Duckstation/src/duckstation-qt/mainwindow.h

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#pragma once
#include <QtCore/QThread>
#include <QtWidgets/QLabel>
#include <QtWidgets/QMainWindow>
#include <memory>
#include "settingsdialog.h"
#include "ui_mainwindow.h"
class QLabel;
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class GameListWidget;
class QtHostInterface;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QtHostInterface* host_interface);
~MainWindow();
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private Q_SLOTS:
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void onEmulationStarting();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
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void toggleFullscreen();
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void recreateDisplayWidget(bool create_device_context);
void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
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void onStartDiscActionTriggered();
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void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
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void onStartBiosActionTriggered();
void onOpenDirectoryActionTriggered();
void onExitActionTriggered();
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onAboutActionTriggered();
private:
void setupAdditionalUi();
void connectSignals();
void updateEmulationActions(bool starting, bool running);
void switchToGameListView();
void switchToEmulationView();
void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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Ui::MainWindow m_ui;
QtHostInterface* m_host_interface = nullptr;
GameListWidget* m_game_list_widget = nullptr;
QWidget* m_display_widget = nullptr;
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QLabel* m_status_speed_widget = nullptr;
QLabel* m_status_fps_widget = nullptr;
QLabel* m_status_frame_time_widget = nullptr;
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SettingsDialog* m_settings_dialog = nullptr;
bool m_emulation_running = false;
};