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			337 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | /* FLAC - Free Lossless Audio Codec | ||
|  |  * Copyright (C) 2001-2009  Josh Coalson | ||
|  |  * Copyright (C) 2011-2016  Xiph.Org Foundation | ||
|  |  * | ||
|  |  * This file is part the FLAC project.  FLAC is comprised of several | ||
|  |  * components distributed under different licenses.  The codec libraries | ||
|  |  * are distributed under Xiph.Org's BSD-like license (see the file | ||
|  |  * COPYING.Xiph in this distribution).  All other programs, libraries, and | ||
|  |  * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and | ||
|  |  * COPYING.GPL).  The documentation is distributed under the Gnu FDL (see | ||
|  |  * COPYING.FDL).  Each file in the FLAC distribution contains at the top the | ||
|  |  * terms under which it may be distributed. | ||
|  |  * | ||
|  |  * Since this particular file is relevant to all components of FLAC, | ||
|  |  * it may be distributed under the Xiph.Org license, which is the least | ||
|  |  * restrictive of those mentioned above.  See the file COPYING.Xiph in this | ||
|  |  * distribution. | ||
|  |  */ | ||
|  | 
 | ||
|  | 
 | ||
|  | FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001 | ||
|  | to 2009. | ||
|  | 
 | ||
|  | From January 2012 FLAC is being maintained by Erik de Castro Lopo under the | ||
|  | auspices of the Xiph.org Foundation. | ||
|  | 
 | ||
|  | FLAC is comprised of | ||
|  |   * `libFLAC', a library which implements reference encoders and | ||
|  |     decoders for native FLAC and Ogg FLAC, and a metadata interface | ||
|  |   * `libFLAC++', a C++ object wrapper library around libFLAC | ||
|  |   * `flac', a command-line program for encoding and decoding files | ||
|  |   * `metaflac', a command-line program for viewing and editing FLAC | ||
|  |     metadata | ||
|  |   * player plugin for XMMS | ||
|  |   * user and API documentation | ||
|  | 
 | ||
|  | The libraries (libFLAC, libFLAC++) are | ||
|  | licensed under Xiph.org's BSD-like license (see COPYING.Xiph).  All other | ||
|  | programs and plugins are licensed under the GNU General Public License | ||
|  | (see COPYING.GPL).  The documentation is licensed under the GNU Free | ||
|  | Documentation License (see COPYING.FDL). | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | FLAC - 1.3.3 - Contents | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | - Introduction | ||
|  | - Prerequisites | ||
|  | - Note to embedded developers | ||
|  | - Building in a GNU environment | ||
|  | - Building with Makefile.lite | ||
|  | - Building with MSVC | ||
|  | - Building on Mac OS X | ||
|  | - Building with CMake | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Introduction | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | This is the source release for the FLAC project.  See | ||
|  | 
 | ||
|  | 	doc/html/index.html | ||
|  | 
 | ||
|  | for full documentation. | ||
|  | 
 | ||
|  | A brief description of the directory tree: | ||
|  | 
 | ||
|  | 	doc/          the HTML documentation | ||
|  | 	examples/     example programs demonstrating the use of libFLAC and libFLAC++ | ||
|  | 	include/      public include files for libFLAC and libFLAC++ | ||
|  | 	man/          the man pages for `flac' and `metaflac' | ||
|  | 	src/          the source code and private headers | ||
|  | 	test/         the test scripts | ||
|  | 
 | ||
|  | If you have questions about building FLAC that this document does not answer, | ||
|  | please submit them at the following tracker so this document can be improved: | ||
|  | 
 | ||
|  | 	https://sourceforge.net/p/flac/support-requests/ | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Prerequisites | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | To build FLAC with support for Ogg FLAC you must have built and installed | ||
|  | libogg according to the specific instructions below.  You must have | ||
|  | libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC. | ||
|  | 
 | ||
|  | If you are building on x86 and want the assembly optimizations, you will | ||
|  | need to have NASM >= 0.98.30 installed according to the specific instructions | ||
|  | below. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Note to embedded developers | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | libFLAC has grown larger over time as more functionality has been | ||
|  | included, but much of it may be unnecessary for a particular embedded | ||
|  | implementation.  Unused parts may be pruned by some simple editing of | ||
|  | configure.ac and src/libFLAC/Makefile.am; the following dependency | ||
|  | graph shows which modules may be pruned without breaking things | ||
|  | further down: | ||
|  | 
 | ||
|  | metadata.h | ||
|  | 	stream_decoder.h | ||
|  | 	format.h | ||
|  | 
 | ||
|  | stream_encoder.h | ||
|  | 	stream_decoder.h | ||
|  | 	format.h | ||
|  | 
 | ||
|  | stream_decoder.h | ||
|  | 	format.h | ||
|  | 
 | ||
|  | In other words, for pure decoding applications, both the stream encoder | ||
|  | and metadata editing interfaces can be safely removed. | ||
|  | 
 | ||
