achievements::SendPingCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
if (!System::IsValid())
return;
RAPIResponse<rc_api_ping_response_t, rc_api_process_ping_response, rc_api_destroy_ping_response> response(status_code,
data);
}
void Achievements::SendPing()
{
if (!HasActiveGame())
return;
s_last_ping_time.Reset();
RAPIRequest<rc_api_ping_request_t, rc_api_init_ping_request> request;
request.api_token = s_api_token.c_str();
request.username = s_username.c_str();
request.game_id = s_game_id;
request.rich_presence = s_rich_presence_string.c_str();
request.Send(SendPingCallback);
}
const std::string& Achievements::GetGameTitle()
{
return s_game_title;
}
const std::string& Achievements::GetGameIcon()
{
return s_game_icon;
}
bool Achievements::EnumerateAchievements(std::function<bool(const Achievement&)> callback)
{
for (const Achievement& cheevo : s_achievements)
{
if (!callback(cheevo))
return false;
}
return true;
}
u32 Achievements::GetUnlockedAchiementCount()
{
u32 count = 0;
for (const Achievement& cheevo : s_achievements)
{
if (!cheevo.locked)
count++;
}
return count;
}
u32 Achievements::GetAchievementCount()
{
return static_cast<u32>(s_achievements.size());
}
u32 Achievements::GetMaximumPointsForGame()
{
u32 points = 0;
for (const Achievement& cheevo : s_achievements)
points += cheevo.points;
return points;
}
u32 Achievements::GetCurrentPointsForGame()
{
u32 points = 0;
for (const Achievement& cheevo : s_achievements)
{
if (!cheevo.locked)
points += cheevo.points;
}
return points;
}
bool Achievements::EnumerateLeaderboards(std::function<bool(const Leaderboard&)> callback)
{
for (const Leaderboard& lboard : s_leaderboards)
{
if (!callback(lboard))
return false;
}
return true;
}
std::optional<bool> Achievements::TryEnumerateLeaderboardEntries(u32 id,
std::function<bool(const LeaderboardEntry&)> callback)
{
if (id == s_last_queried_lboard)
{
if (s_lboard_entries)
{
for (const LeaderboardEntry& entry : *s_lboard_entries)
{
if (!callback(entry))
return false;
}
return true;
}
}
else
{
s_last_queried_lboard = id;
s_lboard_entries.reset();
// TODO: Add paging? For now, stick to defaults
RAPIRequest<rc_api_fetch_leaderboard_info_request_t, rc_api_init_fetch_leaderboard_info_request> request;
request.username = s_username.c_str();
request.leaderboard_id = id;
request.first_entry = 0;
// Just over what a single page can store, should be a reasonable amount for now
request.count = 15;
request.Send(GetLbInfoCallback);
}
return std::nullopt;
}
const Achievements::Leaderboard* Achievements::GetLeaderboardByID(u32 id)
{
for (const Leaderboard& lb : s_leaderboards)
{
if (lb.id == id)
return &lb;
}
return nullptr;
}
u32 Achievements::GetLeaderboardCount()
{
return static_cast<u32>(s_leaderboards.size());
}
bool Achievements::IsLeaderboardTimeType(const Leaderboard& leaderboard)
{
return leaderboard.format != RC_FORMAT_SCORE && leaderboard.format != RC_FORMAT_VALUE;
}
bool Achievements::IsMastered()
{
for (const Achievement& cheevo : s_achievements)
{
if (cheevo.locked)
return false;
}
return true;
}
void Achievements::ActivateLockedAchievements()
{
for (Achievement& cheevo : s_achievements)
{
if (cheevo.locked)
ActivateAchievement(&cheevo);
}
}
bool Achievements::ActivateAchievement(Achievement* achievement)
{
if (achievement->active)
return true;
const int err =
rc_runtime_activate_achievement(&s_rcheevos_runtime, achievement->id, achievement->memaddr.c_str(), nullptr, 0);
if (err != RC_OK)
{
Log_ErrorPrintf("Achievement %u memaddr parse error: %s", achievement->id, rc_error_str(err));
return false;
}
achievement->active = true;
Log_DevPrintf("Activated achievement %s (%u)", achievement->title.c_str(), achievement->id);
return true;
}
void Achievements::DeactivateAchievement(Achievement* achievement)
{
if (!achievement->active)
return;
rc_runtime_deactivate_achievement(&s_rcheevos_runtime, achievement->id);
achievement->active = false;
if (achievement->primed)
