Duckstation/src/duckstation-qt/mainwindow.cpp

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#include "mainwindow.h"
#include "core/game_list.h"
#include "core/settings.h"
#include "gamelistwidget.h"
#include "qthostinterface.h"
#include "qtsettingsinterface.h"
#include "settingsdialog.h"
#include <QtWidgets/QFileDialog>
static constexpr char DISC_IMAGE_FILTER[] =
"All File Types (*.bin *.img *.cue *.exe *.psexe);;Single-Track Raw Images (*.bin *.img);;Cue Sheets "
"(*.cue);;PlayStation Executables (*.exe *.psexe)";
MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr), m_host_interface(host_interface)
{
m_ui.setupUi(this);
setupAdditionalUi();
connectSignals();
resize(750, 690);
}
MainWindow::~MainWindow()
{
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delete m_display_widget;
m_host_interface->displayWidgetDestroyed();
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}
void MainWindow::onEmulationStarting()
{
switchToEmulationView();
updateEmulationActions(true, false);
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
void MainWindow::onEmulationStarted()
{
updateEmulationActions(false, true);
m_emulation_running = true;
}
void MainWindow::onEmulationStopped()
{
updateEmulationActions(false, false);
switchToGameListView();
m_emulation_running = false;
}
void MainWindow::onEmulationPaused(bool paused)
{
m_ui.actionPause->setChecked(paused);
}
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void MainWindow::toggleFullscreen()
{
const bool fullscreen = !m_display_widget->isFullScreen();
if (fullscreen)
{
m_ui.mainContainer->setCurrentIndex(0);
m_ui.mainContainer->removeWidget(m_display_widget);
m_display_widget->setParent(nullptr);
m_display_widget->showFullScreen();
}
else
{
m_ui.mainContainer->insertWidget(1, m_display_widget);
m_ui.mainContainer->setCurrentIndex(1);
}
m_display_widget->setFocus();
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
}
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void MainWindow::switchRenderer()
{
const bool was_fullscreen = m_display_widget->isFullScreen();
if (was_fullscreen)
toggleFullscreen();
QByteArray state;
if (m_emulation_running)
{
// we need to basically restart the emulator core
state = m_host_interface->saveStateToMemory();
if (state.isEmpty())
{
m_host_interface->ReportError("Failed to save emulator state to memory");
return;
}
// stop the emulation
m_host_interface->blockingPowerOffSystem();
}
// recreate the display widget using the potentially-new renderer
m_ui.mainContainer->removeWidget(m_display_widget);
m_host_interface->displayWidgetDestroyed();
delete m_display_widget;
m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
if (!state.isEmpty())
{
// restart the system with the new state
m_host_interface->bootSystem(QString(), QString());
m_host_interface->loadStateFromMemory(std::move(state));
}
// update the menu with the selected renderer
QObjectList renderer_menu_items = m_ui.menuRenderer->children();
QString current_renderer_name(Settings::GetRendererDisplayName(m_host_interface->GetCoreSettings().gpu_renderer));
for (QObject* obj : renderer_menu_items)
{
QAction* action = qobject_cast<QAction*>(obj);
if (action)
action->setChecked(action->text() == current_renderer_name);
}
}
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void MainWindow::onStartDiscActionTriggered()
{
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
m_host_interface->bootSystem(std::move(filename), QString());
}
void MainWindow::onChangeDiscActionTriggered()
{
QMenu menu(tr("Change Disc..."), this);
QAction* from_file = menu.addAction(tr("From File..."));
QAction* from_game_list = menu.addAction(tr("From Game List"));
QAction* selected = menu.exec(QCursor::pos());
if (selected == from_file)
{
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
m_host_interface->changeDisc(filename);
}
else if (selected == from_game_list)
{
m_host_interface->pauseSystem(true);
switchToGameListView();
}
}
void MainWindow::onStartBiosActionTriggered()
{
m_host_interface->bootSystem(QString(), QString());
}
void MainWindow::onOpenDirectoryActionTriggered() {}