|  | There is a section dedicated to embedded use in the libFLAC API | ||
|  | HTML documentation (see doc/html/api/index.html). | ||
|  | 
 | ||
|  | Also, there are several places in the libFLAC code with comments marked | ||
|  | with "OPT:" where a #define can be changed to enable code that might be | ||
|  | faster on a specific platform.  Experimenting with these can yield faster | ||
|  | binaries. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Building in a GNU environment | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | FLAC uses autoconf and libtool for configuring and building. | ||
|  | Better documentation for these will be forthcoming, but in | ||
|  | general, this should work: | ||
|  | 
 | ||
|  | ./configure && make && make check && make install | ||
|  | 
 | ||
|  | The 'make check' step is optional; omit it to skip all the tests, | ||
|  | which can take several hours and use around 70-80 megs of disk space. | ||
|  | Even though it will stop with an explicit message on any failure, it | ||
|  | does print out a lot of stuff so you might want to capture the output | ||
|  | to a file if you're having a problem.  Also, don't run 'make check' | ||
|  | as root because it confuses some of the tests. | ||
|  | 
 | ||
|  | NOTE: Despite our best efforts it's entirely possible to have | ||
|  | problems when using older versions of autoconf, automake, or | ||
|  | libtool.  If you have the latest versions and still can't get it | ||
|  | to work, see the next section on Makefile.lite. | ||
|  | 
 | ||
|  | There are a few FLAC-specific arguments you can give to | ||
|  | `configure': | ||
|  | 
 | ||
|  | --enable-debug : Builds everything with debug symbols and some | ||
|  | extra (and more verbose) error checking. | ||
|  | 
 | ||
|  | --disable-asm-optimizations : Disables the compilation of the | ||
|  | assembly routines.  Many routines have assembly versions for | ||
|  | speed and `configure' is pretty good about knowing what is | ||
|  | supported, but you can use this option to build only from the | ||
|  | C sources.  May be necessary for building on OS X (Intel). | ||
|  | 
 | ||
|  | --enable-sse : If you are building for an x86 CPU that supports | ||
|  | SSE instructions, you can enable some of the faster routines | ||
|  | if your operating system also supports SSE instructions.  flac | ||
|  | can tell if the CPU supports the instructions but currently has | ||
|  | no way to test if the OS does, so if it does, you must pass | ||
|  | this argument to configure to use the SSE routines.  If flac | ||
|  | crashes when built with this option you will have to go back and | ||
|  | configure without --enable-sse.  Note that | ||
|  | --disable-asm-optimizations implies --disable-sse. | ||
|  | 
 | ||
|  | --enable-local-xmms-plugin : Installs the FLAC XMMS plugin in | ||
|  | $HOME/.xmms/Plugins, instead of the global XMMS plugin area | ||
|  | (usually /usr/lib/xmms/Input). | ||
|  | 
 | ||
|  | --with-ogg= | ||
|  | --with-xmms-prefix= | ||
|  | --with-libiconv-prefix= | ||
|  | Use these if you have these packages but configure can't find them. | ||
|  | 
 | ||
|  | If you want to build completely from scratch (i.e. starting with just | ||
|  | configure.ac and Makefile.am) you should be able to just run 'autogen.sh' | ||
|  | but make sure and read the comments in that file first. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Building with Makefile.lite | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | There is a more lightweight build system for do-it-yourself-ers. | ||
|  | It is also useful if configure isn't working, which may be the | ||
|  | case since lately we've had some problems with different versions | ||
|  | of automake and libtool.  The Makefile.lite system should work | ||
|  | on GNU systems with few or no adjustments. | ||
|  | 
 | ||
|  | From the top level just 'make -f Makefile.lite'.  You can | ||
|  | specify zero or one optional target from 'release', 'debug', | ||
|  | 'test', or 'clean'.  The default is 'release'.  There is no | ||
|  | 'install' target but everything you need will end up in the | ||
|  | obj/ directory. | ||
|  | 
 | ||
|  | If you are not on an x86 system or you don't have nasm, you | ||
|  | may have to change the DEFINES in src/libFLAC/Makefile.lite.  If | ||
|  | you don't have nasm, remove -DFLAC__HAS_NASM.  If your target is | ||
|  | not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Building with MSVC | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | There are .vcproj projects and a master FLAC.sln solution to build all | ||
|  | the libraries and executables with MSVC 2005 or newer. | ||
|  | 
 | ||
|  | Prerequisite: you must have the Ogg libraries installed as described | ||
|  | later. | ||
|  | 
 | ||
|  | Prerequisite: you must have nasm installed, and nasm.exe must be in | ||
|  | your PATH, or the path to nasm.exe must be added to the list of | ||
|  | directories for executable files in the MSVC global options. | ||
|  | 
 | ||
|  | To build everything, run Visual Studio, do File|Open and open FLAC.sln. | ||
|  | From the dropdown in the toolbar, select "Release" instead of "Debug", | ||
|  | then do Build|Build Solution. | ||