{
achievement->primed = false;
s_primed_achievement_count.fetch_sub(std::memory_order_acq_rel);
}
Log_DevPrintf("Deactivated achievement %s (%u)", achievement->title.c_str(), achievement->id);
}
void Achievements::UnlockAchievementCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
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if (!System::IsValid())
return;
RAPIResponse<rc_api_award_achievement_response_t, rc_api_process_award_achievement_response,
rc_api_destroy_award_achievement_response>
response(status_code, data);
if (!response)
return;
Log_InfoPrintf("Successfully unlocked achievement %u, new score %u", response.awarded_achievement_id,
response.new_player_score);
}
void Achievements::SubmitLeaderboardCallback(s32 status_code, std::string content_type,
Common::HTTPDownloader::Request::Data data)
{
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if (!System::IsValid())
return;
RAPIResponse<rc_api_submit_lboard_entry_response_t, rc_api_process_submit_lboard_entry_response,
rc_api_destroy_submit_lboard_entry_response>
response(status_code, data);
if (!response)
return;
// Force the next leaderboard query to repopulate everything, just in case the user wants to see their new score
s_last_queried_lboard = 0;
// RA API doesn't send us the leaderboard ID back.. hopefully we don't submit two at once :/
if (s_submitting_lboard_id == 0)
return;
const Leaderboard* lb = GetLeaderboardByID(std::exchange(s_submitting_lboard_id, 0u));
if (!lb)
return;
char submitted_score[128];
char best_score[128];
rc_runtime_format_lboard_value(submitted_score, sizeof(submitted_score), response.submitted_score, lb->format);
rc_runtime_format_lboard_value(best_score, sizeof(best_score), response.best_score, lb->format);
std::string summary = fmt::format(
Host::TranslateString("Achievements", "Your Score: {} (Best: {})\nLeaderboard Position: {} of {}").GetCharArray(),
submitted_score, best_score, response.new_rank, response.num_entries);
ImGuiFullscreen::AddNotification(10.0f, lb->title, std::move(summary), s_game_icon);
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
if (g_settings.achievements_sound_effects)
FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, LBSUBMIT_SOUND_NAME).c_str());
}
void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /* = true*/)
{
std::unique_lock lock(s_achievements_mutex);
Achievement* achievement = GetMutableAchievementByID(achievement_id);
if (!achievement)
{
Log_ErrorPrintf("Attempting to unlock unknown achievement %u", achievement_id);
return;
}
else if (!achievement->locked)
{
Log_WarningPrintf("Achievement %u for game %u is already unlocked", achievement_id, s_game_id);
return;
}
achievement->locked = false;
DeactivateAchievement(achievement);
Log_InfoPrintf("Achievement %s (%u) for game %u unlocked", achievement->title.c_str(), achievement_id, s_game_id);
std::string title;
switch (achievement->category)
{
case AchievementCategory::Local:
title = fmt::format("{} (Local)", achievement->title);
break;
case AchievementCategory::Unofficial:
title = fmt::format("{} (Unofficial)", achievement->title);
break;
case AchievementCategory::Core:
default:
title = achievement->title;
break;
}
ImGuiFullscreen::AddNotification(15.0f, std::move(title), achievement->description,
GetAchievementBadgePath(*achievement));
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if (g_settings.achievements_sound_effects)
FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, UNLOCK_SOUND_NAME).c_str());
if (IsMastered())
DisplayMasteredNotification();
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if (IsTestModeActive())
{
Log_WarningPrintf("Skipping sending achievement %u unlock to server because of test mode.", achievement_id);
return;
}
if (achievement->category != AchievementCategory::Core)
{
Log_WarningPrintf("Skipping sending achievement %u unlock to server because it's not from the core set.",
achievement_id);
