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#pragma once
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#include "ui_settingsdialog.h"
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#include <QtCore/QMap>
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#include <QtCore/QString>
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#include <QtWidgets/QDialog>
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#include <array>
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class QtHostInterface;
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class GeneralSettingsWidget;
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class BIOSSettingsWidget;
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class GameListSettingsWidget;
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class HotkeySettingsWidget;
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class ConsoleSettingsWidget;
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class EmulationSettingsWidget;
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class ControllerSettingsWidget;
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class MemoryCardSettingsWidget;
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class DisplaySettingsWidget;
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class EnhancementSettingsWidget;
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class PostProcessingSettingsWidget;
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class AudioSettingsWidget;
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class AchievementSettingsWidget;
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class AdvancedSettingsWidget;
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class SettingsDialog final : public QDialog
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{
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Q_OBJECT
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public:
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enum class Category
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{
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GeneralSettings,
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BIOSSettings,
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ConsoleSettings,
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EmulationSettings,
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GameListSettings,
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HotkeySettings,
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ControllerSettings,
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MemoryCardSettings,
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DisplaySettings,
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EnhancementSettings,
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PostProcessingSettings,
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AudioSettings,
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AchievementSettings,
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AdvancedSettings,
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Count
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};
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SettingsDialog(QtHostInterface* host_interface, QWidget* parent = nullptr);
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~SettingsDialog();
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GeneralSettingsWidget* getGeneralSettingsWidget() const { return m_general_settings; }
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BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; }
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ConsoleSettingsWidget* getConsoleSettingsWidget() const { return m_console_settings; }
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EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; }
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GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; }
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HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
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ControllerSettingsWidget* getControllerSettingsWidget() const { return m_controller_settings; }
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MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; }
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DisplaySettingsWidget* getDisplaySettingsWidget() const { return m_display_settings; }
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EnhancementSettingsWidget* getEnhancementSettingsWidget() const { return m_enhancement_settings; }
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AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; }
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AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; }
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AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; }
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PostProcessingSettingsWidget* getPostProcessingSettingsWidget() { return m_post_processing_settings; }
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void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text);
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bool eventFilter(QObject* object, QEvent* event) override;
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Q_SIGNALS:
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void settingsResetToDefaults();
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public Q_SLOTS:
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void setCategory(Category category);
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onRestoreDefaultsClicked();
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private:
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void setCategoryHelpTexts();
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Ui::SettingsDialog m_ui;
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QtHostInterface* m_host_interface;
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GeneralSettingsWidget* m_general_settings = nullptr;
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BIOSSettingsWidget* m_bios_settings = nullptr;
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ConsoleSettingsWidget* m_console_settings = nullptr;
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EmulationSettingsWidget* m_emulation_settings = nullptr;
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GameListSettingsWidget* m_game_list_settings = nullptr;
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HotkeySettingsWidget* m_hotkey_settings = nullptr;
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ControllerSettingsWidget* m_controller_settings = nullptr;
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MemoryCardSettingsWidget* m_memory_card_settings = nullptr;
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DisplaySettingsWidget* m_display_settings = nullptr;
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EnhancementSettingsWidget* m_enhancement_settings = nullptr;
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PostProcessingSettingsWidget* m_post_processing_settings = nullptr;
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AudioSettingsWidget* m_audio_settings = nullptr;
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AchievementSettingsWidget* m_achievement_settings = nullptr;
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AdvancedSettingsWidget* m_advanced_settings = nullptr;
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std::array<QString, static_cast<int>(Category::Count)> m_category_help_text;
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QObject* m_current_help_widget = nullptr;
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QMap<QObject*, QString> m_widget_help_text_map;
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};
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