Duckstation/src/common/gpu_texture.h

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "types.h"
#include <algorithm>
#include <vector>
class GPUTexture
{
public:
enum : u32
{
MAX_WIDTH = 65535,
MAX_HEIGHT = 65535,
MAX_LAYERS = 255,
MAX_LEVELS = 255,
MAX_SAMPLES = 255,
};
enum class Format : u8
{
Unknown,
RGBA8,
BGRA8,
RGB565,
RGBA5551,
R8,
D16,
Count
};
public:
virtual ~GPUTexture();
ALWAYS_INLINE u32 GetWidth() const { return m_width; }
ALWAYS_INLINE u32 GetHeight() const { return m_height; }
ALWAYS_INLINE u32 GetLayers() const { return m_layers; }
ALWAYS_INLINE u32 GetLevels() const { return m_levels; }
ALWAYS_INLINE u32 GetSamples() const { return m_samples; }
ALWAYS_INLINE GPUTexture::Format GetFormat() const { return m_format; }
ALWAYS_INLINE bool IsTextureArray() const { return m_layers > 1; }
ALWAYS_INLINE bool IsMultisampled() const { return m_samples > 1; }
ALWAYS_INLINE u32 GetPixelSize() const { return GetPixelSize(m_format); }
ALWAYS_INLINE u32 GetMipWidth(u32 level) const { return std::max<u32>(m_width >> level, 1u); }
ALWAYS_INLINE u32 GetMipHeight(u32 level) const { return std::max<u32>(m_height >> level, 1u); }
virtual bool IsValid() const = 0;
static u32 GetPixelSize(GPUTexture::Format format);
static bool IsDepthFormat(GPUTexture::Format format);
static bool ConvertTextureDataToRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32& texture_data_stride,
GPUTexture::Format format);
static void FlipTextureDataRGBA8(u32 width, u32 height, std::vector<u32>& texture_data, u32 texture_data_stride);
protected:
GPUTexture();
GPUTexture(u16 width, u16 height, u8 layers, u8 levels, u8 samples, Format format);
void ClearBaseProperties();
u16 m_width = 0;
u16 m_height = 0;
u8 m_layers = 0;
u8 m_levels = 0;
u8 m_samples = 0;
Format m_format = Format::Unknown;
};