return;
}
RAPIRequest<rc_api_award_achievement_request_t, rc_api_init_award_achievement_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_hash = s_game_hash.c_str();
request.achievement_id = achievement_id;
request.hardcore = static_cast<int>(ChallengeModeActive());
request.Send(UnlockAchievementCallback);
}
void Achievements::SubmitLeaderboard(u32 leaderboard_id, int value)
{
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if (IsTestModeActive())
{
Log_WarningPrintf("Skipping sending leaderboard %u result to server because of test mode.", leaderboard_id);
return;
}
if (!ChallengeModeActive())
{
Log_WarningPrintf("Skipping sending leaderboard %u result to server because Challenge mode is off.",
leaderboard_id);
return;
}
if (!LeaderboardsActive())
{
Log_WarningPrintf("Skipping sending leaderboard %u result to server because leaderboards are disabled.",
leaderboard_id);
return;
}
std::unique_lock lock(s_achievements_mutex);
s_submitting_lboard_id = leaderboard_id;
RAPIRequest<rc_api_submit_lboard_entry_request_t, rc_api_init_submit_lboard_entry_request> request;
request.username = s_username.c_str();
request.api_token = s_api_token.c_str();
request.game_hash = s_game_hash.c_str();
request.leaderboard_id = leaderboard_id;
request.score = value;
request.Send(SubmitLeaderboardCallback);
}
void Achievements::AchievementPrimed(u32 achievement_id)
{
std::unique_lock lock(s_achievements_mutex);
Achievement* achievement = GetMutableAchievementByID(achievement_id);
if (!achievement || achievement->primed)
return;
achievement->primed = true;
s_primed_achievement_count.fetch_add(std::memory_order_acq_rel);
}
void Achievements::AchievementUnprimed(u32 achievement_id)
{
std::unique_lock lock(s_achievements_mutex);
Achievement* achievement = GetMutableAchievementByID(achievement_id);
if (!achievement || !achievement->primed)
return;
achievement->primed = false;
s_primed_achievement_count.fetch_sub(std::memory_order_acq_rel);
}
std::pair<u32, u32> Achievements::GetAchievementProgress(const Achievement& achievement)
{
std::pair<u32, u32> result;
rc_runtime_get_achievement_measured(&s_rcheevos_runtime, achievement.id, &result.first, &result.second);
return result;
}
TinyString Achievements::GetAchievementProgressText(const Achievement& achievement)
{
char buf[256];
rc_runtime_format_achievement_measured(&s_rcheevos_runtime, achievement.id, buf, std::size(buf));
return buf;
}
const std::string& Achievements::GetAchievementBadgePath(const Achievement& achievement, bool download_if_missing)
{
std::string& badge_path = achievement.locked ? achievement.locked_badge_path : achievement.unlocked_badge_path;
if (!badge_path.empty() || achievement.badge_name.empty())
return badge_path;
// well, this comes from the internet.... :)
const std::string clean_name(Path::SanitizeFileName(achievement.badge_name));
badge_path = Path::Combine(s_achievement_icon_cache_directory,
fmt::format("{}{}.png", clean_name, achievement.locked ? "_lock" : ""));
if (FileSystem::FileExists(badge_path.c_str()))
return badge_path;
// need to download it
if (download_if_missing)
{
RAPIRequest<rc_api_fetch_image_request_t, rc_api_init_fetch_image_request> request;
request.image_name = achievement.badge_name.c_str();
request.image_type = achievement.locked ? RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED : RC_IMAGE_TYPE_ACHIEVEMENT;
request.DownloadImage(badge_path);
}
return badge_path;
}
std::string Achievements::GetAchievementBadgeURL(const Achievement& achievement)
{
RAPIRequest<rc_api_fetch_image_request_t, rc_api_init_fetch_image_request> request;
request.image_name = achievement.badge_name.c_str();
request.image_type = achievement.locked ? RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED : RC_IMAGE_TYPE_ACHIEVEMENT;
return request.GetURL();
}
u32 Achievements::GetPrimedAchievementCount()
{
// Relaxed is fine here, worst that happens is we draw the triggers one frame late.
