2022-12-04 11:03:45 +00:00
|
|
|
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
|
|
|
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
|
|
|
|
2022-07-11 13:03:29 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "common/types.h"
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
struct ImFont;
|
|
|
|
|
|
|
|
union InputBindingKey;
|
|
|
|
enum class GenericInputBinding : u8;
|
|
|
|
|
|
|
|
namespace ImGuiManager {
|
|
|
|
/// Sets the path to the font to use. Empty string means to use the default.
|
|
|
|
void SetFontPath(std::string path);
|
|
|
|
|
|
|
|
/// Sets the glyph range to use when loading fonts.
|
|
|
|
void SetFontRange(const u16* range);
|
|
|
|
|
|
|
|
/// Initializes ImGui, creates fonts, etc.
|
|
|
|
bool Initialize();
|
|
|
|
|
|
|
|
/// Frees all ImGui resources.
|
|
|
|
void Shutdown();
|
|
|
|
|
|
|
|
/// Updates internal state when the window is size.
|
|
|
|
void WindowResized();
|
|
|
|
|
|
|
|
/// Updates scaling of the on-screen elements.
|
|
|
|
void UpdateScale();
|
|
|
|
|
|
|
|
/// Call at the beginning of the frame to set up ImGui state.
|
|
|
|
void NewFrame();
|
|
|
|
|
|
|
|
/// Renders any on-screen display elements.
|
|
|
|
void RenderOSD();
|
|
|
|
|
|
|
|
/// Returns the scale of all on-screen elements.
|
|
|
|
float GetGlobalScale();
|
|
|
|
|
|
|
|
/// Returns true if fullscreen fonts are present.
|
|
|
|
bool HasFullscreenFonts();
|
|
|
|
|
|
|
|
/// Allocates/adds fullscreen fonts if they're not loaded.
|
|
|
|
bool AddFullscreenFontsIfMissing();
|
|
|
|
|
|
|
|
/// Returns the standard font for external drawing.
|
|
|
|
ImFont* GetStandardFont();
|
|
|
|
|
|
|
|
/// Returns the fixed-width font for external drawing.
|
|
|
|
ImFont* GetFixedFont();
|
|
|
|
|
|
|
|
/// Returns the medium font for external drawing, scaled by ImGuiFullscreen.
|
|
|
|
/// This font is allocated on demand.
|
|
|
|
ImFont* GetMediumFont();
|
|
|
|
|
|
|
|
/// Returns the large font for external drawing, scaled by ImGuiFullscreen.
|
|
|
|
/// This font is allocated on demand.
|
|
|
|
ImFont* GetLargeFont();
|
|
|
|
|
2022-08-25 15:26:55 +00:00
|
|
|
/// Returns true if imgui wants to intercept text input.
|
|
|
|
bool WantsTextInput();
|
|
|
|
|
|
|
|
/// Called on the UI or CPU thread in response to a key press. String is UTF-8.
|
|
|
|
void AddTextInput(std::string str);
|
|
|
|
|
2022-07-11 13:03:29 +00:00
|
|
|
/// Called on the UI or CPU thread in response to mouse movement.
|
|
|
|
void UpdateMousePosition(float x, float y);
|
|
|
|
|
|
|
|
/// Called on the CPU thread in response to a mouse button press.
|
|
|
|
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
|
|
|
|
bool ProcessPointerButtonEvent(InputBindingKey key, float value);
|
|
|
|
|
|
|
|
/// Called on the CPU thread in response to a mouse wheel movement.
|
|
|
|
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
|
|
|
|
bool ProcessPointerAxisEvent(InputBindingKey key, float value);
|
|
|
|
|
|
|
|
/// Called on the CPU thread in response to a key press.
|
|
|
|
/// Returns true if ImGui intercepted the event, and regular handlers should not execute.
|
|
|
|
bool ProcessHostKeyEvent(InputBindingKey key, float value);
|
|
|
|
|
|
|
|
/// Called on the CPU thread when any input event fires. Allows imgui to take over controller navigation.
|
|
|
|
bool ProcessGenericInputEvent(GenericInputBinding key, float value);
|
|
|
|
} // namespace ImGuiManager
|