|  | 
 | ||
|  | This will build all libraries both statically (e.g. | ||
|  | objs\release\lib\libFLAC_static.lib) and as DLLs (e.g. | ||
|  | objs\release\lib\libFLAC.dll), and it will build all binaries, statically | ||
|  | linked (e.g. objs\release\bin\flac.exe). | ||
|  | 
 | ||
|  | Everything will end up in the "objs" directory.  DLLs and .exe files | ||
|  | are all that are needed and can be copied to an installation area and | ||
|  | added to the PATH. | ||
|  | 
 | ||
|  | By default the code is configured with Ogg support. Before building FLAC | ||
|  | you will need to get the Ogg source distribution | ||
|  | (see http://xiph.org/downloads/), build libogg_static.lib (load | ||
|  | win32\libogg_static.sln, change solution configuration to "Release" and | ||
|  | code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib | ||
|  | into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree | ||
|  | into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's | ||
|  | 'include' directory with the files ogg.h, os_types.h and config_types.h). | ||
|  | 
 | ||
|  | If you want to build without Ogg support, instead edit all .vcproj files | ||
|  | and remove any "FLAC__HAS_OGG" definitions. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Building on Mac OS X | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | If you have Fink or a recent version of OS X with the proper autotools, | ||
|  | the GNU flow above should work. | ||
|  | 
 | ||
|  | 
 | ||
|  | =============================================================================== | ||
|  | Building with CMake | ||
|  | =============================================================================== | ||
|  | 
 | ||
|  | CMake is a cross-platform build system. FLAC can be built on Windows, Linux, Mac | ||
|  | OS X using CMake. | ||
|  | 
 | ||
|  | You can use either CMake's CLI or GUI. We recommend you to have a separate build | ||
|  | folder outside the repository in order to not spoil it with generated files. | ||
|  | 
 | ||
|  | CLI | ||
|  | --- | ||
|  |    Go to your build folder and run something like this: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source | ||
|  | 
 | ||
|  |    or e.g. in Windows shell | ||
|  | 
 | ||
|  |    C:\path\to\flac\build> cmake \path\to\flac\source | ||
|  |    (provided that cmake is in your %PATH% variable) | ||
|  | 
 | ||
|  |    That will generate build scripts for the default build system (e.g. Makefiles | ||
|  |    for UNIX). After that you start build with a command like this: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ make | ||
|  | 
 | ||
|  |    And afterwards you can run tests or install the built libraries and headers | ||
|  | 
 | ||
|  |    /path/to/flac/build$ make test | ||
|  |    /path/to/flac/build$ make install | ||
|  | 
 | ||
|  |    If you want use a build system other than default add -G flag to cmake, e.g.: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source -GNinja | ||
|  |    /path/to/flac/build$ ninja | ||
|  | 
 | ||
|  |    or: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source -GXcode | ||
|  | 
 | ||
|  |    Use cmake --help to see the list of available generators. | ||
|  | 
 | ||
|  |    If you have OGG on your system you can tell CMake to use it: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON | ||
|  | 
 | ||
|  |    If CMake fails to find it you can help CMake by specifying the exact path: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON -DOGG_ROOT=/path/to/ogg | ||
|  | 
 | ||
|  |    CMake will search for OGG by default so if you don't have it you can tell | ||
|  |    cmake to not do so: | ||
|  | 
 | ||
|  |    /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=OFF | ||
|  | 
 | ||
|  |    Other FLAC's options (e.g. building C++ lib or docs) can also be put to cmake | ||
|  |    through -D flag. | ||
|  | 
 | ||
|  | GUI | ||
|  | --- | ||
|  |    It is likely that you would prefer to use it on Windows building for Visual | ||
|  |    Studio.  It's in essence the same process as building using CLI. | ||
|  | 
 | ||
|  |    Open cmake-gui. In the window select a source directory (the repository's | ||
|  |    root), a build directory (some other directory outside the repository). Then | ||
|  |    press button "Configure". CMake will ask you which build system you prefer. | ||
|  |    Choose that version of Visual Studio which you have on your system, choose | ||
|  |    whether you want to build for x86 or amd64. Press OK. After CMake finishes | ||
|  |    press "Generate" button, and after that "Open Project". In response CMake | ||
|  |    will launch Visual Studio and open the generated solution. You can use it as | ||
|  |    usual but remember that it was generated by CMake. That means that your | ||
|  |    changes (e.g. some addidional compile flags) will be lost when you run CMake | ||
|  |    next time. | ||
|  | 
 | ||
|  |    Again, if you have OGG on your system set WITH_OGG flag in the list of | ||
|  |    variables in cmake-gui window before you press "Configure". | ||
|  | 
 | ||
|  |    If CMake fails to find MSVC compiler then running cmake-gui from MS Developer | ||
|  |    comand prompt should help. |