return s_primed_achievement_count.load(std::memory_order_relaxed);
}
void Achievements::CheevosEventHandler(const rc_runtime_event_t* runtime_event)
{
static const char* events[] = {"RC_RUNTIME_EVENT_ACHIEVEMENT_ACTIVATED", "RC_RUNTIME_EVENT_ACHIEVEMENT_PAUSED",
"RC_RUNTIME_EVENT_ACHIEVEMENT_RESET", "RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED",
"RC_RUNTIME_EVENT_ACHIEVEMENT_PRIMED", "RC_RUNTIME_EVENT_LBOARD_STARTED",
"RC_RUNTIME_EVENT_LBOARD_CANCELED", "RC_RUNTIME_EVENT_LBOARD_UPDATED",
"RC_RUNTIME_EVENT_LBOARD_TRIGGERED", "RC_RUNTIME_EVENT_ACHIEVEMENT_DISABLED",
"RC_RUNTIME_EVENT_LBOARD_DISABLED"};
const char* event_text =
((unsigned)runtime_event->type >= countof(events)) ? "unknown" : events[(unsigned)runtime_event->type];
Log_DevPrintf("Cheevos Event %s for %u", event_text, runtime_event->id);
switch (runtime_event->type)
{
case RC_RUNTIME_EVENT_ACHIEVEMENT_TRIGGERED:
UnlockAchievement(runtime_event->id);
break;
case RC_RUNTIME_EVENT_ACHIEVEMENT_PRIMED:
AchievementPrimed(runtime_event->id);
break;
case RC_RUNTIME_EVENT_ACHIEVEMENT_UNPRIMED:
AchievementUnprimed(runtime_event->id);
break;
case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
SubmitLeaderboard(runtime_event->id, runtime_event->value);
break;
default:
break;
}
}
unsigned Achievements::PeekMemory(unsigned address, unsigned num_bytes, void* ud)
{
switch (num_bytes)
{
case 1:
{
u8 value = 0;
CPU::SafeReadMemoryByte(address, &value);
return value;
}
case 2:
{
u16 value;
CPU::SafeReadMemoryHalfWord(address, &value);
return value;
}
case 4:
{
u32 value;
CPU::SafeReadMemoryWord(address, &value);
return value;
}
default:
return 0;
}
}
#ifdef WITH_RAINTEGRATION
#include "RA_Consoles.h"
namespace Achievements::RAIntegration {
static void InitializeRAIntegration(void* main_window_handle);
static int RACallbackIsActive();
static void RACallbackCauseUnpause();
static void RACallbackCausePause();
static void RACallbackRebuildMenu();
static void RACallbackEstimateTitle(char* buf);
static void RACallbackResetEmulator();
static void RACallbackLoadROM(const char* unused);
static unsigned char RACallbackReadMemory(unsigned int address);
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static unsigned int RACallbackReadMemoryBlock(unsigned int nAddress, unsigned char* pBuffer, unsigned int nBytes);
static void RACallbackWriteMemory(unsigned int address, unsigned char value);
static bool s_raintegration_initialized = false;
} // namespace Achievements::RAIntegration
void Achievements::SwitchToRAIntegration()
{
s_using_raintegration = true;
s_active = true;
// Not strictly the case, but just in case we gate anything by IsLoggedIn().
s_logged_in = true;
}
void Achievements::RAIntegration::InitializeRAIntegration(void* main_window_handle)
{
RA_InitClient((HWND)main_window_handle, "DuckStation", g_scm_tag_str);
RA_SetUserAgentDetail(Achievements::GetUserAgent().c_str());
RA_InstallSharedFunctions(RACallbackIsActive, RACallbackCauseUnpause, RACallbackCausePause, RACallbackRebuildMenu,
RACallbackEstimateTitle, RACallbackResetEmulator, RACallbackLoadROM);
RA_SetConsoleID(PlayStation);
// Apparently this has to be done early, or the memory inspector doesn't work.
