Duckstation/src/common/gl/shader_cache.h

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#pragma once
#include "../hash_combine.h"
#include "../types.h"
#include "program.h"
#include <cstdio>
#include <functional>
#include <optional>
#include <string>
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#include <string_view>
#include <unordered_map>
#include <vector>
namespace GL {
class ShaderCache
{
public:
using PreLinkCallback = std::function<void(Program&)>;
ShaderCache();
~ShaderCache();
void Open(bool is_gles, std::string_view base_path);
std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view fragment_shader,
const PreLinkCallback& callback = {});
private:
static constexpr u32 FILE_VERSION = 1;
struct CacheIndexKey
{
u64 vertex_source_hash_low;
u64 vertex_source_hash_high;
u32 vertex_source_length;
u64 fragment_source_hash_low;
u64 fragment_source_hash_high;
u32 fragment_source_length;
bool operator==(const CacheIndexKey& key) const;
bool operator!=(const CacheIndexKey& key) const;
};
struct CacheIndexEntryHasher
{
std::size_t operator()(const CacheIndexKey& e) const noexcept
{
std::size_t h = 0;
hash_combine(h, e.vertex_source_hash_low, e.vertex_source_hash_high, e.vertex_source_length,
e.fragment_source_hash_low, e.fragment_source_hash_high, e.fragment_source_length);
return h;
}
};
struct CacheIndexData
{
u32 file_offset;
u32 blob_size;
u32 blob_format;
};
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
static CacheIndexKey GetCacheKey(const std::string_view& vertex_shader, const std::string_view& fragment_shader);
std::string GetIndexFileName() const;
std::string GetBlobFileName() const;
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bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
bool ReadExisting(const std::string& index_filename, const std::string& blob_filename);
void Close();
bool Recreate();
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std::optional<Program> CompileProgram(const std::string_view& vertex_shader, const std::string_view& fragment_shader,
const PreLinkCallback& callback, bool set_retrievable);
std::optional<Program> CompileAndAddProgram(const CacheIndexKey& key, const std::string_view& vertex_shader,
const std::string_view& fragment_shader, const PreLinkCallback& callback);
std::string m_base_path;
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std::FILE* m_index_file = nullptr;
std::FILE* m_blob_file = nullptr;
CacheIndex m_index;
bool m_program_binary_supported = false;
};
} // namespace GL