void MainWindow::onExitActionTriggered() {}
void MainWindow::onGitHubRepositoryActionTriggered() {}
void MainWindow::onIssueTrackerActionTriggered() {}
void MainWindow::onAboutActionTriggered() {}
void MainWindow::setupAdditionalUi()
{
m_game_list_widget = new GameListWidget(m_ui.mainContainer);
m_game_list_widget->initialize(m_host_interface);
m_ui.mainContainer->insertWidget(0, m_game_list_widget);
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m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
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m_ui.mainContainer->setCurrentIndex(0);
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for (u32 i = 0; i < static_cast<u32>(GPURenderer::Count); i++)
{
const GPURenderer renderer = static_cast<GPURenderer>(i);
QAction* action = m_ui.menuRenderer->addAction(tr(Settings::GetRendererDisplayName(renderer)));
action->setCheckable(true);
action->setChecked(m_host_interface->GetCoreSettings().gpu_renderer == renderer);
connect(action, &QAction::triggered, [this, action, renderer]() {
m_host_interface->getQSettings().setValue(QStringLiteral("GPU/Renderer"),
QString(Settings::GetRendererName(renderer)));
m_host_interface->GetCoreSettings().gpu_renderer = renderer;
action->setChecked(true);
switchRenderer();
});
}
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}
void MainWindow::updateEmulationActions(bool starting, bool running)
{
m_ui.actionStartDisc->setDisabled(starting || running);
m_ui.actionStartBios->setDisabled(starting || running);
m_ui.actionOpenDirectory->setDisabled(starting || running);
m_ui.actionPowerOff->setDisabled(starting || running);
m_ui.actionPowerOff->setDisabled(starting || !running);
m_ui.actionReset->setDisabled(starting || !running);
m_ui.actionPause->setDisabled(starting || !running);
m_ui.actionChangeDisc->setDisabled(starting || !running);
m_ui.actionLoadState->setDisabled(starting);
m_ui.actionSaveState->setDisabled(starting);
m_ui.actionFullscreen->setDisabled(starting || !running);
}
void MainWindow::switchToGameListView()
{
m_ui.mainContainer->setCurrentIndex(0);
}
void MainWindow::switchToEmulationView()
{
m_ui.mainContainer->setCurrentIndex(1);
m_display_widget->setFocus();
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}
void MainWindow::connectSignals()
{
updateEmulationActions(false, false);
onEmulationPaused(false);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered);
connect(m_ui.actionChangeDisc, &QAction::triggered, this, &MainWindow::onChangeDiscActionTriggered);
connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered);
connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered);
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connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
connect(m_ui.actionGameListSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::GameListSettings); });
connect(m_ui.actionPortSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::PortSettings); });
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connect(m_ui.actionGPUSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::GPUSettings); });
connect(m_ui.actionAudioSettings, &QAction::triggered,
[this]() { doSettings(SettingsDialog::Category::AudioSettings); });
connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
connect(m_ui.actionIssueTracker, &QAction::triggered, this, &MainWindow::onIssueTrackerActionTriggered);
connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameList::GameListEntry& entry) {
// if we're not running, boot the system, otherwise swap discs
QString path = QString::fromStdString(entry.path);
if (!m_emulation_running)
{
m_host_interface->bootSystem(path, QString());
}
else
{
m_host_interface->changeDisc(path);
m_host_interface->pauseSystem(false);
switchToEmulationView();
}
});
}
void MainWindow::doSettings(SettingsDialog::Category category)
{
if (!m_settings_dialog)
m_settings_dialog = new SettingsDialog(m_host_interface, this);
if (!m_settings_dialog->isVisible())
{
m_settings_dialog->setModal(false);
m_settings_dialog->show();
}
if (category != SettingsDialog::Category::Count)
m_settings_dialog->setCategory(category);
}