// That's a bit unfortunate, because the RAM size can vary between games, and depending on the option.
RA_InstallMemoryBank(0, RACallbackReadMemory, RACallbackWriteMemory, Bus::RAM_2MB_SIZE);
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RA_InstallMemoryBankBlockReader(0, RACallbackReadMemoryBlock);
// Fire off a login anyway. Saves going into the menu and doing it.
RA_AttemptLogin(0);
s_raintegration_initialized = true;
// this is pretty lame, but we may as well persist until we exit anyway
std::atexit(RA_Shutdown);
}
void Achievements::RAIntegration::MainWindowChanged(void* new_handle)
{
if (s_raintegration_initialized)
{
RA_UpdateHWnd((HWND)new_handle);
return;
}
InitializeRAIntegration(new_handle);
}
void Achievements::RAIntegration::GameChanged()
{
s_game_id = s_game_hash.empty() ? 0 : RA_IdentifyHash(s_game_hash.c_str());
RA_ActivateGame(s_game_id);
}
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std::vector<std::tuple<int, std::string, bool>> Achievements::RAIntegration::GetMenuItems()
{
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std::array<RA_MenuItem, 64> items;
const int num_items = RA_GetPopupMenuItems(items.data());
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std::vector<std::tuple<int, std::string, bool>> ret;
ret.reserve(static_cast<u32>(num_items));
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for (int i = 0; i < num_items; i++)
{
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const RA_MenuItem& it = items[i];
if (!it.sLabel)
ret.emplace_back(0, std::string(), false);
else
ret.emplace_back(static_cast<int>(it.nID), StringUtil::WideStringToUTF8String(it.sLabel), it.bChecked);
}
return ret;
}
void Achievements::RAIntegration::ActivateMenuItem(int item)
{
RA_InvokeDialog(item);
}
int Achievements::RAIntegration::RACallbackIsActive()
{
return static_cast<int>(HasActiveGame());
}
void Achievements::RAIntegration::RACallbackCauseUnpause()
{
System::PauseSystem(false);
}
void Achievements::RAIntegration::RACallbackCausePause()
{
System::PauseSystem(true);
}
void Achievements::RAIntegration::RACallbackRebuildMenu()
{
// unused, we build the menu on demand
}
void Achievements::RAIntegration::RACallbackEstimateTitle(char* buf)
{
StringUtil::Strlcpy(buf, System::GetRunningTitle(), 256);
}
void Achievements::RAIntegration::RACallbackResetEmulator()
{
if (System::IsValid())
System::ResetSystem();
}
void Achievements::RAIntegration::RACallbackLoadROM(const char* unused)
{
// unused
UNREFERENCED_PARAMETER(unused);
}
unsigned char Achievements::RAIntegration::RACallbackReadMemory(unsigned int address)
{
if (!System::IsValid())
return 0;
u8 value = 0;
CPU::SafeReadMemoryByte(address, &value);
return value;
}
void Achievements::RAIntegration::RACallbackWriteMemory(unsigned int address, unsigned char value)
{
CPU::SafeWriteMemoryByte(address, value);
}
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unsigned int Achievements::RAIntegration::RACallbackReadMemoryBlock(unsigned int nAddress, unsigned char* pBuffer,
unsigned int nBytes)
{
if (nAddress >= Bus::g_ram_size)
return 0;
const u32 copy_size = std::min<u32>(Bus::g_ram_size - nAddress, nBytes);
std::memcpy(pBuffer, Bus::g_ram + nAddress, copy_size);
return copy_size;
}
#endif