mirror of
https://github.com/RetroDECK/Duckstation.git
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74 lines
3.2 KiB
Python
74 lines
3.2 KiB
Python
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texmode = [
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"GPUTextureMode::Palette4Bit",
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"GPUTextureMode::Palette8Bit",
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"GPUTextureMode::Direct16Bit",
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"GPUTextureMode::Direct16Bit",
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"GPUTextureMode::RawPalette4Bit",
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"GPUTextureMode::RawPalette8Bit",
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"GPUTextureMode::RawDirect16Bit",
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"GPUTextureMode::RawDirect16Bit",
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"GPUTextureMode::Disabled"
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]
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transparentmode = [
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"GPUTransparencyMode::HalfBackgroundPlusHalfForeground",
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"GPUTransparencyMode::BackgroundPlusForeground",
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"GPUTransparencyMode::BackgroundMinusForeground",
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"GPUTransparencyMode::BackgroundPlusQuarterForeground",
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"GPUTransparencyMode::Disabled"
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]
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bools = ["false", "true"]
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"""
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print("const GPU_SW_Backend::DrawRectangleFunction GPU_SW_Backend::s_rectangle_draw_functions[%d][%d][2] = {" % (len(texmode), len(transparentmode)))
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for texture in range(len(texmode)):
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print(" { // %s" % texmode[texture])
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for transparency in range(len(transparentmode)):
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print(" { // %s" % transparentmode[transparency])
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for check_mask in range(2):
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line = "&GPU_SW_Backend::DrawRectangle<%s, %s, %s>" % (texmode[texture], transparentmode[transparency], bools[check_mask])
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print(" %s%s" % (line, "," if check_mask == 0 else ""))
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print(" }%s" % ("," if transparency < (len(transparentmode) - 1) else ""))
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print(" }%s" % ("," if texture < (len(texmode) - 1) else ""))
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print("};")
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"""
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"""
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print("const GPU_SW_Backend::DrawTriangleFunction GPU_SW_Backend::s_triangle_draw_functions[2][%d][%d][2][2] = {" % (len(texmode), len(transparentmode)))
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for shading in range(2):
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print(" { // shading %s" % bools[shading])
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for texture in range(len(texmode)):
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print(" { // %s" % texmode[texture])
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for transparency in range(len(transparentmode)):
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print(" { // %s" % transparentmode[transparency])
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for dither in range(2):
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print(" { // dither %s" % bools[dither])
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for check_mask in range(2):
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line = "&GPU_SW_Backend::DrawTriangle<%s, %s, %s, %s, %s>" % (bools[shading], texmode[texture], transparentmode[transparency], bools[dither], bools[check_mask])
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print(" %s%s" % (line, "," if check_mask == 0 else ""))
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print(" }%s" % ("," if dither == 0 else ""))
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print(" }%s" % ("," if transparency < (len(transparentmode) - 1) else ""))
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print(" }%s" % ("," if texture < (len(texmode) - 1) else ""))
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print(" }%s" % ("," if shading == 0 else ""))
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print("};")
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"""
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print("const GPU_SW_Backend::DrawLineFunction GPU_SW_Backend::s_line_draw_functions[2][%d][2][2] = {" % (len(transparentmode)))
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for shading in range(2):
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print(" { // shading %s" % bools[shading])
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for transparency in range(len(transparentmode)):
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print(" { // %s" % transparentmode[transparency])
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for dither in range(2):
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print(" { // dither %s" % bools[dither])
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for check_mask in range(2):
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line = "&GPU_SW_Backend::DrawLine<%s, %s, %s, %s>" % (bools[shading], transparentmode[transparency], bools[dither], bools[check_mask])
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print(" %s%s" % (line, "," if check_mask == 0 else ""))
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print(" }%s" % ("," if dither == 0 else ""))
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print(" }%s" % ("," if transparency < (len(transparentmode) - 1) else ""))
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print(" }%s" % ("," if shading == 0 else ""))
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print("};")
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