Duckstation/src/common/gl/context_egl_wayland.cpp

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2020-07-07 11:40:55 +00:00
#include "context_egl_wayland.h"
#include "../log.h"
#include <wayland-egl.h>
Log_SetChannel(GL::ContextEGLWayland);
namespace GL {
ContextEGLWayland::ContextEGLWayland(const WindowInfo& wi) : ContextEGL(wi) {}
ContextEGLWayland::~ContextEGLWayland() = default;
std::unique_ptr<Context> ContextEGLWayland::Create(const WindowInfo& wi, const Version* versions_to_try,
size_t num_versions_to_try)
{
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
if (!context->Initialize(versions_to_try, num_versions_to_try))
return nullptr;
return context;
}
std::unique_ptr<Context> ContextEGLWayland::CreateSharedContext(const WindowInfo& wi)
{
std::unique_ptr<ContextEGLWayland> context = std::make_unique<ContextEGLWayland>(wi);
context->m_display = m_display;
if (!context->CreateContextAndSurface(m_version, m_context, false))
return nullptr;
return context;
}
EGLNativeWindowType ContextEGLWayland::GetNativeWindow(EGLConfig config)
{
wl_egl_window* window =
wl_egl_window_create(static_cast<wl_surface*>(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
if (!window)
return {};
return reinterpret_cast<EGLNativeWindowType>(window);
}
} // namespace GL